Player Matchup

Athena
Athena
Bronze III
AlvaroZ
Athena
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,507 MMR
Solo
Janus
Janus
Gold V
FIXNOM
Janus
Gold V
Level 63
God Stats
11W - 8L
1,595 SR
Queue Stats
29W - 37L
1,516 MMR
Solo
Izanami
Izanami
Gold II
Morloun
Izanami
Gold II
Level 168
God Stats
9W - 10L
1,653 SR
Queue Stats
306W - 306L
1,523 MMR
Party 1
Loki
Loki
Gold II
bytokiller
Loki
Gold II
Level 143
God Stats
5W - 4L
1,580 SR
Queue Stats
128W - 123L
1,468 MMR
Party 1
Hel
Hel
Gold II
minos091
Hel
Gold II
Level 147
God Stats
6W - 8L
1,556 SR
Queue Stats
208W - 219L
1,520 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,577 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,662 SR
1,507 MMR
Anubis
Anubis
Gold III
GabiySanti
Anubis
Gold III
Level 143
God Stats
10W - 3L
1,634 SR
Queue Stats
116W - 104L
1,532 MMR
Solo
Charybdis
Charybdis
Gold IV
Retrổ
Charybdis
Gold IV
Level 158
God Stats
4W - 3L
1,688 SR
Queue Stats
25W - 23L
1,537 MMR
Solo
Ne Zha
Ne Zha
Gold III
Tewnie
Ne Zha
Gold III
Level 157
God Stats
9W - 5L
1,733 SR
Queue Stats
269W - 276L
1,551 MMR
Solo
Tiamat
Tiamat
Gold IV
TheSpeedyDonut
Tiamat
Gold IV
Level 99
God Stats
7W - 3L
1,562 SR
Queue Stats
136W - 134L
1,472 MMR
Solo
Cerberus
Cerberus
Gold II
Tsukuonii
Cerberus
Gold II
Level 79
God Stats
3W - 2L
1,695 SR
Queue Stats
156W - 162L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlvaroZ
Athena
9
2 / 0 / 3
7,330
431
3,186
6,568
3,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
FIXNOM
Janus
13
0 / 3 / 2
8,134
478
6,609
10,765
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Morloun
Izanami
13
1 / 4 / 3
8,445
497
10,540
14,675
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 2
8,921
525
8,141
13,216
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 1
8,080
475
4,652
15,137
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniMercuryAo KuangTyrSerqet

VS

Bans
VamanaMulanRavanaMartichorasCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GabiySanti
Anubis
18
8 / 0 / 1
11,294
664
12,195
9,596
6,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Retrổ
Charybdis
16
3 / 4 / 2
10,255
603
11,071
15,156
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Tewnie
Ne Zha
15
3 / 3 / 2
9,233
543
8,993
15,265
7,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 2 / 1
8,845
520
6,606
9,399
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Tsukuonii
Cerberus
14
2 / 0 / 3
8,004
471
3,491
11,154
10,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
9
Kills
17
17
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
AlvaroZ
Athena
2
0
3
3.5
L
Janus
FIXNOM
Janus
0
3
2
0.33
W
Anubis
GabiySanti
Anubis
8
0
1
8.5
L
Izanami
Morloun
Izanami
1
4
3
0.63
W
Charybdis
Retrổ
Charybdis
3
4
2
1
W
Ne Zha
Tewnie
Ne Zha
3
3
2
1.33
W
1
2
1
0.75
W
Cerberus
Tsukuonii
Cerberus
2
0
3
3.5
L
5
3
2
2
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,128
Damage
42,356
60,361
Taken
60,570
21,685
Mitigated
35,085
17,701
Healing
23,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
AlvaroZ
Athena
3,186
1,222
1,333
1,791
6,568
3,089
30
2,300
4,268
12,241
0
L
Janus
FIXNOM
Janus
6,609
178
0
1,662
10,765
3,497
280
6,671
4,094
67,192
0
W
Anubis
GabiySanti
Anubis
12,195
331
0
6,048
9,596
6,773
1,477
3,510
6,075
93,674
0
L
Izanami
Morloun
Izanami
10,540
7,683
0
3,369
14,675
5,328
1,017
978
13,697
0
69,865
W
Charybdis
Retrổ
Charybdis
11,071
6,845
0
6,578
15,156
5,908
1,562
848
14,308
0
91,329
W
Ne Zha
Tewnie
Ne Zha
8,993
1,677
0
5,078
15,265
7,214
591
4,216
10,945
0
72,141
W
6,606
52
0
3,942
9,399
5,059
589
3,774
5,367
61,627
0
W
Cerberus
Tsukuonii
Cerberus
3,491
199
0
1,361
11,154
10,131
182
2,460
8,532
40,500
0
L
8,141
1,376
0
5,370
13,216
4,865
0
3,865
9,351
0
71,477
L
4,652
498
902
3,274
15,137
4,906
0
8,631
6,506
60,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,910
Gold Earned
47,631
460
Minions Killed
633
0
Camps Cleared
0
1,493,332
Distance Traveled
1,674,252
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,330
431
24
1
0
216,686
2
L
Janus
8,134
478
105
6
0
303,232
0
W
Anubis
11,294
664
152
9
0
314,088
0
L
Izanami
8,445
497
116
7
0
294,433
6
W
Charybdis
10,255
603
145
9
0
295,290
2
W
Ne Zha
9,233
543
105
6
0
396,640
0
W
Tiamat
8,845
520
134
8
0
328,472
1
W
Cerberus
8,004
471
97
6
0
339,762
7
L
Loki
8,921
525
112
7
0
382,635
0
L
Hel
8,080
475
103
6
0
296,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role