Player Matchup

Bacchus
Bacchus
MotherWakker
Bacchus
Level 46
God Stats
0W - 2L
1,309 SR
Queue Stats
12W - 10L
1,593 Elo+
Party 1
Sol
Sol
Muwgan
Sol
Level 35
God Stats
2W - 2L
1,699 SR
Queue Stats
10W - 10L
1,593 Elo+
Party 1
Ishtar
Ishtar
XxAbdullah8xX
Ishtar
Level 42
God Stats
0W - 2L
1,391 SR
Queue Stats
9W - 11L
1,481 Elo+
Solo
Team Averages
Level 41
1,466 SR
1,556 Elo+

VS

Team Averages
Level 32
1,649 SR
1,357 Elo+
Anhur
Anhur
ClayXAlfonso
Anhur
Level 45
God Stats
7W - 5L
1,673 SR
Queue Stats
77W - 82L
1,381 Elo+
Party 2
Bacchus
Bacchus
KochaczMatek12
Bacchus
Level 5
God Stats
2W - 0L
1,733 SR
Queue Stats
2W - 1L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
Nayunami
Nu Wa
Level 45
God Stats
82W - 71L
1,541 SR
Queue Stats
170W - 172L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MotherWakker
Bacchus
11
0 / 4 / 2
9,210
614
7,838
14,583
22,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
Muwgan
Sol
13
2 / 4 / 0
10,093
673
14,211
14,508
5,087
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 9 / 2
9,332
622
7,547
14,731
5,999
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 5
12,765
851
17,396
11,251
5,552
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 14
11,340
756
5,682
16,056
24,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Nayunami
Nu Wa
14
6 / 1 / 9
12,021
801
14,787
8,843
3,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
17
17
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
W
1
1
14
8
L
Bacchus
MotherWakker
Bacchus
0
4
2
0.25
L
Sol
Muwgan
Sol
2
4
0
0.5
W
Nu Wa
Nayunami
Nu Wa
6
1
9
10.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,596
Damage
37,865
43,822
Taken
36,150
33,659
Mitigated
33,798
6,323
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,396
10,994
0
3,754
11,251
5,552
1,597
7,711
3,436
0
69,157
W
5,682
762
0
1,150
16,056
24,566
406
10,714
5,209
14,356
0
L
Bacchus
MotherWakker
Bacchus
7,838
836
0
690
14,583
22,573
0
6,326
8,169
18,174
0
L
Sol
Muwgan
Sol
14,211
3,044
0
4,955
14,508
5,087
0
6,358
8,150
66,840
0
W
Nu Wa
Nayunami
Nu Wa
14,787
2,931
319
731
8,843
3,680
1,002
3,582
5,261
45,050
0
L
7,547
5,511
0
678
14,731
5,999
0
8,326
6,405
0
35,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,635
Gold Earned
36,126
137
Minions Killed
146
0
Camps Cleared
0
741,745
Distance Traveled
808,337
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,765
851
86
6
0
280,895
0
W
Bacchus
11,340
756
15
1
0
264,262
0
L
Bacchus
9,210
614
14
1
0
271,546
0
L
Sol
10,093
673
74
5
0
238,621
0
W
Nu Wa
12,021
801
45
3
0
263,180
5
L
Ishtar
9,332
622
49
3
0
231,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role