Player Matchup

Loki
Loki
BoyGremory
Loki
Level 143
God Stats
26W - 21L
1,735 SR
Queue Stats
26W - 24L
1,641 Elo+
Party 2
Neith
Neith
Herrera King666
Neith
Level 143
God Stats
31W - 29L
1,665 SR
Queue Stats
93W - 93L
1,506 Elo+
Party 2
Merlin
Merlin
HipJewishMan
Merlin
Level 136
God Stats
2W - 5L
1,665 SR
Queue Stats
108W - 106L
1,439 Elo+
Solo
Guan Yu
Guan Yu
Quinn is Black
Guan Yu
Level 128
God Stats
3W - 2L
1,538 SR
Queue Stats
127W - 105L
1,554 Elo+
Party 1
Jormungandr
Jormungandr
SABER S0FT
Jormungandr
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
272W - 246L
1,590 Elo+
Party 1
Team Averages
Level 139
1,621 SR
1,546 Elo+

VS

Team Averages
Level 150
1,497 SR
1,525 Elo+
Freya
Freya
Insanity2o3
Freya
Level 155
God Stats
4W - 4L
1,565 SR
Queue Stats
244W - 191L
1,569 Elo+
Solo
Maui
Maui
Lost9800
Maui
Level 184
God Stats
0W - 1L
1,528 SR
Queue Stats
237W - 210L
1,486 Elo+
Solo
Jormungandr
Jormungandr
TheRaptoruk02
Jormungandr
Level 137
God Stats
42W - 20L
1,760 SR
Queue Stats
58W - 49L
1,556 Elo+
Solo
Ix Chel
Ix Chel
axelvinci
Ix Chel
Level 157
God Stats
4W - 3L
1,131 SR
Queue Stats
145W - 137L
1,481 Elo+
Solo
Pele
Pele
x_knightkiller
Pele
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
270W - 255L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 5
8,505
567
10,060
12,537
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 2
8,189
546
7,935
8,718
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
14
2 / 2 / 5
8,314
554
8,009
10,013
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
4 / 0 / 1
8,114
541
4,984
11,382
10,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
SABER S0FT
Jormungandr
14
4 / 2 / 5
9,248
617
13,936
15,286
14,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,710
514
7,407
8,776
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Maui
9
1 / 3 / 1
6,707
447
3,208
12,463
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
TheRaptoruk02
Jormungandr
13
2 / 4 / 1
7,687
512
11,920
16,286
11,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
axelvinci
Ix Chel
13
0 / 4 / 1
7,217
481
8,524
9,359
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 5 / 0
7,198
480
5,506
16,588
7,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
6
6
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
1
1
2
2
W
Merlin
2
2
5
2.25
L
0
1
1
0.5
L
Maui
1
3
1
0.5
W
4
0
1
4.5
W
Jormungandr
SABER S0FT
Jormungandr
4
2
5
3.25
L
Jormungandr
TheRaptoruk02
Jormungandr
2
4
1
0.63
L
Ix Chel
axelvinci
Ix Chel
0
4
1
0.13
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,924
Damage
36,565
57,936
Taken
63,472
37,116
Mitigated
34,158
17,371
Healing
15,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,060
2,222
0
2,080
12,537
4,948
150
4,740
7,539
0
56,671
W
7,935
3,109
0
3,609
8,718
3,361
270
4,395
3,929
0
76,541
W
Merlin
8,009
569
0
2,898
10,013
4,057
350
4,943
4,813
74,715
0
L
7,407
1,804
0
3,757
8,776
3,913
0
228
8,448
65,983
0
L
Maui
3,208
500
1,591
2,679
12,463
7,988
0
3,753
8,549
13,008
0
W
4,984
897
1,709
3,586
11,382
10,443
0
5,748
4,989
0
17,370
W
Jormungandr
SABER S0FT
Jormungandr
13,936
4,079
0
3,489
15,286
14,307
112
9,262
5,857
83,979
0
L
Jormungandr
TheRaptoruk02
Jormungandr
11,920
3,548
0
3,191
16,286
11,359
0
10,120
5,969
59,429
331
L
Ix Chel
axelvinci
Ix Chel
8,524
546
541
1,681
9,359
3,426
0
2,716
6,643
57,082
0
L
5,506
1,184
0
2,112
16,588
7,472
0
4,924
11,664
0
52,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,370
Gold Earned
36,519
474
Minions Killed
435
0
Camps Cleared
0
1,488,974
Distance Traveled
1,507,304
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,505
567
78
5
0
344,878
0
W
Neith
8,189
546
116
8
0
270,445
0
W
Merlin
8,314
554
123
8
0
276,140
3
L
Freya
7,710
514
125
8
0
274,008
2
L
Maui
6,707
447
11
1
0
305,809
1
W
Guan Yu
8,114
541
29
2
0
334,855
2
W
Jormungandr
9,248
617
128
9
0
262,656
2
L
Jormungandr
7,687
512
94
6
0
314,329
2
L
Ix Chel
7,217
481
117
8
0
289,247
5
L
Pele
7,198
480
88
6
0
323,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role