Player Matchup

Horus
Horus
JalapenoCheetoes
Horus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 190L
1,569 Elo+
Party 3
Olorun
Olorun
PapaxBoogie
Olorun
Level 147
God Stats
1W - 1L
1,321 SR
Queue Stats
6W - 3L
1,521 Elo+
Party 3
Chernobog
Chernobog
Stonedxmushroom
Chernobog
Level 183
God Stats
1W - 2L
1,177 SR
Queue Stats
460W - 424L
1,526 Elo+
Party 3
He Bo
He Bo
Wantedslaughter
He Bo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 177L
1,509 Elo+
Party 3
Cthulhu
Cthulhu
turrance
Cthulhu
Level 161
God Stats
2W - 0L
1,583 SR
Queue Stats
179W - 176L
1,507 Elo+
Solo
Team Averages
Level 159
1,416 SR
1,526 Elo+

VS

Team Averages
Level 92
1,527 SR
1,458 Elo+
Chang'e
Chang'e
BroDogPolar
Chang'e
Level 128
God Stats
6W - 6L
1,519 SR
Queue Stats
216W - 179L
1,527 Elo+
Solo
Ix Chel
Ix Chel
Dodo_44_44
Ix Chel
Level 138
God Stats
4W - 3L
1,854 SR
Queue Stats
390W - 356L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
LilBurntBrownie
Sun Wukong
Level 102
God Stats
5W - 6L
1,500 SR
Queue Stats
59W - 63L
1,340 Elo+
Party 2
Neith
Neith
Rxvenge17
Neith
Level 6
God Stats
8W - 12L
1,304 SR
Queue Stats
194W - 195L
1,340 Elo+
Party 2
Pele
Pele
Shido20021005
Pele
Level 88
God Stats
2W - 4L
1,459 SR
Queue Stats
484W - 452L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,918
466
5,324
12,917
9,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
15
2 / 1 / 5
9,177
540
7,240
9,297
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chernobog
Stonedxmushroom
Chernobog
14
4 / 1 / 0
8,690
511
11,399
14,656
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 3 / 2
8,164
480
8,640
11,410
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
turrance
Cthulhu
13
0 / 2 / 1
8,036
473
8,158
14,170
16,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BroDogPolar
Chang'e
11
0 / 2 / 0
6,621
389
6,109
11,280
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Dodo_44_44
Ix Chel
14
3 / 1 / 2
8,201
482
9,221
9,026
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LilBurntBrownie
Sun Wukong
16
0 / 0 / 2
9,525
560
9,973
15,208
12,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Rxvenge17
Neith
13
1 / 3 / 1
8,270
486
5,523
10,911
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
3 / 2 / 2
9,137
537
7,602
14,497
8,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
7
7
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BroDogPolar
Chang'e
0
2
0
0
L
Ix Chel
Dodo_44_44
Ix Chel
3
1
2
4
W
0
0
5
2.5
L
Sun Wukong
LilBurntBrownie
Sun Wukong
0
0
2
1
W
Olorun
2
1
5
4.5
L
Neith
Rxvenge17
Neith
1
3
1
0.5
L
3
2
2
2
W
Chernobog
Stonedxmushroom
Chernobog
4
1
0
4
W
1
3
2
0.67
W
Cthulhu
turrance
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,761
Damage
38,428
62,450
Taken
60,922
40,992
Mitigated
32,739
22,608
Healing
14,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BroDogPolar
Chang'e
6,109
564
640
1,936
11,280
3,470
0
3,724
7,464
47,236
0
L
Ix Chel
Dodo_44_44
Ix Chel
9,221
1,267
694
1,603
9,026
3,964
48
3,708
5,318
64,597
0
W
5,324
2,211
3,716
5,491
12,917
9,948
50
3,894
8,925
0
21,665
L
Sun Wukong
LilBurntBrownie
Sun Wukong
9,973
1,613
0
5,121
15,208
12,448
0
7,519
7,689
0
83,703
W
Olorun
7,240
2,369
720
4,418
9,297
4,233
1,824
2,197
7,100
70,751
0
L
Neith
Rxvenge17
Neith
5,523
2,647
0
3,694
10,911
4,719
0
3,686
7,225
0
54,863
L
7,602
1,716
0
757
14,497
8,138
133
5,446
9,051
0
80,488
W
Chernobog
Stonedxmushroom
Chernobog
11,399
6,220
0
5,341
14,656
6,572
796
3,084
11,572
0
73,470
W
8,640
107
0
1,950
11,410
4,173
0
5,151
6,259
65,891
0
W
Cthulhu
turrance
Cthulhu
8,158
256
103
869
14,170
16,066
0
1,112
13,058
55,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,985
Gold Earned
41,754
448
Minions Killed
513
0
Camps Cleared
0
1,757,081
Distance Traveled
1,696,244
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,621
389
70
4
0
291,443
0
L
Ix Chel
8,201
482
91
5
0
353,251
4
W
Horus
7,918
466
28
2
0
362,882
0
L
Sun Wukong
9,525
560
145
9
0
343,394
0
W
Olorun
9,177
540
122
7
0
308,213
2
L
Neith
8,270
486
95
6
0
311,938
0
L
Pele
9,137
537
112
7
0
396,218
3
W
Chernobog
8,690
511
104
6
0
385,699
0
W
He Bo
8,164
480
100
6
0
327,499
0
W
Cthulhu
8,036
473
94
6
0
372,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role