Player Matchup

Heimdallr
Heimdallr
TS_PANDA_YT
Heimdallr
Level 89
God Stats
4W - 5L
1,428 SR
Queue Stats
265W - 243L
1,502 Elo+
Solo
Maui
Maui
Tawhirimatea507
Maui
Level 102
God Stats
169W - 192L
1,467 SR
Queue Stats
304W - 302L
1,428 Elo+
Party 2
Ymir
Ymir
Wiltonhito06
Ymir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,684 Elo+
Solo
He Bo
He Bo
clemonga
He Bo
Level 93
God Stats
1W - 4L
1,425 SR
Queue Stats
104W - 107L
1,478 Elo+
Party 2
Mulan
Mulan
iTzDan2k04
Mulan
Level 106
God Stats
1W - 7L
1,421 SR
Queue Stats
277W - 266L
1,447 Elo+
Solo
Team Averages
Level 87
1,448 SR
1,508 Elo+

VS

Team Averages
Level 79
1,471 SR
1,398 Elo+
Aphrodite
Aphrodite
Angel_of_hell197
Aphrodite
Level 84
God Stats
28W - 9L
1,683 SR
Queue Stats
181W - 157L
1,480 Elo+
Party 1
Neith
Neith
Arsenic 844856
Neith
Level 88
God Stats
142W - 121L
1,570 SR
Queue Stats
142W - 122L
1,474 Elo+
Solo
Achilles
Achilles
DasGemuese36
Achilles
Level 122
God Stats
6W - 11L
1,419 SR
Queue Stats
243W - 223L
1,391 Elo+
Party 1
Danzaburou
Danzaburou
Pentakill_steal0
Danzaburou
Level 7
God Stats
8W - 4L
1,403 SR
Queue Stats
12W - 10L
1,159 Elo+
Party 1
He Bo
He Bo
xd_Chiinky
He Bo
Level 96
God Stats
1W - 1L
1,279 SR
Queue Stats
102W - 106L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
TS_PANDA_YT
Heimdallr
7
1 / 5 / 0
4,818
482
4,294
9,248
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
4 / 2 / 1
6,928
693
4,310
6,433
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
0 / 4 / 0
4,691
469
1,736
8,638
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
clemonga
He Bo
9
1 / 3 / 0
5,380
538
4,613
5,729
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
10
1 / 3 / 2
5,577
558
5,223
9,416
3,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
9
2 / 0 / 7
6,289
629
3,510
8,222
2,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 1 / 2
5,933
593
3,206
4,584
1,827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
DasGemuese36
Achilles
9
1 / 3 / 1
5,016
502
2,772
9,682
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Pentakill_steal0
Danzaburou
10
9 / 1 / 2
6,648
665
9,414
5,777
1,971
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
12
3 / 2 / 1
6,560
656
5,826
6,530
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
7
Kills
17
17
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
2
0
7
5.5
W
2
1
2
3
W
Achilles
DasGemuese36
Achilles
1
3
1
0.5
W
Danzaburou
Pentakill_steal0
Danzaburou
9
1
2
10
L
Heimdallr
TS_PANDA_YT
Heimdallr
1
5
0
0.2
L
4
2
1
2.25
L
0
4
0
0
L
He Bo
clemonga
He Bo
1
3
0
0.33
L
Mulan
1
3
2
0.67
W
He Bo
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,176
Damage
24,728
39,464
Taken
34,795
19,215
Mitigated
16,327
8,105
Healing
12,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
3,510
633
2,029
3,489
8,222
2,873
421
1,760
6,462
23,231
0
W
3,206
1,058
182
1,534
4,584
1,827
611
1,771
2,813
0
29,715
W
Achilles
DasGemuese36
Achilles
2,772
324
0
748
9,682
7,489
0
5,055
4,627
0
23,734
W
Danzaburou
Pentakill_steal0
Danzaburou
9,414
5,183
0
1,626
5,777
1,971
1,018
796
4,981
0
35,863
L
Heimdallr
TS_PANDA_YT
Heimdallr
4,294
1,966
0
2,862
9,248
3,062
0
1,608
7,640
0
29,882
L
4,310
1,019
0
1,697
6,433
4,031
0
1,819
4,517
39,214
8,235
L
1,736
243
194
1,103
8,638
6,577
117
1,884
6,754
17,078
0
L
He Bo
clemonga
He Bo
4,613
574
0
530
5,729
1,691
174
1,390
4,168
30,474
0
L
Mulan
5,223
1,205
0
1,719
9,416
3,854
0
2,779
6,439
0
35,573
W
He Bo
5,826
111
0
2,793
6,530
2,167
0
1,185
5,345
53,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,394
Gold Earned
30,446
262
Minions Killed
242
0
Camps Cleared
0
982,393
Distance Traveled
983,494
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,289
629
27
3
0
185,915
0
W
Neith
5,933
593
42
4
0
171,087
0
W
Achilles
5,016
502
36
4
0
197,041
1
W
Danzaburou
6,648
665
53
5
0
217,507
1
L
Heimdallr
4,818
482
40
4
0
168,613
1
L
Maui
6,928
693
83
8
0
205,133
0
L
Ymir
4,691
469
23
2
0
192,549
0
L
He Bo
5,380
538
60
6
0
199,192
0
L
Mulan
5,577
558
56
6
0
216,906
0
W
He Bo
6,560
656
84
8
0
211,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role