Player Matchup

Hercules
Hercules
DavoSold
Hercules
Level 24
God Stats
4W - 3L
1,562 SR
Queue Stats
16W - 18L
1,377 Elo+
Party 3
Fenrir
Fenrir
IceWing357
Fenrir
Level 29
God Stats
1W - 4L
1,266 SR
Queue Stats
7W - 11L
1,408 Elo+
Party 1
Ix Chel
Ix Chel
King Williak
Ix Chel
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,472 Elo+
Party 1
Hachiman
Hachiman
TankSznn
Hachiman
Level 64
God Stats
7W - 6L
1,455 SR
Queue Stats
174W - 153L
1,463 Elo+
Party 3
Chaac
Chaac
Wrihx
Chaac
Level 48
God Stats
3W - 2L
1,409 SR
Queue Stats
146W - 141L
1,437 Elo+
Party 3
Team Averages
Level 52
1,438 SR
1,431 Elo+

VS

Team Averages
Level 80
1,596 SR
1,463 Elo+
Apollo
Apollo
DeepInside7110
Apollo
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 26L
1,415 Elo+
Party 2
Tiamat
Tiamat
Delife9794
Tiamat
Level 28
God Stats
4W - 3L
1,628 SR
Queue Stats
27W - 26L
1,504 Elo+
Party 4
Achilles
Achilles
Hvy Slender
Achilles
Level 124
God Stats
25W - 22L
1,557 SR
Queue Stats
313W - 293L
1,482 Elo+
Party 4
Kumbhakarna
Kumbhakarna
MercifulAsp775
Kumbhakarna
Level 121
God Stats
0W - 4L
1,528 SR
Queue Stats
89W - 92L
1,508 Elo+
Party 4
Hun Batz
Hun Batz
WICHCRFT
Hun Batz
Level 103
God Stats
2W - 2L
1,766 SR
Queue Stats
20W - 25L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DavoSold
Hercules
15
4 / 1 / 6
9,513
501
8,798
15,354
17,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
IceWing357
Fenrir
16
6 / 2 / 11
9,922
522
15,337
20,056
9,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
King Williak
Ix Chel
15
1 / 5 / 7
8,914
469
11,277
16,083
6,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
TankSznn
Hachiman
16
5 / 3 / 3
10,546
555
9,812
13,870
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Wrihx
Chaac
15
10 / 0 / 12
11,290
594
21,615
25,499
27,618
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 2
9,760
514
8,901
15,756
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
Delife9794
Tiamat
12
1 / 7 / 3
7,940
418
13,592
13,832
9,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Hvy Slender
Achilles
16
5 / 4 / 0
10,004
527
15,910
21,710
28,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
MercifulAsp775
Kumbhakarna
11
1 / 5 / 3
8,443
444
5,515
24,206
20,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
WICHCRFT
Hun Batz
14
2 / 8 / 1
8,948
471
10,804
18,581
9,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
26
Kills
11
11
Deaths
26
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
DavoSold
Hercules
4
1
6
7
L
2
2
2
1.5
L
Tiamat
Delife9794
Tiamat
1
7
3
0.36
L
Achilles
Hvy Slender
Achilles
5
4
0
1.25
W
Fenrir
IceWing357
Fenrir
6
2
11
5.75
W
Ix Chel
King Williak
Ix Chel
1
5
7
0.9
L
Kumbhakarna
MercifulAsp775
Kumbhakarna
1
5
3
0.5
W
Hachiman
TankSznn
Hachiman
5
3
3
2.17
L
Hun Batz
WICHCRFT
Hun Batz
2
8
1
0.31
W
Chaac
Wrihx
Chaac
10
0
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,839
Damage
54,722
90,862
Taken
94,085
68,352
Mitigated
75,502
36,773
Healing
19,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DavoSold
Hercules
8,798
3,242
0
6,828
15,354
17,768
288
2,870
12,484
0
60,909
L
8,901
4,921
0
6,786
15,756
7,797
2,859
32
15,696
0
70,674
L
Tiamat
Delife9794
Tiamat
13,592
383
0
784
13,832
9,277
0
1,182
12,650
48,551
0
L
Achilles
Hvy Slender
Achilles
15,910
2,881
0
4,801
21,710
28,663
180
2,900
18,810
0
73,382
W
Fenrir
IceWing357
Fenrir
15,337
3,436
0
4,851
20,056
9,767
153
3,842
16,214
0
80,824
W
Ix Chel
King Williak
Ix Chel
11,277
1,388
722
3,362
16,083
6,969
260
4,784
11,299
75,918
0
L
Kumbhakarna
MercifulAsp775
Kumbhakarna
5,515
483
2,595
3,609
24,206
20,375
0
3,601
20,285
21,213
0
W
Hachiman
TankSznn
Hachiman
9,812
5,401
0
5,634
13,870
6,230
819
1,383
12,487
0
84,913
L
Hun Batz
WICHCRFT
Hun Batz
10,804
1,141
0
598
18,581
9,390
0
3,726
14,855
0
79,994
W
Chaac
Wrihx
Chaac
21,615
3,685
2,700
12,676
25,499
27,618
32
6,415
19,084
0
53,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,185
Gold Earned
45,095
490
Minions Killed
435
0
Camps Cleared
0
1,919,363
Distance Traveled
1,870,696
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,513
501
84
4
0
380,273
0
L
Apollo
9,760
514
138
7
0
379,937
4
L
Tiamat
7,940
418
63
3
0
360,612
0
L
Achilles
10,004
527
105
6
0
389,959
0
W
Fenrir
9,922
522
108
6
0
435,000
0
W
Ix Chel
8,914
469
125
7
0
346,711
0
L
Kumbhakarna
8,443
444
22
1
0
382,062
0
W
Hachiman
10,546
555
121
6
0
350,738
3
L
Hun Batz
8,948
471
107
6
0
358,126
0
W
Chaac
11,290
594
52
3
0
406,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role