Player Matchup

Hachiman
Hachiman
Gerike300
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,788 Elo+
Party 2
Surtr
Surtr
Jaumi
Surtr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 54L
1,396 Elo+
Solo
Ix Chel
Ix Chel
TESCOSSZATYOR
Ix Chel
Level 47
God Stats
1W - 1L
1,774 SR
Queue Stats
6W - 3L
1,838 Elo+
Party 2
Ne Zha
Ne Zha
TrippyTrappyBrad
Ne Zha
Level 110
God Stats
1W - 2L
1,565 SR
Queue Stats
12W - 16L
1,465 Elo+
Solo
Sylvanus
Sylvanus
hvatman
Sylvanus
Level 33
God Stats
1W - 2L
1,503 SR
Queue Stats
34W - 47L
1,166 Elo+
Solo
Team Averages
Level 72
1,568 SR
1,531 Elo+

VS

Team Averages
Level 117
1,617 SR
1,480 Elo+
Maui
Maui
Evalore
Maui
Level 144
God Stats
7W - 1L
1,778 SR
Queue Stats
101W - 111L
1,473 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Huggablebear
Cu Chulainn
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 169L
1,466 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OFFICIALKamiKaze
Morgan Le Fay
Level 120
God Stats
4W - 1L
1,633 SR
Queue Stats
64W - 74L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
TomoZA02
Danzaburou
Level 85
God Stats
6W - 3L
1,554 SR
Queue Stats
46W - 52L
1,489 Elo+
Party 1
Fenrir
Fenrir
Zapfixer
Fenrir
Level 83
God Stats
5W - 2L
1,622 SR
Queue Stats
104W - 73L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gerike300
Hachiman
13
1 / 3 / 2
7,919
466
5,803
10,205
3,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Jaumi
Surtr
13
1 / 8 / 2
8,057
474
9,615
18,962
13,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
15
6 / 7 / 2
9,367
551
10,565
13,397
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 6 / 3
8,016
472
7,732
17,137
7,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
hvatman
Sylvanus
13
1 / 3 / 3
8,315
489
5,453
19,092
16,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Evalore
Maui
15
3 / 2 / 8
9,323
548
2,957
11,101
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Huggablebear
Cu Chulainn
16
7 / 2 / 7
10,877
640
15,671
19,233
14,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
OFFICIALKamiKaze
Morgan Le Fay
15
4 / 3 / 7
9,359
551
11,926
10,613
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TomoZA02
Danzaburou
15
2 / 3 / 6
8,500
500
9,232
10,006
4,017
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Zapfixer
Fenrir
17
11 / 1 / 7
10,899
641
15,853
20,479
10,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
10
Kills
27
27
Deaths
11
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Maui
Evalore
Maui
3
2
8
3.5
L
Hachiman
Gerike300
Hachiman
1
3
2
0.67
W
Cu Chulainn
Huggablebear
Cu Chulainn
7
2
7
5.25
L
Surtr
Jaumi
Surtr
1
8
2
0.25
W
Morgan Le Fay
OFFICIALKamiKaze
Morgan Le Fay
4
3
7
2.5
L
Ix Chel
6
7
2
1
W
Danzaburou
TomoZA02
Danzaburou
2
3
6
1.67
L
1
6
3
0.42
W
Fenrir
Zapfixer
Fenrir
11
1
7
14.5
L
Sylvanus
hvatman
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,168
Damage
55,639
78,793
Taken
71,432
46,341
Mitigated
43,898
20,146
Healing
19,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Evalore
Maui
2,957
499
0
2,099
11,101
10,353
126
4,150
6,761
17,119
0
L
Hachiman
Gerike300
Hachiman
5,803
2,074
0
2,778
10,205
3,479
76
2,541
7,664
0
65,913
W
Cu Chulainn
Huggablebear
Cu Chulainn
15,671
3,410
0
6,151
19,233
14,818
328
4,538
14,565
1,817
80,542
L
Surtr
Jaumi
Surtr
9,615
3,125
0
4,244
18,962
13,722
0
1,802
16,964
1,213
53,895
W
Morgan Le Fay
OFFICIALKamiKaze
Morgan Le Fay
11,926
1,131
0
1,323
10,613
4,383
539
3,100
7,193
77,715
0
L
Ix Chel
10,565
604
840
2,263
13,397
5,144
0
4,980
8,417
52,102
0
W
Danzaburou
TomoZA02
Danzaburou
9,232
3,994
0
3,460
10,006
4,017
712
2,421
7,549
0
61,029
L
7,732
2,483
0
2,135
17,137
7,804
0
3,422
13,635
0
68,778
W
Fenrir
Zapfixer
Fenrir
15,853
7,207
0
6,643
20,479
10,327
735
3,142
17,241
0
100,900
L
Sylvanus
hvatman
Sylvanus
5,453
1,749
2,208
5,678
19,092
16,192
393
3,164
15,928
32,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,674
Gold Earned
48,958
453
Minions Killed
491
0
Camps Cleared
0
1,607,438
Distance Traveled
1,809,684
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,323
548
21
1
0
344,279
0
L
Hachiman
7,919
466
120
7
0
294,181
0
W
Cu Chulainn
10,877
640
131
8
0
365,416
0
L
Surtr
8,057
474
86
5
0
341,892
0
W
Morgan Le Fay
9,359
551
142
8
0
342,253
1
L
Ix Chel
9,367
551
108
6
0
332,954
1
W
Danzaburou
8,500
500
81
5
0
366,128
0
L
Ne Zha
8,016
472
91
5
0
383,320
2
W
Fenrir
10,899
641
116
7
0
391,608
3
L
Sylvanus
8,315
489
48
3
0
255,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role