Player Matchup

Khepri
Khepri
Doomslayer88786
Khepri
Level 149
God Stats
5W - 2L
1,693 SR
Queue Stats
96W - 104L
1,470 Elo+
Solo
Chang'e
Chang'e
MCDonald89
Chang'e
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 41L
1,731 Elo+
Party 1
Pele
Pele
MCcancher
Pele
Level 119
God Stats
2W - 2L
1,485 SR
Queue Stats
18W - 14L
1,731 Elo+
Party 1
Xbalanque
Xbalanque
Maruljamage
Xbalanque
Level 67
God Stats
3W - 6L
1,469 SR
Queue Stats
125W - 108L
1,526 Elo+
Solo
Agni
Agni
sirianna
Agni
Level 28
God Stats
1W - 2L
1,609 SR
Queue Stats
9W - 16L
1,445 Elo+
Solo
Team Averages
Level 90
1,551 SR
1,581 Elo+

VS

Team Averages
Level 67
1,505 SR
1,546 Elo+
Jormungandr
Jormungandr
Emmanax
Jormungandr
Level 26
God Stats
1W - 0L
1,509 SR
Queue Stats
11W - 20L
1,426 Elo+
Solo
Loki
Loki
Mikasa43
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,691 Elo+
Solo
Fenrir
Fenrir
Ullyett
Fenrir
Level 154
God Stats
17W - 10L
1,500 SR
Queue Stats
152W - 121L
1,545 Elo+
Solo
Ix Chel
Ix Chel
imReap
Ix Chel
Level 148
God Stats
14W - 12L
1,518 SR
Queue Stats
134W - 94L
1,569 Elo+
Solo
Sol
Sol
shijinshucai
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,070
673
4,926
13,137
9,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
MCDonald89
Chang'e
14
1 / 3 / 3
7,690
641
4,223
10,026
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
15
1 / 2 / 3
8,268
689
5,950
9,075
3,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Maruljamage
Xbalanque
15
3 / 4 / 4
8,583
715
8,713
13,165
5,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
14
1 / 4 / 4
7,882
657
9,047
9,065
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Emmanax
Jormungandr
15
1 / 0 / 5
8,139
678
3,864
8,878
8,608
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Loki
17
10 / 4 / 2
9,913
826
13,239
11,023
4,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Ullyett
Fenrir
16
3 / 0 / 3
8,651
721
8,515
7,912
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
imReap
Ix Chel
17
2 / 0 / 9
9,285
774
17,959
7,811
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 4 / 4
7,884
657
4,740
9,094
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
7
Kills
17
17
Deaths
8
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Jormungandr
Emmanax
Jormungandr
1
0
5
3.5
L
Chang'e
MCDonald89
Chang'e
1
3
3
0.83
L
Pele
1
2
3
1.25
L
Xbalanque
Maruljamage
Xbalanque
3
4
4
1.25
W
Loki
10
4
2
2.75
W
Fenrir
Ullyett
Fenrir
3
0
3
4.5
W
Ix Chel
imReap
Ix Chel
2
0
9
6.5
W
1
4
4
0.75
L
Agni
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,859
Damage
48,317
54,468
Taken
44,718
23,442
Mitigated
24,193
8,989
Healing
7,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,926
525
1,020
802
13,137
9,470
0
5,983
7,154
14,966
0
W
Jormungandr
Emmanax
Jormungandr
3,864
866
0
0
8,878
8,608
401
4,176
4,498
17,387
0
L
Chang'e
MCDonald89
Chang'e
4,223
322
2,173
1,803
10,026
3,153
0
4,536
5,490
18,616
0
L
Pele
5,950
908
0
613
9,075
3,056
0
5,384
3,555
0
27,969
L
Xbalanque
Maruljamage
Xbalanque
8,713
3,096
0
2,400
13,165
5,028
0
5,831
7,259
0
33,867
W
Loki
13,239
4,475
0
810
11,023
4,883
507
2,311
8,606
0
35,094
W
Fenrir
Ullyett
Fenrir
8,515
2,592
0
991
7,912
3,673
0
3,589
4,107
0
27,274
W
Ix Chel
imReap
Ix Chel
17,959
3,375
1,386
2,602
7,811
3,447
80
3,746
3,729
58,955
0
W
4,740
1,029
0
1,880
9,094
3,582
0
3,427
5,521
19,161
0
L
Agni
9,047
417
0
178
9,065
2,735
0
5,140
3,925
20,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,493
Gold Earned
43,872
185
Minions Killed
264
0
Camps Cleared
0
1,148,902
Distance Traveled
1,283,798
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,070
673
15
1
0
236,656
3
W
Jormungandr
8,139
678
43
4
0
263,543
0
L
Chang'e
7,690
641
40
3
0
216,943
0
L
Pele
8,268
689
46
4
0
269,807
0
L
Xbalanque
8,583
715
53
4
0
210,271
0
W
Loki
9,913
826
59
5
0
288,118
0
W
Fenrir
8,651
721
40
3
0
279,235
0
W
Ix Chel
9,285
774
88
7
0
251,705
0
W
Sol
7,884
657
34
3
0
201,197
0
L
Agni
7,882
657
31
3
0
215,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role