Player Matchup

Ao Kuang
Ao Kuang
JAX-_-TELLER93
Ao Kuang
Level 27
God Stats
5W - 10L
1,279 SR
Queue Stats
142W - 175L
1,342 Elo+
Party 3
Thanatos
Thanatos
Jannik_StaR
Thanatos
Level 62
God Stats
12W - 12L
1,545 SR
Queue Stats
145W - 149L
1,349 Elo+
Party 3
Neith
Neith
Monsternari_UK
Neith
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 15L
1,378 Elo+
Solo
Kuzenbo
Kuzenbo
TheDarknes09
Kuzenbo
Level 137
God Stats
42W - 37L
1,481 SR
Queue Stats
297W - 284L
1,478 Elo+
Party 1
Anubis
Anubis
davicillo1000
Anubis
Level 105
God Stats
26W - 23L
1,490 SR
Queue Stats
388W - 370L
1,474 Elo+
Party 1
Team Averages
Level 86
1,459 SR
1,404 Elo+

VS

Team Averages
Level 70
1,511 SR
1,459 Elo+
Medusa
Medusa
AleksInter
Medusa
Level 36
God Stats
0W - 3L
1,200 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Ra
Ra
KRNO_Kaminari_R6
Ra
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 84L
1,476 Elo+
Solo
Jormungandr
Jormungandr
MaliciousMonkey6
Jormungandr
Level 81
God Stats
3W - 5L
1,503 SR
Queue Stats
166W - 139L
1,515 Elo+
Party 2
King Arthur
King Arthur
mldgy-
King Arthur
Level 21
God Stats
9W - 3L
1,853 SR
Queue Stats
142W - 135L
1,519 Elo+
Party 2
Da Ji
Da Ji
yavuzao14
Da Ji
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 199L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
5 / 1 / 1
8,669
619
9,740
11,854
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Jannik_StaR
Thanatos
13
3 / 2 / 2
7,467
533
5,210
12,328
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 0 / 2
8,401
600
5,378
6,191
2,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
TheDarknes09
Kuzenbo
12
1 / 0 / 9
7,356
525
6,062
10,384
11,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 3 / 4
8,016
573
6,821
10,054
5,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AleksInter
Medusa
10
0 / 2 / 0
5,804
415
1,813
5,922
2,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 4 / 2
7,163
512
5,019
7,045
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
MaliciousMonkey6
Jormungandr
12
2 / 2 / 1
7,039
503
7,256
11,467
6,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
mldgy-
King Arthur
12
1 / 5 / 0
6,875
491
8,169
16,839
9,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
yavuzao14
Da Ji
13
1 / 3 / 3
7,285
520
6,220
14,120
5,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
6
6
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
AleksInter
Medusa
0
2
0
0
W
Ao Kuang
5
1
1
5.5
W
Thanatos
Jannik_StaR
Thanatos
3
2
2
2
L
2
4
2
0.75
L
Jormungandr
MaliciousMonkey6
Jormungandr
2
2
1
1.25
W
3
0
2
4
W
Kuzenbo
TheDarknes09
Kuzenbo
1
0
9
5.5
W
3
3
4
1.67
L
King Arthur
mldgy-
King Arthur
1
5
0
0.2
L
Da Ji
yavuzao14
Da Ji
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,211
Damage
28,477
50,811
Taken
55,393
29,372
Mitigated
26,580
25,439
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AleksInter
Medusa
1,813
312
97
636
5,922
2,274
0
916
5,006
0
28,022
W
Ao Kuang
9,740
1,826
0
7,976
11,854
5,013
0
1,233
10,621
47,867
0
W
Thanatos
Jannik_StaR
Thanatos
5,210
1,704
0
6,960
12,328
4,999
0
1,656
10,557
0
48,169
L
5,019
214
288
846
7,045
2,407
0
3,888
3,085
51,143
0
L
Jormungandr
MaliciousMonkey6
Jormungandr
7,256
1,574
0
364
11,467
6,716
0
5,172
6,247
39,857
234
W
5,378
1,394
0
3,446
6,191
2,736
423
1,079
5,112
0
68,850
W
Kuzenbo
TheDarknes09
Kuzenbo
6,062
1,589
0
1,750
10,384
11,274
7
4,481
5,662
19,509
0
W
6,821
380
0
5,307
10,054
5,350
0
3,317
6,592
67,965
0
L
King Arthur
mldgy-
King Arthur
8,169
238
0
2,550
16,839
9,703
0
8,953
7,886
0
43,362
L
Da Ji
yavuzao14
Da Ji
6,220
1,508
0
1,407
14,120
5,480
0
3,823
10,101
0
59,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,909
Gold Earned
34,166
433
Minions Killed
352
0
Camps Cleared
0
1,456,112
Distance Traveled
1,386,556
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,804
415
42
3
0
233,770
3
W
Ao Kuang
8,669
619
94
7
0
279,985
0
W
Thanatos
7,467
533
73
5
0
340,348
5
L
Ra
7,163
512
105
8
0
303,957
0
L
Jormungandr
7,039
503
64
5
0
259,463
0
W
Neith
8,401
600
126
9
0
250,506
0
W
Kuzenbo
7,356
525
27
2
0
305,354
4
W
Anubis
8,016
573
113
8
0
279,919
2
L
King Arthur
6,875
491
53
4
0
282,473
0
L
Da Ji
7,285
520
88
6
0
306,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role