Player Matchup

Loki
Loki
 
Loki
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Buda__Green
Bacchus
Level 103
God Stats
91W - 86L
1,504 SR
Queue Stats
291W - 293L
1,444 Elo+
Solo
Vulcan
Vulcan
Crabby Greek
Vulcan
Level 119
God Stats
7W - 6L
1,621 SR
Queue Stats
754W - 686L
1,509 Elo+
Solo
Shiva
Shiva
Zero Perfection
Shiva
Level 108
God Stats
59W - 32L
1,665 SR
Queue Stats
836W - 813L
1,447 Elo+
Solo
Artemis
Artemis
powings2
Artemis
Level 69
God Stats
6W - 5L
1,586 SR
Queue Stats
95W - 108L
1,439 Elo+
Solo
Team Averages
Level 104
1,575 SR
1,468 Elo+

VS

Team Averages
Level 91
1,375 SR
1,421 Elo+
Danzaburou
Danzaburou
A Dub1945
Danzaburou
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,447 Elo+
Solo
Janus
Janus
Cerus6013
Janus
Level 46
God Stats
3W - 8L
1,125 SR
Queue Stats
107W - 118L
1,473 Elo+
Solo
Ravana
Ravana
Dr Breadcrust74
Ravana
Level 84
God Stats
7W - 3L
1,517 SR
Queue Stats
226W - 209L
1,426 Elo+
Solo
Hercules
Hercules
Godofthunder119
Hercules
Level 129
God Stats
5W - 1L
1,330 SR
Queue Stats
66W - 72L
1,376 Elo+
Solo
Pele
Pele
moist_sweater3
Pele
Level 59
God Stats
10W - 8L
1,405 SR
Queue Stats
127W - 149L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
2 / 2 / 1
5,281
528
2,989
6,133
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Buda__Green
Bacchus
8
1 / 3 / 2
5,329
533
2,027
9,080
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
11
2 / 1 / 2
5,689
569
6,576
3,182
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,653
565
328
7,793
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
powings2
Artemis
8
0 / 5 / 1
4,686
469
3,639
8,559
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Dub1945
Danzaburou
10
6 / 0 / 2
6,681
668
5,702
4,744
1,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Cerus6013
Janus
11
1 / 1 / 1
5,904
590
3,191
4,919
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 0 / 1
6,604
660
3,867
598
393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hercules
8
1 / 2 / 6
5,840
584
2,590
9,008
4,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 2 / 1
6,277
628
3,074
7,570
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
13
13
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
1
1.25
W
Danzaburou
A Dub1945
Danzaburou
6
0
2
7
L
Bacchus
Buda__Green
Bacchus
1
3
2
0.67
W
Janus
Cerus6013
Janus
1
1
1
1.5
L
Vulcan
2
1
2
3
W
1
0
1
1.5
W
Hercules
1
2
6
2
L
0
2
0
0
W
4
2
1
2.25
L
Artemis
powings2
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,559
Damage
18,424
34,747
Taken
26,839
14,301
Mitigated
11,411
9,892
Healing
6,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,989
422
0
2,208
6,133
1,711
0
308
5,767
0
28,912
W
Danzaburou
A Dub1945
Danzaburou
5,702
2,838
0
848
4,744
1,701
1,004
472
4,156
0
33,968
L
Bacchus
Buda__Green
Bacchus
2,027
282
156
2,935
9,080
5,965
29
1,196
7,833
14,838
0
W
Janus
Cerus6013
Janus
3,191
0
0
500
4,919
1,947
0
4,255
664
39,765
0
L
Vulcan
6,576
1,542
0
492
3,182
1,165
0
1,650
1,445
41,002
0
W
3,867
659
0
188
598
393
0
0
598
0
45,897
W
Hercules
2,590
651
926
1,957
9,008
4,790
10
2,268
6,694
0
9,779
L
328
5
0
1,619
7,793
2,837
0
0
7,385
0
34,405
W
3,074
832
0
2,055
7,570
2,580
0
1,898
5,672
0
39,967
L
Artemis
powings2
Artemis
3,639
1,718
0
2,482
8,559
2,623
0
50
8,509
0
26,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,638
Gold Earned
31,306
258
Minions Killed
312
0
Camps Cleared
0
965,418
Distance Traveled
1,010,286
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,281
528
59
6
0
216,941
0
W
Danzaburou
6,681
668
57
6
0
187,419
0
L
Bacchus
5,329
533
24
2
0
183,836
1
W
Janus
5,904
590
88
9
0
188,561
1
L
Vulcan
5,689
569
62
6
0
189,611
0
W
Ravana
6,604
660
89
9
0
180,709
0
W
Hercules
5,840
584
15
2
0
220,752
1
L
Shiva
5,653
565
69
7
0
203,135
5
W
Pele
6,277
628
63
6
0
232,845
0
L
Artemis
4,686
469
44
4
0
171,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role