Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
TracerTurnsMeOn
Thanatos
Level 84
God Stats
10W - 13L
1,314 SR
Queue Stats
310W - 331L
1,420 Elo+
Party 2
Anubis
Anubis
YolandaRowanda
Anubis
Level 84
God Stats
45W - 40L
1,441 SR
Queue Stats
314W - 337L
1,420 Elo+
Party 2
Khepri
Khepri
canineduchess12
Khepri
Level 160
God Stats
10W - 2L
1,598 SR
Queue Stats
73W - 48L
1,610 Elo+
Party 1
Apollo
Apollo
kingmurphy1217
Apollo
Level 88
God Stats
5W - 2L
1,424 SR
Queue Stats
154W - 137L
1,492 Elo+
Solo
Team Averages
Level 115
1,455 SR
1,488 Elo+

VS

Team Averages
Level 124
1,519 SR
1,424 Elo+
Ne Zha
Ne Zha
Megg0
Ne Zha
Level 125
God Stats
10W - 6L
1,390 SR
Queue Stats
287W - 270L
1,467 Elo+
Solo
Vulcan
Vulcan
ShaolinCaos666
Vulcan
Level 152
God Stats
9W - 9L
1,557 SR
Queue Stats
94W - 104L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
Stodgytoast8140
Sun Wukong
Level 84
God Stats
8W - 5L
1,627 SR
Queue Stats
159W - 145L
1,468 Elo+
Solo
Ymir
Ymir
ixpj
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,149 Elo+
Solo
Hachiman
Hachiman
uribitoCSJ
Hachiman
Level 131
God Stats
45W - 44L
1,521 SR
Queue Stats
441W - 411L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
3 / 1 / 3
11,275
564
19,007
17,828
14,001
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
17
7 / 7 / 6
10,874
544
9,821
21,399
10,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 4 / 3
10,001
500
10,647
16,008
7,195
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 0 / 10
9,835
492
5,812
16,620
18,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
2 / 0 / 2
10,977
549
4,486
15,016
6,594
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Megg0
Ne Zha
17
4 / 8 / 5
10,151
508
12,951
24,068
16,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 5 / 5
9,866
493
18,058
11,861
4,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Stodgytoast8140
Sun Wukong
17
3 / 2 / 0
10,279
514
11,142
18,170
19,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
ixpj
Ymir
13
0 / 2 / 7
8,387
419
5,080
15,406
16,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
uribitoCSJ
Hachiman
18
0 / 1 / 0
10,606
530
7,103
10,620
4,965
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
17
Kills
12
12
Deaths
18
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
3
4.5
L
Ne Zha
Megg0
Ne Zha
4
8
5
0.81
L
5
5
5
1.5
L
Sun Wukong
Stodgytoast8140
Sun Wukong
3
2
0
1.5
W
Thanatos
7
7
6
1.43
W
4
4
3
1.38
W
1
0
10
6
L
Ymir
ixpj
Ymir
0
2
7
1.75
W
2
0
2
3
L
Hachiman
uribitoCSJ
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,773
Damage
54,334
86,871
Taken
80,125
56,549
Mitigated
61,155
39,166
Healing
23,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
19,007
1,334
0
10,267
17,828
14,001
182
2,596
15,232
104,003
0
L
Ne Zha
Megg0
Ne Zha
12,951
3,965
0
8,603
24,068
16,252
0
6,493
17,449
0
92,353
L
18,058
4,044
0
1,264
11,861
4,738
261
8,771
2,974
76,396
0
L
Sun Wukong
Stodgytoast8140
Sun Wukong
11,142
2,759
0
5,240
18,170
19,155
898
9,903
8,187
186
76,251
W
Thanatos
9,821
1,103
0
13,006
21,399
10,392
64
7,532
13,867
0
68,595
W
10,647
510
0
7,049
16,008
7,195
459
6,573
9,435
89,981
0
W
5,812
604
0
2,638
16,620
18,367
0
4,607
11,581
24,427
0
L
Ymir
ixpj
Ymir
5,080
1,122
0
2,089
15,406
16,045
0
7,494
7,648
22,193
0
W
4,486
2,931
0
6,206
15,016
6,594
1,666
2,141
12,791
0
98,956
L
Hachiman
uribitoCSJ
Hachiman
7,103
4,336
0
6,490
10,620
4,965
2,444
2,932
7,688
0
110,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,962
Gold Earned
49,289
560
Minions Killed
585
0
Camps Cleared
0
1,991,999
Distance Traveled
1,891,814
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,275
564
141
7
0
345,141
3
L
Ne Zha
10,151
508
113
6
0
416,049
0
L
Vulcan
9,866
493
121
6
0
392,916
3
L
Sun Wukong
10,279
514
141
7
0
363,255
2
W
Thanatos
10,874
544
83
4
0
439,543
0
W
Anubis
10,001
500
138
7
0
379,176
2
W
Khepri
9,835
492
32
2
0
415,749
3
L
Ymir
8,387
419
25
1
0
382,025
2
W
Apollo
10,977
549
166
8
0
412,390
5
L
Hachiman
10,606
530
185
9
0
337,569
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role