Player Matchup

Fenrir
Fenrir
Syn Javelin
Fenrir
Level 26
God Stats
4W - 5L
1,482 SR
Queue Stats
364W - 364L
1,367 Elo+
Party 1
Sun Wukong
Sun Wukong
Syn Shanks
Sun Wukong
Level 68
God Stats
2W - 3L
1,455 SR
Queue Stats
415W - 423L
1,416 Elo+
Party 1
Anubis
Anubis
TheFuzz164
Anubis
Level 10
God Stats
9W - 8L
1,824 SR
Queue Stats
19W - 23L
1,505 Elo+
Party 1
Team Averages
Level 35
1,587 SR
1,429 Elo+

VS

Team Averages
Level 62
1,353 SR
1,400 Elo+
Bacchus
Bacchus
CharlyDark235
Bacchus
Level 40
God Stats
1W - 1L
1,331 SR
Queue Stats
20W - 22L
1,375 Elo+
Solo
Medusa
Medusa
ChillStillMillz
Medusa
Level 79
God Stats
15W - 12L
1,481 SR
Queue Stats
343W - 336L
1,470 Elo+
Solo
Janus
Janus
Mcmaaan
Janus
Level 68
God Stats
2W - 6L
1,247 SR
Queue Stats
59W - 67L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 5 / 3
11,804
738
10,161
18,132
7,885
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Syn Shanks
Sun Wukong
13
2 / 4 / 4
10,921
683
10,817
20,520
14,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
TheFuzz164
Anubis
14
1 / 9 / 4
11,192
700
7,378
15,628
8,001
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
6 / 1 / 12
12,844
803
10,946
13,901
17,012
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 2 / 13
12,138
759
14,477
11,818
4,274
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Mcmaaan
Janus
15
8 / 4 / 9
13,107
819
15,827
9,713
3,320
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
7
Kills
18
18
Deaths
7
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
6
1
12
12
W
4
2
13
5.25
W
Janus
Mcmaaan
Janus
8
4
9
3.13
L
Fenrir
4
5
3
1.1
L
Sun Wukong
Syn Shanks
Sun Wukong
2
4
4
1
L
Anubis
TheFuzz164
Anubis
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,356
Damage
41,250
54,280
Taken
35,432
30,566
Mitigated
24,606
8,523
Healing
6,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,946
1,730
0
2,816
13,901
17,012
508
4,344
9,557
27,460
0
W
14,477
7,058
0
2,425
11,818
4,274
1,703
1,928
9,890
0
51,464
W
Janus
Mcmaaan
Janus
15,827
664
0
900
9,713
3,320
608
2,008
7,621
57,552
0
L
Fenrir
10,161
2,055
0
2,557
18,132
7,885
0
8,320
9,634
0
30,573
L
Sun Wukong
Syn Shanks
Sun Wukong
10,817
1,892
0
3,433
20,520
14,680
25
9,585
10,935
0
36,318
L
Anubis
TheFuzz164
Anubis
7,378
1,059
0
2,533
15,628
8,001
64
9,704
5,912
56,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
38,089
136
Minions Killed
154
0
Camps Cleared
0
821,438
Distance Traveled
900,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,844
803
35
2
0
318,458
0
W
Medusa
12,138
759
50
3
0
294,922
0
W
Janus
13,107
819
69
4
0
287,036
0
L
Fenrir
11,804
738
29
2
0
319,018
0
L
Sun Wukong
10,921
683
33
2
0
291,328
0
L
Anubis
11,192
700
74
5
0
211,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role