Player Matchup

Jormungandr
Jormungandr
MrShadSlay
Jormungandr
Level 61
God Stats
13W - 10L
1,539 SR
Queue Stats
66W - 87L
1,315 Elo+
Party 2
Set
Set
PlaneWings51104
Set
Level 79
God Stats
1W - 1L
1,778 SR
Queue Stats
154W - 146L
1,410 Elo+
Solo
Anubis
Anubis
jade_jojo0818
Anubis
Level 58
God Stats
2W - 3L
1,417 SR
Queue Stats
71W - 92L
1,315 Elo+
Party 2
Team Averages
Level 66
1,578 SR
1,347 Elo+

VS

Team Averages
Level 60
1,504 SR
1,275 Elo+
Chiron
Chiron
Deathstroke-otta
Chiron
Level 69
God Stats
3W - 1L
1,509 SR
Queue Stats
16W - 17L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
Ed_Jay26
Sun Wukong
Level 83
God Stats
1W - 0L
1,560 SR
Queue Stats
7W - 10L
1,255 Elo+
Party 1
Rama
Rama
YouNoMeKazakh
Rama
Level 29
God Stats
2W - 0L
1,443 SR
Queue Stats
10W - 10L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MrShadSlay
Jormungandr
11
1 / 6 / 3
9,258
712
7,881
19,852
18,031
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 6 / 0
9,836
757
7,997
13,558
7,637
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 8 / 2
9,195
707
6,059
12,135
5,028
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 10
10,773
829
18,832
11,826
4,355
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Ed_Jay26
Sun Wukong
14
7 / 2 / 9
11,579
891
13,936
14,615
11,954
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
8 / 1 / 3
10,691
822
7,141
7,816
2,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
20
20
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
W
Sun Wukong
Ed_Jay26
Sun Wukong
7
2
9
5.75
L
Jormungandr
MrShadSlay
Jormungandr
1
6
3
0.42
L
4
6
0
0.67
W
8
1
3
9.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,937
Damage
39,909
45,545
Taken
34,257
30,696
Mitigated
18,669
5,584
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,832
10,876
541
2,104
11,826
4,355
892
6,081
5,440
0
46,559
W
Sun Wukong
Ed_Jay26
Sun Wukong
13,936
2,955
0
2,813
14,615
11,954
634
5,190
9,250
0
40,430
L
Jormungandr
MrShadSlay
Jormungandr
7,881
1,032
464
2,568
19,852
18,031
0
506
19,098
29,850
0
L
7,997
3,048
0
855
13,558
7,637
0
21
13,528
0
27,711
W
7,141
6,034
0
250
7,816
2,360
990
2,577
4,993
0
24,764
L
6,059
635
142
1,555
12,135
5,028
56
131
12,004
21,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,289
Gold Earned
33,043
85
Minions Killed
115
0
Camps Cleared
0
612,622
Distance Traveled
633,737
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,773
829
46
4
0
211,773
0
W
Sun Wukong
11,579
891
46
4
0
250,434
0
L
Jormungandr
9,258
712
34
3
0
222,246
0
L
Set
9,836
757
21
2
0
235,001
0
W
Rama
10,691
822
23
2
0
171,530
0
L
Anubis
9,195
707
30
2
0
155,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role