Player Matchup

Fenrir
Fenrir
JANGKHANN
Fenrir
Level 119
God Stats
22W - 12L
1,495 SR
Queue Stats
40W - 35L
1,383 Elo+
Solo
Lancelot
Lancelot
KINGJUANMA
Lancelot
Level 148
God Stats
24W - 28L
1,498 SR
Queue Stats
453W - 445L
1,441 Elo+
Solo
Discordia
Discordia
Sai1433
Discordia
Level 88
God Stats
10W - 14L
1,348 SR
Queue Stats
724W - 701L
1,451 Elo+
Solo
Aphrodite
Aphrodite
Samuu_196
Aphrodite
Level 47
God Stats
8W - 2L
1,416 SR
Queue Stats
54W - 64L
1,411 Elo+
Party 2
Chernobog
Chernobog
XploZ Alfa
Chernobog
Level 25
God Stats
12W - 7L
1,485 SR
Queue Stats
37W - 38L
1,414 Elo+
Party 2
Team Averages
Level 85
1,449 SR
1,420 Elo+

VS

Team Averages
Level 68
1,470 SR
1,402 Elo+
Fenrir
Fenrir
I-Am-Narcissus
Fenrir
Level 66
God Stats
6W - 7L
1,569 SR
Queue Stats
51W - 60L
1,403 Elo+
Party 1
Medusa
Medusa
MegaYakxza
Medusa
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 111L
1,390 Elo+
Party 1
Geb
Geb
TheMandalorian10
Geb
Level 87
God Stats
12W - 5L
1,754 SR
Queue Stats
615W - 602L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
l-KamiiKazE-I
Sun Wukong
Level 64
God Stats
1W - 5L
1,249 SR
Queue Stats
63W - 93L
1,374 Elo+
Party 1
Merlin
Merlin
x_ICARUS12_x
Merlin
Level 69
God Stats
2W - 8L
1,281 SR
Queue Stats
49W - 69L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JANGKHANN
Fenrir
18
10 / 1 / 9
11,281
594
12,457
18,015
7,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
KINGJUANMA
Lancelot
17
8 / 5 / 8
11,324
596
13,192
24,597
19,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Sai1433
Discordia
18
6 / 1 / 9
11,318
596
14,986
8,326
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
Samuu_196
Aphrodite
14
5 / 3 / 5
9,169
483
6,212
8,379
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
XploZ Alfa
Chernobog
15
0 / 3 / 13
8,996
473
8,022
12,344
4,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 7
9,413
495
10,614
18,388
7,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
MegaYakxza
Medusa
16
4 / 6 / 3
9,838
518
6,578
15,472
5,944
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 9 / 3
7,188
378
6,723
18,801
5,761
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
l-KamiiKazE-I
Sun Wukong
15
3 / 5 / 1
9,630
507
9,086
18,283
12,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
16
2 / 3 / 3
9,737
512
7,569
11,008
4,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
29
Kills
13
13
Deaths
30
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
W
Fenrir
JANGKHANN
Fenrir
10
1
9
14.5
W
Lancelot
KINGJUANMA
Lancelot
8
5
8
2.4
L
Medusa
MegaYakxza
Medusa
4
6
3
0.92
W
Discordia
Sai1433
Discordia
6
1
9
10.5
W
Aphrodite
Samuu_196
Aphrodite
5
3
5
2.5
L
1
9
3
0.28
W
Chernobog
XploZ Alfa
Chernobog
0
3
13
2.17
L
Sun Wukong
l-KamiiKazE-I
Sun Wukong
3
5
1
0.7
L
Merlin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,869
Damage
40,570
71,661
Taken
81,952
38,179
Mitigated
36,039
22,254
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,614
3,892
0
4,006
18,388
7,566
18
4,835
13,553
0
58,885
W
Fenrir
JANGKHANN
Fenrir
12,457
2,226
0
4,313
18,015
7,895
1,599
4,217
13,500
0
66,329
W
Lancelot
KINGJUANMA
Lancelot
13,192
1,455
0
6,457
24,597
19,259
1,062
5,125
19,284
734
82,335
L
Medusa
MegaYakxza
Medusa
6,578
2,726
0
3,350
15,472
5,944
717
4,203
11,225
0
57,368
W
Discordia
Sai1433
Discordia
14,986
576
0
1,230
8,326
2,885
1,168
2,361
5,715
111,337
0
W
Aphrodite
Samuu_196
Aphrodite
6,212
404
5,502
3,797
8,379
3,221
1,548
1,789
6,500
45,959
0
L
6,723
425
119
1,076
18,801
5,761
240
5,024
13,689
27,303
0
W
Chernobog
XploZ Alfa
Chernobog
8,022
4,443
0
955
12,344
4,919
510
2,298
9,929
0
56,519
L
Sun Wukong
l-KamiiKazE-I
Sun Wukong
9,086
2,205
0
2,682
18,283
12,693
1,333
4,154
14,129
0
63,765
L
Merlin
7,569
213
0
750
11,008
4,075
325
3,724
7,284
75,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,088
Gold Earned
45,806
515
Minions Killed
434
0
Camps Cleared
0
1,819,393
Distance Traveled
1,808,766
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,413
495
69
4
0
394,592
0
W
Fenrir
11,281
594
89
5
0
440,328
0
W
Lancelot
11,324
596
122
6
0
348,123
1
L
Medusa
9,838
518
84
4
0
313,994
5
W
Discordia
11,318
596
161
8
0
381,381
4
W
Aphrodite
9,169
483
70
4
0
339,048
0
L
Geb
7,188
378
31
2
0
386,955
0
W
Chernobog
8,996
473
73
4
0
310,513
0
L
Sun Wukong
9,630
507
109
6
0
361,175
2
L
Merlin
9,737
512
141
7
0
352,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role