Player Matchup

Ymir
Ymir
Argatus
Ymir
Level 97
God Stats
11W - 10L
1,557 SR
Queue Stats
28W - 31L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
Cthonic
Danzaburou
Level 190
God Stats
2W - 1L
1,592 SR
Queue Stats
44W - 53L
1,468 Elo+
Party 3
Shiva
Shiva
Nxrthernn
Shiva
Level 136
God Stats
1W - 3L
1,536 SR
Queue Stats
212W - 174L
1,658 Elo+
Solo
Bastet
Bastet
WomboKimbo
Bastet
Level 158
God Stats
13W - 6L
1,487 SR
Queue Stats
126W - 103L
1,481 Elo+
Party 3
Thoth
Thoth
rileyvh
Thoth
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 84L
1,581 Elo+
Party 2
Team Averages
Level 142
1,535 SR
1,547 Elo+

VS

Team Averages
Level 125
1,455 SR
1,549 Elo+
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Brodingandr
Sun Wukong
Level 105
God Stats
0W - 2L
1,300 SR
Queue Stats
652W - 609L
1,533 Elo+
Solo
Ao Kuang
Ao Kuang
DGLlM
Ao Kuang
Level 129
God Stats
0W - 3L
1,294 SR
Queue Stats
130W - 117L
1,610 Elo+
Solo
Anubis
Anubis
ForgottenWraith
Anubis
Level 127
God Stats
17W - 12L
1,678 SR
Queue Stats
182W - 145L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
ThanosWasRightxD
Sylvanus
Level 119
God Stats
8W - 6L
1,500 SR
Queue Stats
597W - 583L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Argatus
Ymir
10
1 / 1 / 3
6,203
564
2,383
10,369
7,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Cthonic
Danzaburou
12
0 / 0 / 1
6,778
616
3,999
6,858
2,512
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Nxrthernn
Shiva
12
0 / 0 / 0
7,302
664
6,093
10,949
5,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bastet
WomboKimbo
Bastet
11
2 / 3 / 3
6,435
585
4,276
9,991
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thoth
rileyvh
Thoth
11
2 / 2 / 1
6,410
583
5,926
4,203
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
0 / 1 / 0
6,384
580
4,478
6,625
2,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Brodingandr
Sun Wukong
12
0 / 0 / 0
6,633
603
6,112
8,082
7,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
DGLlM
Ao Kuang
12
4 / 1 / 0
6,862
624
4,214
7,242
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 3
6,072
552
4,461
6,974
3,285
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 1 / 4
6,270
570
4,799
9,294
9,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
6
6
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
W
Ymir
Argatus
Ymir
1
1
3
2.5
L
Sun Wukong
Brodingandr
Sun Wukong
0
0
0
0
W
Danzaburou
Cthonic
Danzaburou
0
0
1
0.5
L
Ao Kuang
DGLlM
Ao Kuang
4
1
0
4
L
1
2
3
1.25
W
Shiva
Nxrthernn
Shiva
0
0
0
0
L
1
1
4
3
W
Bastet
WomboKimbo
Bastet
2
3
3
1.17
W
Thoth
rileyvh
Thoth
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,677
Damage
24,064
42,370
Taken
38,217
19,221
Mitigated
25,114
13,737
Healing
12,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,478
3,895
0
3,239
6,625
2,498
0
315
6,310
0
57,878
W
Ymir
Argatus
Ymir
2,383
311
185
2,075
10,369
7,038
28
5,716
4,653
11,343
0
L
Sun Wukong
Brodingandr
Sun Wukong
6,112
1,014
0
1,590
8,082
7,253
0
0
7,925
14
55,484
W
Danzaburou
Cthonic
Danzaburou
3,999
2,013
0
4,147
6,858
2,512
0
300
6,558
0
59,969
L
Ao Kuang
DGLlM
Ao Kuang
4,214
835
0
1,175
7,242
2,888
0
863
6,379
59,253
0
L
4,461
57
0
2,324
6,974
3,285
0
3,948
3,026
43,589
0
W
Shiva
Nxrthernn
Shiva
6,093
1,560
0
4,992
10,949
5,121
0
1,110
9,839
0
63,585
L
4,799
1,557
582
3,310
9,294
9,190
0
3,244
6,050
18,439
0
W
Bastet
WomboKimbo
Bastet
4,276
1,340
0
1,528
9,991
3,451
26
3,184
6,807
0
48,192
W
Thoth
rileyvh
Thoth
5,926
435
0
810
4,203
1,099
418
3,350
853
50,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,128
Gold Earned
32,221
426
Minions Killed
405
0
Camps Cleared
0
1,201,392
Distance Traveled
1,109,169
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,384
580
107
10
0
216,586
3
W
Ymir
6,203
564
18
2
0
226,515
1
L
Sun Wukong
6,633
603
106
10
0
212,565
0
W
Danzaburou
6,778
616
106
10
0
232,095
0
L
Ao Kuang
6,862
624
92
8
0
265,731
0
L
Anubis
6,072
552
79
7
0
210,862
1
W
Shiva
7,302
664
129
12
0
248,287
2
L
Sylvanus
6,270
570
21
2
0
203,425
2
W
Bastet
6,435
585
64
6
0
265,517
0
W
Thoth
6,410
583
109
10
0
228,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role