Player Matchup

Jormungandr
Jormungandr
Jeeefffff
Jormungandr
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 126L
1,481 Elo+
Party 2
Pele
Pele
TiffanyErika
Pele
Level 131
God Stats
3W - 5L
1,489 SR
Queue Stats
159W - 159L
1,470 Elo+
Solo
Jing Wei
Jing Wei
Vivekah
Jing Wei
Level 124
God Stats
2W - 7L
1,377 SR
Queue Stats
189W - 190L
1,474 Elo+
Party 2
Mulan
Mulan
humanfreakshow
Mulan
Level 164
God Stats
0W - 3L
1,257 SR
Queue Stats
322W - 343L
1,469 Elo+
Solo
Amaterasu
Amaterasu
unnecessary-12
Amaterasu
Level 120
God Stats
2W - 2L
1,770 SR
Queue Stats
241W - 229L
1,511 Elo+
Solo
Team Averages
Level 129
1,479 SR
1,481 Elo+

VS

Team Averages
Level 135
1,392 SR
1,457 Elo+
Poseidon
Poseidon
Branbran_Tiger
Poseidon
Level 134
God Stats
3W - 0L
1,216 SR
Queue Stats
114W - 103L
1,442 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FrostedFlakyNuts
Ah Muzen Cab
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 1
Chaac
Chaac
Sweatt_324
Chaac
Level 145
God Stats
10W - 6L
1,500 SR
Queue Stats
382W - 383L
1,562 Elo+
Party 1
Skadi
Skadi
VIINightmareXI
Skadi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,500 Elo+
Solo
Sol
Sol
kevinjota21
Sol
Level 126
God Stats
2W - 4L
1,242 SR
Queue Stats
145W - 144L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jeeefffff
Jormungandr
16
3 / 5 / 5
9,399
723
14,422
17,660
21,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 5 / 6
11,602
892
20,691
19,375
10,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Vivekah
Jing Wei
17
2 / 4 / 8
9,556
735
8,123
11,234
5,926
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 6 / 9
9,781
752
11,403
16,601
14,289
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
unnecessary-12
Amaterasu
15
1 / 6 / 6
8,760
674
8,514
18,828
13,103
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
3 / 6 / 12
9,442
726
12,995
11,606
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
FrostedFlakyNuts
Ah Muzen Cab
18
7 / 5 / 13
11,042
849
12,978
13,021
5,813
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
20
8 / 2 / 18
11,572
890
16,822
27,158
28,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 2 / 15
10,871
836
13,077
8,805
3,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 2 / 16
11,068
851
14,800
12,172
4,321
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
100
17
Kills
26
26
Deaths
17
34
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Poseidon
3
6
12
1.5
W
Ah Muzen Cab
FrostedFlakyNuts
Ah Muzen Cab
7
5
13
2.7
L
Jormungandr
Jeeefffff
Jormungandr
3
5
5
1.1
W
Chaac
8
2
18
8.5
L
7
5
6
2
W
3
2
15
5.25
L
Jing Wei
Vivekah
Jing Wei
2
4
8
1.5
L
4
6
9
1.42
W
5
2
16
6.5
L
Amaterasu
unnecessary-12
Amaterasu
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,153
Damage
70,672
83,698
Taken
72,762
64,872
Mitigated
45,763
26,145
Healing
29,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
12,995
2,408
1,015
1,852
11,606
3,596
140
1,910
9,269
22,115
0
W
Ah Muzen Cab
FrostedFlakyNuts
Ah Muzen Cab
12,978
7,028
961
952
13,021
5,813
3,871
1,649
11,150
0
27,933
L
Jormungandr
Jeeefffff
Jormungandr
14,422
1,153
1,702
3,762
17,660
21,424
143
6,350
10,791
20,907
0
W
Chaac
16,822
1,829
1,063
14,003
27,158
28,480
452
3,969
22,064
0
28,611
L
20,691
2,413
710
6,135
19,375
10,130
0
6,209
12,440
0
46,646
W
13,077
6,414
476
2,458
8,805
3,553
2,045
2,827
5,528
0
31,880
L
Jing Wei
Vivekah
Jing Wei
8,123
5,874
656
464
11,234
5,926
1,298
1,304
9,376
0
21,848
L
11,403
987
2,305
3,006
16,601
14,289
0
4,182
11,909
0
17,759
W
14,800
4,310
1,368
5,453
12,172
4,321
1,148
2,554
9,297
31,296
0
L
Amaterasu
unnecessary-12
Amaterasu
8,514
2,483
1,405
6,000
18,828
13,103
118
9,092
9,230
0
13,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,098
Gold Earned
53,995
150
Minions Killed
152
0
Camps Cleared
0
1,139,050
Distance Traveled
1,166,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,442
726
18
1
0
183,884
0
W
Ah Muzen Cab
11,042
849
36
3
0
218,765
0
L
Jormungandr
9,399
723
21
2
0
253,783
0
W
Chaac
11,572
890
25
2
0
294,861
0
L
Pele
11,602
892
62
5
0
240,974
0
W
Skadi
10,871
836
41
3
0
240,112
0
L
Jing Wei
9,556
735
38
3
0
215,858
0
L
Mulan
9,781
752
11
1
0
207,898
0
W
Sol
11,068
851
32
2
0
228,568
0
L
Amaterasu
8,760
674
18
1
0
220,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role