Player Matchup

Ao Kuang
Ao Kuang
Platinum II
ILoveBeingOG
Ao Kuang
Platinum II
Level 165
God Stats
29W - 33L
1,588 SR
Queue Stats
1,075W - 1,227L
1,617 MMR
Party 1
Hachiman
Hachiman
Diamond V
JetpackerBrad
Hachiman
Diamond V
Level 114
God Stats
61W - 47L
1,718 SR
Queue Stats
291W - 289L
1,948 MMR
Party 1
Achilles
Achilles
Platinum III
djhouse
Achilles
Platinum III
Level 82
God Stats
18W - 10L
1,628 SR
Queue Stats
225W - 217L
1,808 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,644 SR
1,791 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,867 SR
1,801 MMR
Scylla
Scylla
Gold III
Arcanology
Scylla
Gold III
Level 144
God Stats
1W - 1L
1,873 SR
Queue Stats
11W - 10L
1,806 MMR
Party 2
Ullr
Ullr
Gold III
GodTierSharp
Ullr
Gold III
Level 124
God Stats
0W - 1L
1,917 SR
Queue Stats
9W - 7L
1,852 MMR
Party 2
Terra
Terra
Gold IV
SuprimeComander
Terra
Gold IV
Level 60
God Stats
1W - 1L
1,810 SR
Queue Stats
21W - 15L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ILoveBeingOG
Ao Kuang
16
9 / 2 / 4
13,599
850
11,224
20,910
21,048
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
JetpackerBrad
Hachiman
15
1 / 3 / 11
11,907
744
19,096
9,516
3,870
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
djhouse
Achilles
16
4 / 2 / 10
12,901
806
14,742
18,237
26,539
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
KuzenboHeraHerculesThothNe Zha

VS

Bans
AresBacchusBaron SamediSobekMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arcanology
Scylla
14
1 / 4 / 4
11,211
701
11,482
12,541
5,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 6 / 1
12,849
803
14,948
17,080
8,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
0 / 4 / 6
10,658
666
6,295
19,773
24,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
14
Kills
7
7
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
Arcanology
Scylla
1
4
4
0.75
L
6
6
1
1.08
W
Ao Kuang
ILoveBeingOG
Ao Kuang
9
2
4
5.5
W
Hachiman
JetpackerBrad
Hachiman
1
3
11
2.17
L
0
4
6
0.75
W
Achilles
djhouse
Achilles
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,062
Damage
32,725
48,663
Taken
49,394
51,457
Mitigated
38,718
14,923
Healing
4,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Arcanology
Scylla
11,482
1,115
0
500
12,541
5,905
0
2,085
10,456
45,138
0
L
14,948
8,823
0
2,026
17,080
8,521
541
5,457
11,494
0
62,697
W
Ao Kuang
ILoveBeingOG
Ao Kuang
11,224
2,684
0
7,101
20,910
21,048
780
8,246
12,636
41,577
0
W
Hachiman
JetpackerBrad
Hachiman
19,096
10,811
0
1,782
9,516
3,870
2,036
2,892
6,624
0
77,486
L
6,295
987
253
1,932
19,773
24,292
0
6,279
13,160
20,152
0
W
Achilles
djhouse
Achilles
14,742
1,416
0
6,040
18,237
26,539
50
7,220
10,977
3,450
28,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
34,718
161
Minions Killed
159
0
Camps Cleared
0
879,572
Distance Traveled
884,240
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,211
701
74
5
0
287,015
0
L
Ullr
12,849
803
67
4
0
284,316
1
W
Ao Kuang
13,599
850
52
3
0
296,887
6
W
Hachiman
11,907
744
88
6
0
275,688
0
L
Terra
10,658
666
18
1
0
312,909
1
W
Achilles
12,901
806
21
1
0
306,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role