Player Matchup

Ix Chel
Ix Chel
Gold IV
APJAY
Ix Chel
Gold IV
Level 131
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 106L
1,397 MMR
Solo
Neith
Neith
Gold III
Foxy Fill
Neith
Gold III
Level 176
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 114L
1,396 MMR
Solo
Bacchus
Bacchus
Gold IV
R33kHavick
Bacchus
Gold IV
Level 115
God Stats
4W - 1L
1,592 SR
Queue Stats
57W - 59L
1,402 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
SrPirulit0
Ao Kuang
Gold V
Level 65
God Stats
12W - 7L
1,585 SR
Queue Stats
49W - 48L
1,404 MMR
Solo
Atlas
Atlas
Gold V
SvelteBoar61201
Atlas
Gold V
Level 58
God Stats
7W - 7L
1,562 SR
Queue Stats
374W - 374L
1,402 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,548 SR
1,400 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,496 SR
1,412 MMR
Hel
Hel
Gold IV
 
Hel
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
OGTheRealDK
Fenrir
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Phounly
Kuzenbo
Bronze III
Level 58
God Stats
1W - 2L
1,507 SR
Queue Stats
2W - 3L
1,400 MMR
Solo
Chaac
Chaac
Bronze III
SkrtAndErnie
Chaac
Bronze III
Level 73
God Stats
75W - 52L
1,500 SR
Queue Stats
145W - 134L
1,400 MMR
Solo
Charybdis
Charybdis
Silver IV
WingDreak
Charybdis
Silver IV
Level 85
God Stats
1W - 1L
1,473 SR
Queue Stats
22W - 26L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
APJAY
Ix Chel
14
4 / 0 / 2
8,440
603
6,426
8,474
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Foxy Fill
Neith
14
2 / 3 / 1
7,930
566
7,869
8,272
3,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
R33kHavick
Bacchus
11
1 / 3 / 6
7,163
512
5,044
12,030
10,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
SrPirulit0
Ao Kuang
14
7 / 1 / 4
8,936
638
7,715
12,169
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 2
6,979
499
5,722
11,133
6,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BakasuraHorusKaliMartichoras

VS

Bans
RavanaMerlinShivaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 4 / 1
7,123
509
6,172
9,599
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
11
0 / 4 / 2
6,422
459
1,631
11,812
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Phounly
Kuzenbo
11
4 / 2 / 2
7,647
546
5,115
9,557
11,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 3 / 1
8,678
620
11,252
14,472
9,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
WingDreak
Charybdis
8
0 / 2 / 2
5,761
412
2,388
6,647
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
15
Kills
12
12
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
1
0.38
W
Ix Chel
APJAY
Ix Chel
4
0
2
5
W
Neith
Foxy Fill
Neith
2
3
1
0.83
L
Fenrir
0
4
2
0.25
L
Kuzenbo
Phounly
Kuzenbo
4
2
2
2.5
W
Bacchus
R33kHavick
Bacchus
1
3
6
1.33
L
7
3
1
2.5
W
Ao Kuang
SrPirulit0
Ao Kuang
7
1
4
9
W
1
5
2
0.4
L
Charybdis
WingDreak
Charybdis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
26,558
52,078
Taken
52,087
29,371
Mitigated
32,199
16,801
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,172
294
338
3,214
9,599
4,225
0
7,738
1,502
57,415
0
W
Ix Chel
APJAY
Ix Chel
6,426
947
1,359
3,677
8,474
3,615
0
2,700
5,774
62,941
0
W
Neith
Foxy Fill
Neith
7,869
2,740
0
2,457
8,272
3,423
0
3,670
4,602
0
67,984
L
Fenrir
1,631
912
0
1,600
11,812
4,801
0
4,120
7,641
0
37,072
L
Kuzenbo
Phounly
Kuzenbo
5,115
2,350
0
2,263
9,557
11,214
0
1,821
7,736
21,211
0
W
Bacchus
R33kHavick
Bacchus
5,044
838
0
2,222
12,030
10,795
58
3,136
8,894
17,960
0
L
11,252
2,160
0
5,825
14,472
9,668
0
8,736
5,072
0
66,526
W
Ao Kuang
SrPirulit0
Ao Kuang
7,715
1,646
0
6,009
12,169
4,555
0
1,383
10,786
59,370
0
W
5,722
1,593
0
1,077
11,133
6,983
557
1,031
10,102
39,542
0
L
Charybdis
WingDreak
Charybdis
2,388
1,601
0
3,633
6,647
2,291
0
1,568
5,079
0
32,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,448
Gold Earned
35,631
357
Minions Killed
364
0
Camps Cleared
0
1,371,317
Distance Traveled
1,227,401
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,123
509
103
7
0
259,931
0
W
Ix Chel
8,440
603
99
7
0
296,655
1
W
Neith
7,930
566
94
7
0
222,483
0
L
Fenrir
6,422
459
58
4
0
252,036
2
L
Kuzenbo
7,647
546
22
2
0
279,798
6
W
Bacchus
7,163
512
32
2
0
282,284
2
L
Chaac
8,678
620
108
8
0
288,107
0
W
Ao Kuang
8,936
638
79
6
0
325,526
2
W
Atlas
6,979
499
53
4
0
244,369
0
L
Charybdis
5,761
412
73
5
0
147,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role