Player Matchup

Danzaburou
Danzaburou
Animal007_973
Danzaburou
Level 99
God Stats
179W - 154L
1,540 SR
Queue Stats
292W - 277L
1,422 Elo+
Party 1
Ymir
Ymir
Chimi no Changa
Ymir
Level 104
God Stats
1W - 0L
1,440 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Fee18thAveGoon
Surtr
Level 106
God Stats
56W - 53L
1,496 SR
Queue Stats
630W - 632L
1,369 Elo+
Party 1
King Arthur
King Arthur
Rocketnnj
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
SYN3RGY 6
Vulcan
Level 106
God Stats
27W - 16L
1,503 SR
Queue Stats
27W - 16L
1,540 Elo+
Solo
Team Averages
Level 84
1,496 SR
1,466 Elo+

VS

Team Averages
Level 78
1,404 SR
1,357 Elo+
Morgan Le Fay
Morgan Le Fay
CamelotSR
Morgan Le Fay
Level 48
God Stats
2W - 2L
1,583 SR
Queue Stats
105W - 120L
1,359 Elo+
Solo
Chang'e
Chang'e
Comp Chonch
Chang'e
Level 58
God Stats
4W - 7L
1,467 SR
Queue Stats
125W - 150L
1,359 Elo+
Solo
Atlas
Atlas
Paulo Mendes17
Atlas
Level 115
God Stats
295W - 246L
1,543 SR
Queue Stats
1,225W - 1,239L
1,434 Elo+
Solo
Cernunnos
Cernunnos
Rattl3Snak3
Cernunnos
Level 66
God Stats
0W - 1L
1,241 SR
Queue Stats
2W - 7L
1,237 Elo+
Solo
Ravana
Ravana
batz2k
Ravana
Level 102
God Stats
9W - 7L
1,188 SR
Queue Stats
327W - 305L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Animal007_973
Danzaburou
16
3 / 3 / 5
11,082
554
12,106
14,961
5,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 1 / 7
9,741
487
8,367
17,921
19,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

20
1 / 2 / 0
11,821
591
1,866
17,306
10,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Rocketnnj
King Arthur
17
2 / 1 / 5
10,840
542
12,893
22,671
25,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
SYN3RGY 6
Vulcan
16
5 / 3 / 3
9,542
477
18,435
7,993
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CamelotSR
Morgan Le Fay
14
2 / 4 / 3
8,316
416
13,925
14,413
7,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Comp Chonch
Chang'e
15
5 / 5 / 2
9,847
492
12,319
17,686
8,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 3
8,545
427
9,600
26,955
26,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Rattl3Snak3
Cernunnos
2
0 / 0 / 0
3,865
193
0
0
0
Ravana
batz2k
Ravana
17
1 / 1 / 0
9,856
493
11,584
12,283
16,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
9
10
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Animal007_973
Danzaburou
3
3
5
1.83
L
Morgan Le Fay
CamelotSR
Morgan Le Fay
2
4
3
0.88
W
3
1
7
6.5
L
Chang'e
Comp Chonch
Chang'e
5
5
2
1.2
W
1
2
0
0.5
L
1
4
3
0.63
L
Cernunnos
Rattl3Snak3
Cernunnos
0
0
0
0
W
King Arthur
Rocketnnj
King Arthur
2
1
5
4.5
W
Vulcan
SYN3RGY 6
Vulcan
5
3
3
2.17
L
Ravana
batz2k
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,667
Damage
47,428
80,852
Taken
71,337
63,305
Mitigated
58,030
14,827
Healing
16,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Animal007_973
Danzaburou
12,106
4,785
0
5,167
14,961
5,829
4,566
10,671
4,080
0
79,521
L
Morgan Le Fay
CamelotSR
Morgan Le Fay
13,925
1,817
0
1,116
14,413
7,493
438
9,336
5,077
64,462
0
W
8,367
1,356
191
960
17,921
19,190
77
12,654
4,630
31,746
0
L
Chang'e
Comp Chonch
Chang'e
12,319
1,578
1,097
4,338
17,686
8,118
142
3,352
14,334
57,269
0
W
1,866
925
0
5,402
17,306
10,049
4,710
1,428
15,878
3,367
127,353
L
9,600
3,619
298
5,227
26,955
26,082
133
13,478
12,783
45,010
0
L
Cernunnos
Rattl3Snak3
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Rocketnnj
King Arthur
12,893
1,955
0
1,520
22,671
25,000
322
4,009
18,268
1,408
80,429
W
Vulcan
SYN3RGY 6
Vulcan
18,435
9,464
469
1,118
7,993
3,237
324
6,741
1,252
66,067
0
L
Ravana
batz2k
Ravana
11,584
2,103
0
3,927
12,283
16,337
0
1,301
10,982
472
88,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,026
Gold Earned
40,429
536
Minions Killed
361
0
Camps Cleared
0
1,858,684
Distance Traveled
1,367,448
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,082
554
101
5
0
287,679
0
L
Morgan Le Fay
8,316
416
84
4
0
359,809
1
W
Ymir
9,741
487
42
2
0
376,750
0
L
Chang'e
9,847
492
97
5
0
306,406
0
W
Surtr
11,821
591
185
9
0
398,297
0
L
Atlas
8,545
427
38
2
0
375,091
0
L
Cernunnos
3,865
193
0
0
0
0
0
W
King Arthur
10,840
542
120
6
0
399,304
0
W
Vulcan
9,542
477
88
4
0
396,654
0
L
Ravana
9,856
493
142
7
0
326,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role