Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Kvothe3501
Susano
Level 36
God Stats
5W - 0L
1,830 SR
Queue Stats
39W - 41L
1,519 Elo+
Solo
Ra
Ra
SupportAfrica
Ra
Level 34
God Stats
2W - 0L
1,695 SR
Queue Stats
21W - 9L
1,573 Elo+
Solo
Artemis
Artemis
yuval123a
Artemis
Level 64
God Stats
1W - 0L
1,534 SR
Queue Stats
46W - 52L
1,404 Elo+
Party 2
Team Averages
Level 68
1,612 SR
1,499 Elo+

VS

Team Averages
Level 99
1,498 SR
1,518 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LeDindonBarbar
Janus
Level 120
God Stats
1W - 4L
1,249 SR
Queue Stats
234W - 209L
1,501 Elo+
Party 1
Charybdis
Charybdis
POOOooiiiIIiL
Charybdis
Level 65
God Stats
6W - 7L
1,540 SR
Queue Stats
254W - 236L
1,491 Elo+
Party 1
Fenrir
Fenrir
Zombraaa
Fenrir
Level 124
God Stats
1W - 1L
1,732 SR
Queue Stats
105W - 86L
1,618 Elo+
Solo
Athena
Athena
lolopatoo
Athena
Level 65
God Stats
9W - 11L
1,470 SR
Queue Stats
176W - 157L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 2
6,211
518
3,794
7,991
2,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
10
1 / 1 / 4
5,862
489
6,088
6,698
2,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Susano
Kvothe3501
Susano
13
6 / 2 / 3
7,772
648
8,463
11,652
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 5
7,836
653
7,137
9,054
4,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
yuval123a
Artemis
11
4 / 2 / 2
6,302
525
8,366
8,782
3,377
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 4 / 0
5,823
485
5,433
10,825
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 1
6,810
568
4,876
7,326
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
POOOooiiiIIiL
Charybdis
10
1 / 4 / 2
5,645
470
3,803
9,624
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Zombraaa
Fenrir
13
4 / 1 / 0
7,352
613
6,934
10,708
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Athena
lolopatoo
Athena
8
1 / 2 / 2
5,852
488
3,302
10,451
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
14
Kills
8
8
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
2
0.5
W
Aphrodite
 
Aphrodite
1
1
4
3
L
Tsukuyomi
 
Tsukuyomi
2
4
0
0.5
W
Susano
Kvothe3501
Susano
6
2
3
3.75
L
0
3
1
0.17
L
Charybdis
POOOooiiiIIiL
Charybdis
1
4
2
0.5
W
3
1
5
5.5
L
Fenrir
Zombraaa
Fenrir
4
1
0
4
L
Athena
lolopatoo
Athena
1
2
2
1
W
Artemis
yuval123a
Artemis
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
24,348
44,177
Taken
48,934
17,393
Mitigated
26,806
19,549
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,794
1,740
0
2,221
7,991
2,633
0
0
7,576
0
34,372
W
Aphrodite
 
Aphrodite
6,088
1,441
3,875
3,808
6,698
2,395
397
1,081
5,554
33,608
0
L
Tsukuyomi
 
Tsukuyomi
5,433
1,318
0
2,972
10,825
3,932
0
3,456
7,369
0
32,655
W
Susano
Kvothe3501
Susano
8,463
2,086
0
4,261
11,652
4,531
0
2,078
9,413
0
45,001
L
4,876
336
0
868
7,326
2,863
0
2,377
4,888
61,282
0
L
Charybdis
POOOooiiiIIiL
Charybdis
3,803
1,828
0
2,922
9,624
3,291
0
3,824
5,800
0
38,345
W
7,137
1,523
893
3,190
9,054
4,457
0
2,412
6,546
65,716
6,514
L
Fenrir
Zombraaa
Fenrir
6,934
2,334
0
3,942
10,708
8,580
16
342
10,226
0
44,700
L
Athena
lolopatoo
Athena
3,302
1,698
0
3,236
10,451
8,140
0
2,856
7,493
12,838
0
W
Artemis
yuval123a
Artemis
8,366
3,872
0
1,301
8,782
3,377
690
3,184
5,550
0
32,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
31,482
317
Minions Killed
320
0
Camps Cleared
0
1,170,091
Distance Traveled
1,200,722
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,211
518
54
5
0
188,459
5
W
Aphrodite
5,862
489
44
4
0
225,012
0
L
Tsukuyomi
5,823
485
55
5
0
261,445
0
W
Susano
7,772
648
54
5
0
283,361
0
L
Janus
6,810
568
121
10
0
247,898
3
L
Charybdis
5,645
470
64
5
0
212,414
2
W
Ra
7,836
653
117
10
0
242,765
0
L
Fenrir
7,352
613
59
5
0
238,678
1
L
Athena
5,852
488
21
2
0
240,287
2
W
Artemis
6,302
525
48
4
0
230,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role