Player Matchup

Raijin
Raijin
ArrogantSheet57
Raijin
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
245W - 217L
1,505 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Diekow007
Ah Muzen Cab
Level 121
God Stats
6W - 4L
1,489 SR
Queue Stats
193W - 226L
1,331 Elo+
Solo
Merlin
Merlin
MarleyQuinnz
Merlin
Level 124
God Stats
2W - 5L
1,364 SR
Queue Stats
649W - 664L
1,481 Elo+
Party 1
Awilix
Awilix
Wampaslayer111
Awilix
Level 146
God Stats
4W - 4L
1,795 SR
Queue Stats
338W - 321L
1,496 Elo+
Solo
Cu Chulainn
Cu Chulainn
marssin
Cu Chulainn
Level 167
God Stats
3W - 7L
1,241 SR
Queue Stats
589W - 593L
1,551 Elo+
Party 1
Team Averages
Level 133
1,478 SR
1,473 Elo+

VS

Team Averages
Level 95
1,519 SR
1,429 Elo+
Hachiman
Hachiman
SpyTay333
Hachiman
Level 126
God Stats
6W - 2L
1,870 SR
Queue Stats
177W - 172L
1,421 Elo+
Party 3
Arachne
Arachne
TwilightStrawhat
Arachne
Level 93
God Stats
3W - 3L
1,206 SR
Queue Stats
104W - 117L
1,441 Elo+
Party 2
King Arthur
King Arthur
VadeAway
King Arthur
Level 69
God Stats
5W - 5L
1,733 SR
Queue Stats
190W - 186L
1,401 Elo+
Party 3
Poseidon
Poseidon
poison-cloudy402
Poseidon
Level 63
God Stats
1W - 3L
1,095 SR
Queue Stats
52W - 50L
1,429 Elo+
Party 2
Atlas
Atlas
starkstellar
Atlas
Level 122
God Stats
2W - 1L
1,692 SR
Queue Stats
97W - 94L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 6
8,179
682
12,135
10,675
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Diekow007
Ah Muzen Cab
15
0 / 5 / 11
8,544
712
9,584
12,559
5,757
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
17
2 / 5 / 5
9,302
775
8,389
9,288
4,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
5 / 7 / 7
8,823
735
7,844
14,232
6,153
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
marssin
Cu Chulainn
15
3 / 6 / 6
8,820
735
12,681
22,774
16,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
SpyTay333
Hachiman
18
6 / 2 / 17
10,893
908
17,975
11,423
5,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
11 / 5 / 11
10,341
862
13,667
17,951
19,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
VadeAway
King Arthur
16
2 / 5 / 15
9,180
765
9,513
16,784
15,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

18
3 / 2 / 15
9,729
811
12,319
8,402
3,719
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 2 / 17
11,273
939
12,878
16,283
16,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
103
16
Kills
28
28
Deaths
16
35
Assists
75
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
L
Ah Muzen Cab
Diekow007
Ah Muzen Cab
0
5
11
1.1
L
Merlin
2
5
5
0.9
W
Hachiman
SpyTay333
Hachiman
6
2
17
7.25
W
11
5
11
3.3
W
King Arthur
VadeAway
King Arthur
2
5
15
1.9
L
5
7
7
1.21
L
Cu Chulainn
marssin
Cu Chulainn
3
6
6
1
W
3
2
15
5.25
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,633
Damage
66,352
69,528
Taken
70,843
37,676
Mitigated
61,343
15,172
Healing
18,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,135
1,220
539
2,543
10,675
4,605
0
3,534
7,093
15,783
0
L
Ah Muzen Cab
Diekow007
Ah Muzen Cab
9,584
1,577
0
1,336
12,559
5,757
0
5,359
6,912
0
24,047
L
Merlin
8,389
466
1,040
503
9,288
4,207
0
3,063
6,089
29,503
0
W
Hachiman
SpyTay333
Hachiman
17,975
9,964
1,652
4,305
11,423
5,801
4,287
3,727
6,796
0
41,748
W
13,667
8,655
1,231
3,848
17,951
19,036
826
2,711
14,422
0
18,595
W
King Arthur
VadeAway
King Arthur
9,513
1,085
680
398
16,784
15,952
314
4,837
11,234
0
13,670
L
7,844
2,544
1,047
1,328
14,232
6,153
0
6,478
7,506
0
11,225
L
Cu Chulainn
marssin
Cu Chulainn
12,681
1,936
523
6,313
22,774
16,954
0
6,595
15,230
0
21,905
W
12,319
1,255
1,461
1,114
8,402
3,719
2,803
2,832
4,929
25,316
0
W
12,878
4,538
816
3,365
16,283
16,835
458
4,944
10,462
34,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,668
Gold Earned
51,416
147
Minions Killed
151
0
Camps Cleared
0
1,006,206
Distance Traveled
1,212,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,179
682
11
1
0
169,463
0
L
Ah Muzen Cab
8,544
712
41
3
0
205,816
0
L
Merlin
9,302
775
53
4
0
186,795
0
W
Hachiman
10,893
908
52
4
0
236,039
0
W
Arachne
10,341
862
15
1
0
237,999
0
W
King Arthur
9,180
765
9
1
0
244,310
0
L
Awilix
8,823
735
12
1
0
216,763
0
L
Cu Chulainn
8,820
735
30
3
0
227,369
0
W
Poseidon
9,729
811
35
3
0
267,815
0
W
Atlas
11,273
939
40
3
0
226,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role