Player Matchup

Odin
Odin
ClassyLoki
Odin
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 243L
1,553 Elo+
Party 1
Artio
Artio
OKRegnever
Artio
Level 44
God Stats
2W - 2L
1,834 SR
Queue Stats
84W - 64L
1,616 Elo+
Party 1
Merlin
Merlin
Player89327
Merlin
Level 127
God Stats
11W - 8L
1,194 SR
Queue Stats
290W - 266L
1,523 Elo+
Solo
Chronos
Chronos
SlySSBtv
Chronos
Level 103
God Stats
5W - 4L
1,838 SR
Queue Stats
156W - 154L
1,584 Elo+
Party 1
Atlas
Atlas
VTT81spinknip
Atlas
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 72L
1,557 Elo+
Party 1
Team Averages
Level 81
1,573 SR
1,567 Elo+

VS

Team Averages
Level 142
1,559 SR
1,504 Elo+
Martichoras
Martichoras
 
Martichoras
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
GebsStrongArm
Ra
Level 149
God Stats
2W - 0L
1,772 SR
Queue Stats
423W - 385L
1,513 Elo+
Solo
Ymir
Ymir
Nviedh
Ymir
Level 43
God Stats
4W - 6L
1,303 SR
Queue Stats
43W - 39L
1,463 Elo+
Solo
Mercury
Mercury
slasher0fgods
Mercury
Level 138
God Stats
25W - 15L
1,655 SR
Queue Stats
227W - 182L
1,586 Elo+
Solo
Horus
Horus
x2eZ MaJiiN x
Horus
Level 221
God Stats
22W - 30L
1,568 SR
Queue Stats
883W - 916L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,890
445
1,882
10,779
7,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
9
0 / 3 / 1
5,194
472
3,861
11,917
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
12
1 / 1 / 0
6,156
560
2,340
5,621
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
SlySSBtv
Chronos
10
0 / 2 / 0
5,374
489
2,443
5,990
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 5 / 1
4,934
449
3,611
12,629
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
11
1 / 0 / 5
6,415
583
6,186
2,952
1,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 1 / 3
6,670
606
6,189
5,144
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Nviedh
Ymir
13
3 / 0 / 1
8,091
736
7,746
6,243
6,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
12
7 / 0 / 2
7,400
673
6,591
8,740
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 4
6,792
617
4,369
6,576
4,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
15
15
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
1
0
5
3.5
L
0
4
0
0
W
2
1
3
3.5
W
Ymir
Nviedh
Ymir
3
0
1
3.5
L
Artio
0
3
1
0.17
L
Merlin
1
1
0
1
L
Chronos
SlySSBtv
Chronos
0
2
0
0
L
0
5
1
0.1
W
Mercury
7
0
2
8
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
31,081
46,936
Taken
29,655
24,879
Mitigated
17,809
10,640
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
6,186
2,210
0
1,009
2,952
1,088
538
2,094
858
0
48,277
L
1,882
634
0
560
10,779
7,873
0
7,114
3,665
0
22,536
W
6,189
1,204
432
1,915
5,144
2,156
322
2,734
2,410
53,334
0
W
Ymir
Nviedh
Ymir
7,746
3,888
0
1,450
6,243
6,533
0
710
5,533
55,145
0
L
Artio
3,861
276
320
4,965
11,917
5,577
0
2,153
9,764
36,843
0
L
Merlin
2,340
306
0
773
5,621
1,999
0
2,648
2,912
51,898
0
L
Chronos
SlySSBtv
Chronos
2,443
1,449
0
1,619
5,990
1,825
0
0
5,990
41,938
0
L
3,611
1,686
0
2,403
12,629
7,605
0
2,008
10,437
9,591
0
W
Mercury
6,591
3,612
0
1,235
8,740
3,266
606
3,284
5,456
0
54,030
W
4,369
1,977
617
3,489
6,576
4,766
0
3,713
2,863
0
13,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,548
Gold Earned
35,368
284
Minions Killed
359
0
Camps Cleared
0
1,100,655
Distance Traveled
1,150,671
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
6,415
583
77
7
0
202,722
2
L
Odin
4,890
445
29
3
0
196,968
0
W
Ra
6,670
606
82
7
0
235,052
0
W
Ymir
8,091
736
96
9
0
200,901
0
L
Artio
5,194
472
60
5
0
246,233
0
L
Merlin
6,156
560
102
9
0
213,664
3
L
Chronos
5,374
489
82
7
0
212,002
0
L
Atlas
4,934
449
11
1
0
231,788
0
W
Mercury
7,400
673
89
8
0
277,016
0
W
Horus
6,792
617
15
1
0
234,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role