Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
HAP_pyapple495
Atlas
Level 108
God Stats
2W - 3L
1,568 SR
Queue Stats
44W - 52L
1,492 Elo+
Party 3
Thanatos
Thanatos
Memve
Thanatos
Level 79
God Stats
17W - 12L
1,673 SR
Queue Stats
271W - 160L
1,612 Elo+
Party 1
Nu Wa
Nu Wa
mucky-
Nu Wa
Level 83
God Stats
4W - 2L
1,831 SR
Queue Stats
42W - 49L
1,671 Elo+
Party 3
Team Averages
Level 108
1,614 SR
1,555 Elo+

VS

Team Averages
Level 64
1,487 SR
1,406 Elo+
Anubis
Anubis
I-Am-Narcissus
Anubis
Level 66
God Stats
4W - 3L
1,479 SR
Queue Stats
51W - 60L
1,409 Elo+
Party 2
Pele
Pele
MegaYakxza
Pele
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 111L
1,395 Elo+
Party 2
Bacchus
Bacchus
l-KamiiKazE-I
Bacchus
Level 64
God Stats
15W - 19L
1,464 SR
Queue Stats
63W - 93L
1,380 Elo+
Party 2
Ishtar
Ishtar
sunburst gaming
Ishtar
Level 64
God Stats
28W - 25L
1,512 SR
Queue Stats
76W - 99L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
x_ICARUS12_x
Sun Wukong
Level 69
God Stats
2W - 4L
1,482 SR
Queue Stats
49W - 69L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 0 / 6
7,499
682
6,244
5,429
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
 
Charybdis
10
2 / 2 / 5
6,049
550
5,365
8,040
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 0 / 6
6,295
572
2,899
6,159
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Memve
Thanatos
14
14 / 0 / 4
8,644
786
9,644
11,253
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
mucky-
Nu Wa
10
0 / 2 / 5
6,337
576
5,002
4,654
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
5,639
513
5,122
9,269
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 4 / 1
4,829
439
2,086
8,841
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
8
1 / 2 / 1
5,109
464
2,765
9,358
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 5 / 1
4,678
425
3,112
9,257
2,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
x_ICARUS12_x
Sun Wukong
6
0 / 2 / 0
4,556
414
1,014
5,788
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
20
Kills
4
4
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
6
6
W
Charybdis
 
Charybdis
2
2
5
2.25
W
1
0
6
4
L
2
7
1
0.36
L
1
4
1
0.38
W
Thanatos
Memve
Thanatos
14
0
4
16
L
Bacchus
1
2
1
0.75
W
Nu Wa
mucky-
Nu Wa
0
2
5
1.25
L
0
5
1
0.1
L
Sun Wukong
x_ICARUS12_x
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,154
Damage
14,099
35,535
Taken
42,513
14,817
Mitigated
18,057
17,821
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,244
923
0
1,000
5,429
2,289
0
732
4,585
0
56,893
W
Charybdis
 
Charybdis
5,365
1,880
0
4,125
8,040
2,750
544
1,920
6,020
0
46,373
W
2,899
1,186
0
1,915
6,159
4,094
217
1,533
4,494
20,737
0
L
5,122
366
0
1,644
9,269
3,856
0
2,300
6,931
40,458
0
L
2,086
120
0
560
8,841
2,174
0
1,473
7,260
0
17,372
W
Thanatos
Memve
Thanatos
9,644
3,702
0
10,781
11,253
4,501
0
1,352
9,821
0
67,185
L
Bacchus
2,765
165
0
2,203
9,358
6,859
0
1,903
7,344
13,180
0
W
Nu Wa
mucky-
Nu Wa
5,002
1,092
0
0
4,654
1,183
434
2,252
2,402
37,982
0
L
3,112
1,687
0
1,324
9,257
2,638
0
1,700
7,557
0
27,483
L
Sun Wukong
x_ICARUS12_x
Sun Wukong
1,014
149
0
1,478
5,788
2,530
0
560
5,228
0
18,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
24,811
377
Minions Killed
186
0
Camps Cleared
0
1,049,574
Distance Traveled
947,978
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,499
682
106
10
0
220,285
0
W
Charybdis
6,049
550
75
7
0
172,944
0
W
Atlas
6,295
572
27
2
0
197,920
2
L
Anubis
5,639
513
48
4
0
190,253
4
L
Pele
4,829
439
32
3
0
218,959
3
W
Thanatos
8,644
786
110
10
0
254,993
0
L
Bacchus
5,109
464
18
2
0
224,715
0
W
Nu Wa
6,337
576
59
5
0
203,432
0
L
Ishtar
4,678
425
48
4
0
196,577
4
L
Sun Wukong
4,556
414
40
4
0
117,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role