Player Matchup

Heimdallr
Heimdallr
Gold V
 
Heimdallr
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Bortelbaum
Sun Wukong
Silver II
Level 81
God Stats
8W - 5L
1,589 SR
Queue Stats
25W - 27L
1,363 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
CaptainBook
Kuzenbo
Gold IV
Level 86
God Stats
111W - 110L
1,479 SR
Queue Stats
349W - 359L
1,370 MMR
Solo
Persephone
Persephone
Gold V
DaFaKenNiNjA
Persephone
Gold V
Level 99
God Stats
0W - 3L
1,306 SR
Queue Stats
98W - 102L
1,384 MMR
Solo
Thor
Thor
Silver I
Weedster12
Thor
Silver I
Level 121
God Stats
32W - 23L
1,529 SR
Queue Stats
295W - 313L
1,379 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,481 SR
1,399 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,558 SR
1,372 MMR
Medusa
Medusa
Gold V
EggwomanDH
Medusa
Gold V
Level 69
God Stats
7W - 7L
1,411 SR
Queue Stats
88W - 100L
1,387 MMR
Solo
Ra
Ra
Bronze III
Qusaneneliar
Ra
Bronze III
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 91L
1,361 MMR
Party 1
Fenrir
Fenrir
Bronze III
Quzisulevina
Fenrir
Bronze III
Level 36
God Stats
54W - 28L
1,500 SR
Queue Stats
173W - 173L
1,400 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
Stare_InThe_Void
Guan Yu
Silver IV
Level 86
God Stats
1W - 1L
1,744 SR
Queue Stats
11W - 22L
1,370 MMR
Solo
Atlas
Atlas
Gold V
xBeavah
Atlas
Gold V
Level 158
God Stats
2W - 1L
1,638 SR
Queue Stats
58W - 64L
1,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
2 / 0 / 0
4,418
552
4,186
3,973
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Bortelbaum
Sun Wukong
8
0 / 1 / 0
4,852
607
3,359
6,299
3,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
CaptainBook
Kuzenbo
6
0 / 0 / 1
4,442
555
2,456
4,399
3,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Persephone
DaFaKenNiNjA
Persephone
8
0 / 0 / 0
5,012
627
2,102
2,329
681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
4,173
522
1,334
7,039
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetVamanaJanusGilgamesh

VS

Bans
SusanoHachimanAnubisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EggwomanDH
Medusa
7
0 / 1 / 0
4,177
522
2,593
4,526
1,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 1
5,247
656
1,923
3,059
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
9
3 / 1 / 1
5,152
644
3,318
7,462
2,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 0 / 1
4,792
599
3,780
6,193
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
xBeavah
Atlas
7
0 / 1 / 0
4,227
528
1,307
6,061
3,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
0
0
2
L
Sun Wukong
Bortelbaum
Sun Wukong
0
1
0
0
L
Kuzenbo
CaptainBook
Kuzenbo
0
0
1
0.5
L
Persephone
DaFaKenNiNjA
Persephone
0
0
0
0
W
Medusa
EggwomanDH
Medusa
0
1
0
0
W
1
0
1
1.5
W
Fenrir
3
1
1
3.5
W
0
0
1
0.5
L
0
3
1
0.17
W
Atlas
xBeavah
Atlas
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,437
Damage
12,921
24,039
Taken
27,301
10,844
Mitigated
13,207
9,012
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,186
2,039
0
632
3,973
1,410
0
669
3,304
0
23,356
L
Sun Wukong
Bortelbaum
Sun Wukong
3,359
1,066
0
2,337
6,299
3,466
0
0
6,299
0
32,464
L
Kuzenbo
CaptainBook
Kuzenbo
2,456
1,301
968
1,760
4,399
3,061
0
638
3,761
11,794
0
L
Persephone
DaFaKenNiNjA
Persephone
2,102
389
0
1,119
2,329
681
0
956
1,327
33,123
0
W
Medusa
EggwomanDH
Medusa
2,593
989
0
831
4,526
1,511
0
1,191
3,335
0
29,324
W
1,923
245
168
1,552
3,059
1,091
0
890
2,169
40,211
0
W
Fenrir
3,318
1,475
0
1,724
7,462
2,789
0
539
6,741
0
27,264
W
3,780
433
0
1,312
6,193
4,270
0
0
6,193
0
30,326
L
1,334
379
0
2,196
7,039
2,226
0
930
6,062
0
18,956
W
Atlas
xBeavah
Atlas
1,307
490
0
1,933
6,061
3,546
0
1,994
4,067
14,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,897
Gold Earned
23,595
222
Minions Killed
270
0
Camps Cleared
0
758,753
Distance Traveled
852,967
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,418
552
38
5
0
158,621
2
L
Sun Wukong
4,852
607
64
8
0
152,764
0
L
Kuzenbo
4,442
555
10
1
0
178,146
3
L
Persephone
5,012
627
74
9
0
149,518
0
W
Medusa
4,177
522
61
8
0
168,795
1
W
Ra
5,247
656
81
10
0
177,863
2
W
Fenrir
5,152
644
49
6
0
179,391
0
W
Guan Yu
4,792
599
52
7
0
163,030
3
L
Thor
4,173
522
36
5
0
119,704
0
W
Atlas
4,227
528
27
3
0
163,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role