Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DsD PR0
Ymir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 255L
1,473 Elo+
Solo
Hachiman
Hachiman
JrxRoman
Hachiman
Level 40
God Stats
4W - 4L
1,424 SR
Queue Stats
234W - 290L
1,391 Elo+
Party 1
He Bo
He Bo
LeeroyJ64
He Bo
Level 127
God Stats
12W - 10L
1,564 SR
Queue Stats
95W - 99L
1,453 Elo+
Solo
Poseidon
Poseidon
Nico_Vieyra3004
Poseidon
Level 64
God Stats
1W - 6L
1,468 SR
Queue Stats
487W - 550L
1,420 Elo+
Party 1
Team Averages
Level 75
1,491 SR
1,447 Elo+

VS

Team Averages
Level 60
1,623 SR
1,461 Elo+
Jormungandr
Jormungandr
Keytone209
Jormungandr
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,440 Elo+
Solo
Scylla
Scylla
LuCkYLEFTY17483
Scylla
Level 102
God Stats
13W - 1L
1,897 SR
Queue Stats
29W - 21L
1,518 Elo+
Solo
Bakasura
Bakasura
PuppyMonkeyKido
Bakasura
Level 40
God Stats
4W - 4L
1,810 SR
Queue Stats
165W - 171L
1,420 Elo+
Solo
Hachiman
Hachiman
Supreme_Clutchin
Hachiman
Level 61
God Stats
5W - 6L
1,419 SR
Queue Stats
229W - 232L
1,441 Elo+
Solo
Achilles
Achilles
riccocox74BDG
Achilles
Level 52
God Stats
24W - 26L
1,491 SR
Queue Stats
381W - 384L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 5 / 2
6,253
447
3,405
12,871
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
DsD PR0
Ymir
8
1 / 1 / 0
6,123
437
4,201
13,057
7,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
JrxRoman
Hachiman
11
1 / 4 / 0
6,225
445
6,967
11,383
3,955
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

He Bo
LeeroyJ64
He Bo
13
2 / 1 / 0
7,505
536
5,580
9,451
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Poseidon
12
0 / 1 / 1
6,753
482
4,572
7,633
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Keytone209
Jormungandr
11
1 / 0 / 6
6,688
478
7,034
9,284
4,419
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

12
1 / 0 / 3
7,222
516
7,069
5,459
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
11
1 / 2 / 1
6,970
498
6,407
13,580
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 2
7,576
541
9,335
7,767
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
riccocox74BDG
Achilles
13
2 / 1 / 0
7,537
538
7,534
10,565
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
L
Ymir
DsD PR0
Ymir
1
1
0
1
L
Hachiman
JrxRoman
Hachiman
1
4
0
0.25
W
Jormungandr
Keytone209
Jormungandr
1
0
6
4
L
He Bo
LeeroyJ64
He Bo
2
1
0
2
W
1
0
3
2.5
L
Poseidon
0
1
1
0.5
W
Bakasura
1
2
1
0.75
W
6
1
2
7
W
Achilles
riccocox74BDG
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,725
Damage
37,379
54,395
Taken
46,655
21,698
Mitigated
25,419
11,948
Healing
21,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,405
735
0
874
12,871
4,977
0
3,125
9,343
0
39,672
L
Ymir
DsD PR0
Ymir
4,201
951
1,625
2,852
13,057
7,681
0
3,368
8,999
17,738
0
L
Hachiman
JrxRoman
Hachiman
6,967
4,334
0
3,052
11,383
3,955
0
4,198
7,185
0
44,873
W
Jormungandr
Keytone209
Jormungandr
7,034
1,995
223
4,366
9,284
4,419
297
1,429
7,855
34,685
0
L
He Bo
LeeroyJ64
He Bo
5,580
300
0
3,295
9,451
2,822
0
29
8,530
47,334
0
W
7,069
308
0
625
5,459
1,849
417
2,516
2,943
50,488
0
L
Poseidon
4,572
337
0
250
7,633
2,263
0
3,353
4,097
56,270
0
W
Bakasura
6,407
4,066
0
7,728
13,580
5,689
0
4,681
8,899
0
39,097
W
9,335
6,101
0
4,424
7,767
2,859
2,391
1,536
6,231
0
46,995
W
Achilles
riccocox74BDG
Achilles
7,534
750
0
4,393
10,565
10,603
0
4,275
6,290
0
35,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
35,993
349
Minions Killed
345
0
Camps Cleared
0
1,333,755
Distance Traveled
1,353,789
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,253
447
63
5
0
308,125
0
L
Ymir
6,123
437
16
1
0
260,877
3
L
Hachiman
6,225
445
73
5
0
242,370
0
W
Jormungandr
6,688
478
41
3
0
297,918
6
L
He Bo
7,505
536
94
7
0
240,174
0
W
Scylla
7,222
516
88
6
0
272,742
3
L
Poseidon
6,753
482
103
7
0
282,209
0
W
Bakasura
6,970
498
89
6
0
306,803
0
W
Hachiman
7,576
541
74
5
0
231,590
0
W
Achilles
7,537
538
53
4
0
244,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role