Player Matchup

Fenrir
Fenrir
Gramrinne
Fenrir
Level 85
God Stats
14W - 9L
1,460 SR
Queue Stats
187W - 180L
1,425 Elo+
Solo
Aphrodite
Aphrodite
Kingblrd
Aphrodite
Level 117
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 4L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
Strawydemon
Sun Wukong
Level 128
God Stats
13W - 12L
1,466 SR
Queue Stats
24W - 26L
1,481 Elo+
Solo
Ix Chel
Ix Chel
Zero Perfection
Ix Chel
Level 109
God Stats
23W - 30L
1,504 SR
Queue Stats
836W - 813L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Zortza926
Heimdallr
Level 46
God Stats
37W - 29L
1,433 SR
Queue Stats
244W - 260L
1,328 Elo+
Solo
Team Averages
Level 97
1,472 SR
1,456 Elo+

VS

Team Averages
Level 65
1,519 SR
1,338 Elo+
Artio
Artio
AntiSocialIl-
Artio
Level 104
God Stats
3W - 1L
1,910 SR
Queue Stats
101W - 93L
1,477 Elo+
Solo
Ishtar
Ishtar
GPU BlackDragon
Ishtar
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 60L
1,218 Elo+
Party 1
Baron Samedi
Baron Samedi
GPU KILLER5541
Baron Samedi
Level 27
God Stats
16W - 37L
1,292 SR
Queue Stats
39W - 85L
1,220 Elo+
Party 1
Ao Kuang
Ao Kuang
GPU Thanatos
Ao Kuang
Level 45
God Stats
0W - 3L
1,296 SR
Queue Stats
47W - 89L
1,246 Elo+
Party 1
Ravana
Ravana
WillingTitan836
Ravana
Level 122
God Stats
4W - 4L
1,595 SR
Queue Stats
280W - 263L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gramrinne
Fenrir
19
7 / 8 / 10
12,831
558
14,081
26,590
13,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Kingblrd
Aphrodite
17
5 / 1 / 14
11,982
521
12,753
15,846
9,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Strawydemon
Sun Wukong
19
2 / 0 / 8
12,710
553
14,259
23,803
18,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
7 / 2 / 6
12,192
530
12,942
16,748
7,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Zortza926
Heimdallr
18
4 / 2 / 6
11,309
492
13,021
19,375
10,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
7,093
308
564
5,473
2,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
0 / 6 / 1
9,974
434
4,734
15,014
6,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
GPU KILLER5541
Baron Samedi
16
3 / 7 / 2
10,292
447
13,947
20,341
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
GPU Thanatos
Ao Kuang
17
6 / 7 / 4
11,270
490
17,549
29,016
13,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
4 / 4 / 0
12,079
525
18,425
19,158
27,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
20
25
Kills
13
13
Deaths
25
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
6
1
0.08
L
Baron Samedi
GPU KILLER5541
Baron Samedi
3
7
2
0.57
L
Ao Kuang
GPU Thanatos
Ao Kuang
6
7
4
1.14
W
Fenrir
Gramrinne
Fenrir
7
8
10
1.5
W
Aphrodite
Kingblrd
Aphrodite
5
1
14
12
W
Sun Wukong
Strawydemon
Sun Wukong
2
0
8
6
L
4
4
0
1
W
7
2
6
5
W
Heimdallr
Zortza926
Heimdallr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,056
Damage
55,219
102,362
Taken
89,002
59,853
Mitigated
59,231
48,156
Healing
24,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
564
30
40
1,959
5,473
2,577
0
785
4,688
6,235
0
L
4,734
2,939
0
1,441
15,014
6,361
635
4,467
10,487
0
69,524
L
Baron Samedi
GPU KILLER5541
Baron Samedi
13,947
1,938
744
4,652
20,341
9,678
192
8,901
11,119
67,893
0
L
Ao Kuang
GPU Thanatos
Ao Kuang
17,549
4,004
0
12,142
29,016
13,359
0
6,887
21,659
82,997
0
W
Fenrir
Gramrinne
Fenrir
14,081
2,929
0
1,527
26,590
13,937
768
12,586
13,569
0
106,808
W
Aphrodite
Kingblrd
Aphrodite
12,753
1,507
14,260
11,095
15,846
9,714
2,411
5,250
10,432
69,358
0
W
Sun Wukong
Strawydemon
Sun Wukong
14,259
4,900
0
9,811
23,803
18,327
1,072
5,408
17,011
0
96,981
L
18,425
2,464
0
3,633
19,158
27,256
0
5,161
13,672
614
96,594
W
12,942
1,359
2,015
4,349
16,748
7,200
2,642
6,947
9,742
86,136
0
W
Heimdallr
Zortza926
Heimdallr
13,021
6,530
369
4,730
19,375
10,675
2,199
8,495
10,782
0
68,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,024
Gold Earned
50,708
532
Minions Killed
509
0
Camps Cleared
0
2,206,440
Distance Traveled
1,772,500
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,093
308
9
0
0
89,319
0
L
Ishtar
9,974
434
129
6
0
365,791
0
L
Baron Samedi
10,292
447
94
4
0
366,290
0
L
Ao Kuang
11,270
490
113
5
0
491,245
0
W
Fenrir
12,831
558
103
4
0
454,296
0
W
Aphrodite
11,982
521
105
5
0
393,495
0
W
Sun Wukong
12,710
553
149
6
0
475,107
0
L
Ravana
12,079
525
164
7
0
459,855
0
W
Ix Chel
12,192
530
95
4
0
457,066
5
W
Heimdallr
11,309
492
80
3
0
426,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role