Player Matchup

Achilles
Achilles
Arctic21WoIf
Achilles
Level 156
God Stats
2W - 1L
1,700 SR
Queue Stats
141W - 153L
1,527 Elo+
Solo
Vulcan
Vulcan
BabusynPyrijok
Vulcan
Level 131
God Stats
4W - 1L
1,787 SR
Queue Stats
56W - 62L
1,498 Elo+
Solo
Neith
Neith
Figurreitout
Neith
Level 156
God Stats
21W - 12L
1,488 SR
Queue Stats
460W - 458L
1,520 Elo+
Party 1
Nu Wa
Nu Wa
OG-FinDeR
Nu Wa
Level 156
God Stats
12W - 12L
1,337 SR
Queue Stats
554W - 539L
1,529 Elo+
Party 1
Discordia
Discordia
greenninja1275
Discordia
Level 86
God Stats
3W - 3L
1,533 SR
Queue Stats
293W - 286L
1,550 Elo+
Solo
Team Averages
Level 137
1,569 SR
1,525 Elo+

VS

Team Averages
Level 134
1,556 SR
1,505 Elo+
Ah Muzen Cab
Ah Muzen Cab
CaliceDaMorte04
Ah Muzen Cab
Level 149
God Stats
12W - 15L
1,577 SR
Queue Stats
866W - 884L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
Leanvmq
Sun Wukong
Level 120
God Stats
3W - 10L
1,530 SR
Queue Stats
202W - 194L
1,568 Elo+
Solo
Izanami
Izanami
Sic Rhetoric
Izanami
Level 127
God Stats
2W - 4L
1,285 SR
Queue Stats
208W - 213L
1,432 Elo+
Solo
Serqet
Serqet
TheDaeron
Serqet
Level 145
God Stats
4W - 4L
1,780 SR
Queue Stats
310W - 302L
1,511 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WaleGodd
Morgan Le Fay
Level 129
God Stats
4W - 3L
1,611 SR
Queue Stats
110W - 103L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arctic21WoIf
Achilles
20
5 / 3 / 18
12,193
717
6,365
21,927
34,295
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
9 / 2 / 19
14,024
825
23,592
11,907
6,159
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
15 / 3 / 15
13,637
802
24,551
17,134
9,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
OG-FinDeR
Nu Wa
17
3 / 5 / 18
11,491
676
18,025
12,401
5,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
greenninja1275
Discordia
18
4 / 6 / 14
11,843
697
14,253
14,795
6,029
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CaliceDaMorte04
Ah Muzen Cab
19
1 / 6 / 7
10,777
634
11,457
17,656
6,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Leanvmq
Sun Wukong
20
6 / 5 / 9
12,138
714
17,023
24,530
30,271
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Sic Rhetoric
Izanami
15
3 / 11 / 2
9,107
536
6,340
21,076
7,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
TheDaeron
Serqet
18
3 / 7 / 9
10,765
633
11,943
16,237
13,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
WaleGodd
Morgan Le Fay
20
5 / 8 / 4
11,879
699
13,388
15,242
6,339
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
49
36
Kills
18
19
Deaths
37
84
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
Arctic21WoIf
Achilles
5
3
18
4.67
W
9
2
19
9.25
L
Ah Muzen Cab
CaliceDaMorte04
Ah Muzen Cab
1
6
7
0.75
W
15
3
15
7.5
L
Sun Wukong
Leanvmq
Sun Wukong
6
5
9
2.1
W
Nu Wa
OG-FinDeR
Nu Wa
3
5
18
2.4
L
Izanami
Sic Rhetoric
Izanami
3
11
2
0.36
L
Serqet
TheDaeron
Serqet
3
7
9
1.07
L
Morgan Le Fay
WaleGodd
Morgan Le Fay
5
8
4
0.88
W
Discordia
greenninja1275
Discordia
4
6
14
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,786
Damage
60,151
78,164
Taken
94,741
61,393
Mitigated
63,476
24,090
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Arctic21WoIf
Achilles
6,365
1,361
697
5,967
21,927
34,295
1,205
4,376
16,585
0
15,422
W
23,592
10,929
1,533
2,115
11,907
6,159
2,574
3,150
8,277
58,979
0
L
Ah Muzen Cab
CaliceDaMorte04
Ah Muzen Cab
11,457
736
0
500
17,656
6,234
88
12,397
5,019
0
46,819
W
24,551
6,711
839
4,557
17,134
9,660
3,547
1,877
14,609
0
39,424
L
Sun Wukong
Leanvmq
Sun Wukong
17,023
1,006
1,281
9,100
24,530
30,271
0
12,909
11,150
0
45,717
W
Nu Wa
OG-FinDeR
Nu Wa
18,025
7,038
1,423
2,315
12,401
5,250
1,456
1,733
10,322
31,353
0
L
Izanami
Sic Rhetoric
Izanami
6,340
1,787
1,366
1,726
21,076
7,349
221
10,741
10,273
0
16,397
L
Serqet
TheDaeron
Serqet
11,943
1,222
289
552
16,237
13,283
0
8,648
7,293
0
17,496
L
Morgan Le Fay
WaleGodd
Morgan Le Fay
13,388
180
696
811
15,242
6,339
0
10,191
4,775
44,025
0
W
Discordia
greenninja1275
Discordia
14,253
50
1,061
3,583
14,795
6,029
780
2,280
11,876
29,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,188
Gold Earned
54,666
239
Minions Killed
205
0
Camps Cleared
0
1,500,763
Distance Traveled
1,412,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,193
717
27
2
0
318,512
0
W
Vulcan
14,024
825
80
5
0
345,083
0
L
Ah Muzen Cab
10,777
634
57
3
0
334,678
0
W
Neith
13,637
802
52
3
0
294,078
0
L
Sun Wukong
12,138
714
55
3
0
351,549
0
W
Nu Wa
11,491
676
42
2
0
258,289
0
L
Izanami
9,107
536
21
1
0
208,783
0
L
Serqet
10,765
633
15
1
0
280,926
0
L
Morgan Le Fay
11,879
699
57
3
0
236,584
0
W
Discordia
11,843
697
38
2
0
284,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role