Player Matchup

Pele
Pele
Deviljack33
Pele
Level 67
God Stats
0W - 4L
1,504 SR
Queue Stats
107W - 126L
1,454 Elo+
Party 1
Aphrodite
Aphrodite
DinkleBooty
Aphrodite
Level 67
God Stats
0W - 3L
1,203 SR
Queue Stats
82W - 121L
1,389 Elo+
Party 1
Sobek
Sobek
OPENxUP
Sobek
Level 16
God Stats
3W - 5L
1,360 SR
Queue Stats
6W - 9L
1,263 Elo+
Party 1
Hachiman
Hachiman
Overthinkeryk
Hachiman
Level 37
God Stats
1W - 2L
1,497 SR
Queue Stats
19W - 17L
1,609 Elo+
Solo
Sun Wukong
Sun Wukong
SMELLV1N
Sun Wukong
Level 101
God Stats
4W - 11L
1,539 SR
Queue Stats
64W - 100L
1,390 Elo+
Party 1
Team Averages
Level 58
1,421 SR
1,421 Elo+

VS

Team Averages
Level 48
1,694 SR
1,674 Elo+
Janus
Janus
Buzzkill_29_
Janus
Level 16
God Stats
7W - 6L
1,485 SR
Queue Stats
18W - 26L
1,667 Elo+
Party 2
Surtr
Surtr
Chunkey9
Surtr
Level 28
God Stats
26W - 16L
1,769 SR
Queue Stats
385W - 356L
1,729 Elo+
Party 2
Izanami
Izanami
ClampGodGage2
Izanami
Level 127
God Stats
9W - 3L
1,608 SR
Queue Stats
221W - 179L
1,607 Elo+
Party 2
Cthulhu
Cthulhu
Cthulhu2689
Cthulhu
Level 25
God Stats
2W - 2L
1,898 SR
Queue Stats
5W - 4L
1,667 Elo+
Party 2
Da Ji
Da Ji
GrayCelestial
Da Ji
Level 43
God Stats
2W - 0L
1,711 SR
Queue Stats
15W - 5L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 4
11,650
555
17,182
25,149
20,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
DinkleBooty
Aphrodite
13
1 / 3 / 8
8,794
419
5,922
11,949
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
OPENxUP
Sobek
14
0 / 4 / 5
8,240
392
2,857
17,349
14,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Overthinkeryk
Hachiman
17
1 / 5 / 2
9,971
475
11,181
20,189
7,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SMELLV1N
Sun Wukong
18
8 / 1 / 4
12,676
604
17,030
17,858
21,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 2
9,963
474
9,691
15,441
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Chunkey9
Surtr
16
1 / 3 / 3
9,760
465
5,381
14,004
15,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Izanami
20
8 / 2 / 5
13,122
625
18,555
16,062
8,669
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Cthulhu2689
Cthulhu
15
2 / 0 / 9
10,789
514
16,486
19,860
24,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 4 / 7
10,930
520
14,290
19,178
9,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
44
19
Kills
18
18
Deaths
19
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
10
2
0.5
W
Surtr
Chunkey9
Surtr
1
3
3
0.83
W
Izanami
8
2
5
5.25
W
Cthulhu
Cthulhu2689
Cthulhu
2
0
9
6.5
L
9
5
4
2.2
L
Aphrodite
DinkleBooty
Aphrodite
1
3
8
1.67
W
3
4
7
1.63
L
Sobek
OPENxUP
Sobek
0
4
5
0.63
L
Hachiman
Overthinkeryk
Hachiman
1
5
2
0.4
L
Sun Wukong
SMELLV1N
Sun Wukong
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,172
Damage
64,403
92,494
Taken
84,545
69,388
Mitigated
62,967
29,480
Healing
11,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,691
646
0
500
15,441
5,642
32
1,862
13,579
60,191
0
W
Surtr
Chunkey9
Surtr
5,381
1,478
0
2,151
14,004
15,379
6
1,154
12,850
1,721
55,700
W
Izanami
18,555
11,425
0
5,492
16,062
8,669
1,618
1,798
14,264
0
138,416
W
Cthulhu
Cthulhu2689
Cthulhu
16,486
967
293
1,175
19,860
24,137
11
5,164
14,696
57,457
1,927
L
17,182
4,179
0
4,336
25,149
20,235
0
6,860
18,289
5,064
105,897
L
Aphrodite
DinkleBooty
Aphrodite
5,922
953
5,124
5,307
11,949
5,259
53
6,132
5,714
36,165
0
W
14,290
2,395
0
2,097
19,178
9,140
330
2,393
16,785
0
107,802
L
Sobek
OPENxUP
Sobek
2,857
222
0
1,928
17,349
14,663
124
6,018
11,234
27,695
0
L
Hachiman
Overthinkeryk
Hachiman
11,181
5,350
0
6,782
20,189
7,808
953
2,202
17,987
0
94,597
L
Sun Wukong
SMELLV1N
Sun Wukong
17,030
3,664
0
6,003
17,858
21,423
79
4,160
13,698
2,420
102,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,331
Gold Earned
54,564
498
Minions Killed
564
0
Camps Cleared
0
2,003,925
Distance Traveled
2,171,422
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,963
474
95
5
0
393,917
0
W
Surtr
9,760
465
82
4
0
421,050
0
W
Izanami
13,122
625
196
9
0
399,296
4
W
Cthulhu
10,789
514
65
3
0
473,377
0
L
Pele
11,650
555
113
5
0
478,962
0
L
Aphrodite
8,794
419
70
3
0
330,195
0
W
Da Ji
10,930
520
126
6
0
483,782
3
L
Sobek
8,240
392
30
1
0
406,769
0
L
Hachiman
9,971
475
120
6
0
387,290
1
L
Sun Wukong
12,676
604
165
8
0
400,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role