Player Matchup

Hercules
Hercules
DermicSand92149
Hercules
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
308W - 312L
1,358 Elo+
Solo
Bacchus
Bacchus
KingDready_
Bacchus
Level 86
God Stats
21W - 32L
1,430 SR
Queue Stats
155W - 173L
1,379 Elo+
Party 2
Ao Kuang
Ao Kuang
LoadedBean9864
Ao Kuang
Level 44
God Stats
5W - 3L
1,500 SR
Queue Stats
58W - 85L
1,368 Elo+
Solo
Ix Chel
Ix Chel
Lovely_Deadman
Ix Chel
Level 34
God Stats
2W - 2L
1,420 SR
Queue Stats
240W - 252L
1,386 Elo+
Party 2
Sol
Sol
SuperDudePTown
Sol
Level 69
God Stats
8W - 6L
1,306 SR
Queue Stats
332W - 318L
1,409 Elo+
Party 2
Team Averages
Level 56
1,431 SR
1,380 Elo+

VS

Team Averages
Level 91
1,610 SR
1,434 Elo+
Vamana
Vamana
Bnasty0131
Vamana
Level 143
God Stats
5W - 7L
1,577 SR
Queue Stats
507W - 489L
1,504 Elo+
Party 3
Hel
Hel
Obliterate-JR
Hel
Level 42
God Stats
9W - 11L
1,643 SR
Queue Stats
142W - 196L
1,289 Elo+
Party 1
Surtr
Surtr
Obliterate4Q
Surtr
Level 67
God Stats
67W - 74L
1,501 SR
Queue Stats
414W - 407L
1,387 Elo+
Party 1
Cernunnos
Cernunnos
OnYourLeft9699
Cernunnos
Level 109
God Stats
24W - 16L
1,722 SR
Queue Stats
189W - 177L
1,509 Elo+
Party 3
Baron Samedi
Baron Samedi
delly_m34t
Baron Samedi
Level 95
God Stats
0W - 1L
1,608 SR
Queue Stats
19W - 16L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
4 / 1 / 2
7,509
578
6,702
11,059
10,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
KingDready_
Bacchus
11
3 / 1 / 7
6,836
526
7,722
9,325
7,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
13
8 / 1 / 7
7,977
614
9,709
11,994
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 5
7,841
603
4,373
6,905
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 2
6,573
506
10,419
6,069
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bnasty0131
Vamana
13
3 / 4 / 1
7,514
578
9,891
15,842
7,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 1
6,015
463
3,544
11,475
8,381
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

10
1 / 6 / 1
6,438
495
8,874
14,393
9,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
OnYourLeft9699
Cernunnos
11
0 / 3 / 2
6,234
480
4,402
11,815
4,401
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
delly_m34t
Baron Samedi
11
0 / 5 / 1
6,221
479
2,284
7,953
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
19
Kills
5
5
Deaths
21
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
Bnasty0131
Vamana
3
4
1
0.88
W
Hercules
4
1
2
5
W
Bacchus
KingDready_
Bacchus
3
1
7
6.5
W
Ao Kuang
8
1
7
11.5
W
4
1
5
6.5
L
1
3
1
0.5
L
1
6
1
0.25
L
Cernunnos
OnYourLeft9699
Cernunnos
0
3
2
0.33
W
0
1
2
1
L
Baron Samedi
delly_m34t
Baron Samedi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,925
Damage
28,995
45,352
Taken
61,478
28,688
Mitigated
34,116
11,345
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Bnasty0131
Vamana
9,891
4,994
0
2,146
15,842
7,868
0
6,404
9,438
0
74,710
W
Hercules
6,702
2,041
0
2,136
11,059
10,867
159
1,014
10,045
0
47,081
W
Bacchus
KingDready_
Bacchus
7,722
1,341
0
1,986
9,325
7,761
0
1,440
7,861
22,817
0
W
Ao Kuang
9,709
2,415
0
2,558
11,994
5,224
0
1,451
10,487
40,756
0
W
4,373
384
452
2,148
6,905
3,080
540
1,351
5,348
54,515
0
L
3,544
181
2,626
4,450
11,475
8,381
78
7,990
3,485
14,627
0
L
8,874
5,058
0
4,016
14,393
9,864
769
2,729
11,664
254
47,262
L
Cernunnos
OnYourLeft9699
Cernunnos
4,402
2,046
0
3,945
11,815
4,401
385
9,142
2,673
0
49,087
W
10,419
3,500
0
2,065
6,069
1,756
901
628
5,441
51,545
0
L
Baron Samedi
delly_m34t
Baron Samedi
2,284
86
37
1,171
7,953
3,602
0
6,049
1,904
32,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,736
Gold Earned
32,422
320
Minions Killed
325
0
Camps Cleared
0
1,293,540
Distance Traveled
1,270,325
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,514
578
102
8
0
289,728
0
W
Hercules
7,509
578
74
6
0
256,953
0
W
Bacchus
6,836
526
15
1
0
270,220
0
W
Ao Kuang
7,977
614
55
4
0
279,224
4
W
Ix Chel
7,841
603
98
8
0
252,493
0
L
Hel
6,015
463
19
1
0
265,201
2
L
Surtr
6,438
495
60
5
0
230,777
0
L
Cernunnos
6,234
480
76
6
0
229,432
5
W
Sol
6,573
506
78
6
0
234,650
0
L
Baron Samedi
6,221
479
68
5
0
255,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role