Player Matchup

Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dantej122l
Mercury
Level 106
God Stats
15W - 5L
1,684 SR
Queue Stats
179W - 155L
1,573 Elo+
Solo
Kukulkan
Kukulkan
Mimicriea
Kukulkan
Level 62
God Stats
8W - 6L
1,629 SR
Queue Stats
128W - 101L
1,627 Elo+
Solo
Sobek
Sobek
NSH110
Sobek
Level 126
God Stats
12W - 10L
1,330 SR
Queue Stats
569W - 559L
1,472 Elo+
Solo
Ravana
Ravana
rufino19
Ravana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 16L
1,448 Elo+
Solo
Team Averages
Level 113
1,529 SR
1,524 Elo+

VS

Team Averages
Level 114
1,446 SR
1,552 Elo+
King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Coolak
Skadi
Level 143
God Stats
0W - 1L
1,768 SR
Queue Stats
10W - 11L
1,617 Elo+
Party 1
Mercury
Mercury
JohhnyBeGood
Mercury
Level 105
God Stats
1W - 2L
1,247 SR
Queue Stats
8W - 7L
1,583 Elo+
Party 1
Da Ji
Da Ji
MosheDinner
Da Ji
Level 114
God Stats
1W - 4L
1,441 SR
Queue Stats
7W - 11L
1,503 Elo+
Solo
Anubis
Anubis
the12hunter21
Anubis
Level 128
God Stats
0W - 4L
1,272 SR
Queue Stats
158W - 154L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 1 / 6
6,319
574
6,744
6,096
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mercury
Dantej122l
Mercury
13
7 / 2 / 3
7,457
678
8,388
9,646
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Mimicriea
Kukulkan
12
2 / 1 / 3
7,143
649
4,574
4,288
1,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
NSH110
Sobek
10
3 / 0 / 5
6,488
590
4,180
7,518
6,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
rufino19
Ravana
12
0 / 0 / 1
6,553
596
5,848
5,148
4,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
6,073
552
2,334
8,367
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
Coolak
Skadi
9
0 / 6 / 1
4,997
454
4,708
8,891
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
JohhnyBeGood
Mercury
10
1 / 3 / 1
5,998
545
3,022
10,326
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 2 / 0
5,407
492
4,052
7,242
5,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 3 / 1
7,065
642
5,270
10,968
5,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
4
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
6
5
L
King Arthur
 
King Arthur
0
0
0
0
L
Skadi
Coolak
Skadi
0
6
1
0.08
W
Mercury
Dantej122l
Mercury
7
2
3
4.25
L
Mercury
JohhnyBeGood
Mercury
1
3
1
0.5
W
Kukulkan
Mimicriea
Kukulkan
2
1
3
3.5
L
1
2
0
0.5
W
Sobek
NSH110
Sobek
3
0
5
5.5
W
Ravana
rufino19
Ravana
0
0
1
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
19,386
32,696
Taken
45,794
16,734
Mitigated
23,121
8,436
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,744
3,324
0
860
6,096
2,372
78
170
5,926
0
50,072
L
King Arthur
 
King Arthur
2,334
423
0
1,683
8,367
5,722
0
194
7,614
0
42,212
L
Skadi
Coolak
Skadi
4,708
1,179
0
821
8,891
3,098
0
2,423
6,468
0
33,151
W
Mercury
Dantej122l
Mercury
8,388
5,024
0
1,591
9,646
2,880
0
3,313
6,333
0
64,046
L
Mercury
JohhnyBeGood
Mercury
3,022
1,121
0
4,062
10,326
3,485
0
1,244
9,003
0
40,726
W
Kukulkan
Mimicriea
Kukulkan
4,574
479
0
580
4,288
1,224
0
2,229
2,059
57,905
0
L
4,052
714
0
2,076
7,242
5,387
0
1,977
5,265
492
10,138
W
Sobek
NSH110
Sobek
4,180
854
0
3,812
7,518
6,204
0
50
7,468
14,386
0
W
Ravana
rufino19
Ravana
5,848
878
0
1,593
5,148
4,054
0
0
5,148
194
45,912
L
5,270
496
0
5,583
10,968
5,429
0
3,260
7,708
70,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,960
Gold Earned
29,540
412
Minions Killed
321
0
Camps Cleared
0
1,188,020
Distance Traveled
1,142,731
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,319
574
99
9
0
214,188
1
L
King Arthur
6,073
552
76
7
0
227,452
2
L
Skadi
4,997
454
56
5
0
212,887
0
W
Mercury
7,457
678
97
9
0
285,096
0
L
Mercury
5,998
545
72
7
0
241,272
1
W
Kukulkan
7,143
649
108
10
0
233,875
0
L
Da Ji
5,407
492
13
1
0
245,873
0
W
Sobek
6,488
590
18
2
0
228,584
2
W
Ravana
6,553
596
90
8
0
226,277
0
L
Anubis
7,065
642
104
9
0
215,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role