Player Matchup

Odin
Odin
EtherBunnyXero
Odin
Level 108
God Stats
2W - 5L
1,392 SR
Queue Stats
589W - 597L
1,528 Elo+
Solo
Chernobog
Chernobog
Hyaman
Chernobog
Level 146
God Stats
2W - 3L
1,693 SR
Queue Stats
76W - 46L
1,752 Elo+
Solo
He Bo
He Bo
JustCallMeSonic
He Bo
Level 124
God Stats
3W - 5L
1,285 SR
Queue Stats
500W - 514L
1,512 Elo+
Solo
Yemoja
Yemoja
Myrensune
Yemoja
Level 69
God Stats
1W - 2L
1,324 SR
Queue Stats
170W - 152L
1,509 Elo+
Solo
Amaterasu
Amaterasu
SunGodSocra
Amaterasu
Level 141
God Stats
0W - 2L
1,307 SR
Queue Stats
130W - 114L
1,584 Elo+
Solo
Team Averages
Level 118
1,400 SR
1,577 Elo+

VS

Team Averages
Level 126
1,462 SR
1,487 Elo+
Atlas
Atlas
DocZhong
Atlas
Level 105
God Stats
5W - 3L
1,317 SR
Queue Stats
162W - 137L
1,509 Elo+
Solo
Hel
Hel
GOD OF MOBN
Hel
Level 132
God Stats
3W - 4L
1,623 SR
Queue Stats
841W - 853L
1,468 Elo+
Solo
Anhur
Anhur
JetTheDreamer
Anhur
Level 66
God Stats
2W - 1L
1,543 SR
Queue Stats
33W - 23L
1,474 Elo+
Solo
Athena
Athena
digorow
Athena
Level 149
God Stats
1W - 0L
1,326 SR
Queue Stats
16W - 15L
1,545 Elo+
Solo
Cthulhu
Cthulhu
shaggyzilla101
Cthulhu
Level 176
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 240L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,545
655
7,391
10,896
12,385
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
Hyaman
Chernobog
13
2 / 4 / 2
7,185
719
15,445
12,134
5,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 3
6,740
674
8,770
9,944
4,033
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Myrensune
Yemoja
14
1 / 3 / 3
7,677
768
4,768
21,551
15,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Amaterasu
SunGodSocra
Amaterasu
15
1 / 4 / 0
7,707
771
8,197
16,374
19,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DocZhong
Atlas
16
4 / 1 / 14
8,454
845
17,614
13,294
15,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 1 / 15
7,913
791
5,787
6,448
3,870
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
4 / 0 / 12
8,555
856
13,648
10,104
6,414
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
digorow
Athena
15
3 / 2 / 16
9,016
902
8,550
16,431
14,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 1 / 11
9,215
922
16,552
14,894
18,564
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
89
5
Kills
21
21
Deaths
5
9
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Atlas
DocZhong
Atlas
4
1
14
11
L
0
4
1
0.13
W
2
1
15
9.5
L
Chernobog
Hyaman
Chernobog
2
4
2
0.75
W
4
0
12
10
L
1
6
3
0.42
L
Yemoja
Myrensune
Yemoja
1
3
3
0.83
L
Amaterasu
SunGodSocra
Amaterasu
1
4
0
0.25
W
Athena
digorow
Athena
3
2
16
5.5
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,571
Damage
62,151
70,899
Taken
61,171
57,237
Mitigated
58,306
29,845
Healing
33,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
DocZhong
Atlas
17,614
7,368
2,352
2,685
13,294
15,080
834
2,930
10,364
28,289
0
L
7,391
1,187
896
1,689
10,896
12,385
0
4,804
5,888
805
10,062
W
5,787
1,258
7,928
2,885
6,448
3,870
520
1,562
4,655
12,378
0
L
Chernobog
Hyaman
Chernobog
15,445
8,668
620
2,882
12,134
5,290
0
8,941
2,534
0
27,509
W
13,648
6,661
1,563
872
10,104
6,414
762
2,284
7,744
0
22,529
L
8,770
699
246
1,109
9,944
4,033
0
7,559
1,929
20,320
0
L
Yemoja
Myrensune
Yemoja
4,768
1,686
5,410
10,136
21,551
15,956
0
15,108
5,469
6,270
0
L
Amaterasu
SunGodSocra
Amaterasu
8,197
1,566
846
6,011
16,374
19,573
0
7,723
8,148
0
20,510
W
Athena
digorow
Athena
8,550
2,326
6,689
3,399
16,431
14,378
658
3,980
12,029
12,023
0
W
16,552
931
2,039
3,013
14,894
18,564
315
3,381
11,191
28,741
2,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
43,153
95
Minions Killed
112
0
Camps Cleared
0
892,162
Distance Traveled
1,020,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,454
845
19
2
0
204,515
0
L
Odin
6,545
655
10
1
0
186,197
0
W
Hel
7,913
791
22
2
0
190,807
0
L
Chernobog
7,185
719
31
3
0
148,842
0
W
Anhur
8,555
856
27
3
0
199,786
0
L
He Bo
6,740
674
23
2
0
201,548
0
L
Yemoja
7,677
768
3
0
0
149,201
0
L
Amaterasu
7,707
771
28
3
0
206,374
0
W
Athena
9,016
902
11
1
0
227,723
0
W
Cthulhu
9,215
922
33
3
0
197,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role