Player Matchup

Bacchus
Bacchus
Bronze III
CapturedFool504
Bacchus
Bronze III
Level 76
God Stats
0W - 1L
1,925 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Chiron
Chiron
Gold V
Esdrassnake
Chiron
Gold V
Level 159
God Stats
1W - 3L
1,479 SR
Queue Stats
64W - 77L
1,491 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Jaggerman104
Jing Wei
Bronze III
Level 90
God Stats
0W - 1L
1,531 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Achilles
Achilles
Gold IV
KillerRabbit600
Achilles
Gold IV
Level 155
God Stats
1W - 2L
1,339 SR
Queue Stats
43W - 44L
1,436 MMR
Party 2
Ix Chel
Ix Chel
Gold V
Simpful_Hero
Ix Chel
Gold V
Level 154
God Stats
1W - 4L
1,434 SR
Queue Stats
31W - 31L
1,522 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,542 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,497 SR
1,490 MMR
Izanami
Izanami
Gold IV
Awakeminotaur
Izanami
Gold IV
Level 125
God Stats
1W - 1L
1,283 SR
Queue Stats
17W - 16L
1,475 MMR
Solo
Ravana
Ravana
Bronze III
Middy7
Ravana
Bronze III
Level 88
God Stats
2W - 0L
1,642 SR
Queue Stats
3W - 0L
1,500 MMR
Party 3
Kali
Kali
Bronze III
Sоckman
Kali
Bronze III
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 MMR
Party 3
Athena
Athena
Platinum V
ThreeFittyZzzz
Athena
Platinum V
Level 147
God Stats
1W - 1L
1,561 SR
Queue Stats
136W - 122L
1,484 MMR
Solo
Ra
Ra
Silver I
tMParagon
Ra
Silver I
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,064
474
5,049
11,010
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
11
2 / 3 / 0
7,274
428
6,564
10,499
3,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Jaggerman104
Jing Wei
9
0 / 6 / 1
6,783
399
4,695
12,095
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
16
1 / 2 / 0
9,800
576
4,693
15,820
15,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Simpful_Hero
Ix Chel
16
4 / 4 / 0
9,432
555
9,141
13,311
7,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
FenrirAo KuangTyrZhong Kui

VS

Bans
MartichorasJanusBaron SamediMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
5 / 1 / 1
10,884
640
9,073
9,276
4,392
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
Middy7
Ravana
15
0 / 1 / 2
9,496
559
7,273
6,787
6,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
17
4 / 2 / 8
10,587
623
9,056
17,797
9,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 0 / 11
9,747
573
6,027
13,475
14,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 4 / 4
10,468
616
10,972
11,014
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
8
Kills
18
18
Deaths
8
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
1
1
5.5
L
1
3
2
0.67
L
Chiron
2
3
0
0.67
L
Jing Wei
Jaggerman104
Jing Wei
0
6
1
0.08
L
Achilles
1
2
0
0.5
W
Ravana
Middy7
Ravana
0
1
2
1
L
Ix Chel
Simpful_Hero
Ix Chel
4
4
0
1
W
Kali
4
2
8
4
W
3
0
11
8.5
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
42,401
62,735
Taken
58,349
41,724
Mitigated
39,233
15,571
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
9,073
7,129
0
4,263
9,276
4,392
183
1,583
7,693
0
106,314
L
5,049
555
107
1,765
11,010
11,281
0
1,859
9,033
25,057
0
L
Chiron
6,564
2,969
230
2,607
10,499
3,869
0
1,639
8,848
0
60,189
L
Jing Wei
Jaggerman104
Jing Wei
4,695
3,542
0
933
12,095
4,093
0
5,530
6,565
0
32,511
L
Achilles
4,693
1,937
0
6,693
15,820
15,377
0
1,625
14,195
1,027
75,204
W
Ravana
Middy7
Ravana
7,273
1,413
0
2,503
6,787
6,084
0
66
6,314
100
65,523
L
Ix Chel
Simpful_Hero
Ix Chel
9,141
1,545
50
3,186
13,311
7,104
0
6,386
6,812
83,520
0
W
Kali
9,056
5,131
0
4,617
17,797
9,382
190
3,504
14,249
0
103,551
W
6,027
2,087
0
1,976
13,475
14,129
1,401
3,986
9,388
25,260
0
W
10,972
1,526
2,238
4,245
11,014
5,246
1,047
5,764
5,250
90,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,353
Gold Earned
51,182
466
Minions Killed
621
0
Camps Cleared
0
1,464,906
Distance Traveled
1,706,441
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,884
640
169
10
0
328,923
4
L
Bacchus
8,064
474
37
2
0
323,070
2
L
Chiron
7,274
428
105
6
0
284,522
2
L
Jing Wei
6,783
399
54
3
0
249,789
0
L
Achilles
9,800
576
133
8
0
293,009
5
W
Ravana
9,496
559
123
7
0
308,664
0
L
Ix Chel
9,432
555
137
8
0
314,516
3
W
Kali
10,587
623
140
8
0
373,798
2
W
Athena
9,747
573
42
2
0
369,488
7
W
Ra
10,468
616
147
9
0
325,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role