Player Matchup

Bacchus
Bacchus
Gold II
GrayGuy
Bacchus
Gold II
Level 85
God Stats
17W - 21L
1,509 SR
Queue Stats
229W - 228L
1,577 MMR
Solo
Fenrir
Fenrir
Gold III
NekochanNyan
Fenrir
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,585 MMR
Solo
Cupid
Cupid
Gold III
Secretly slimey
Cupid
Gold III
Level 194
God Stats
0W - 3L
1,218 SR
Queue Stats
156W - 162L
1,578 MMR
Solo
Bakasura
Bakasura
Gold I
ToOx1cK
Bakasura
Gold I
Level 142
God Stats
7W - 2L
1,901 SR
Queue Stats
58W - 61L
1,634 MMR
Party 1
Janus
Janus
Gold II
xMandooo-
Janus
Gold II
Level 149
God Stats
3W - 3L
1,413 SR
Queue Stats
97W - 99L
1,521 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,508 SR
1,579 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,534 SR
1,563 MMR
Chernobog
Chernobog
Gold III
 
Chernobog
Gold III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold III
Ritouwu
Thor
Gold III
Level 148
God Stats
3W - 3L
1,282 SR
Queue Stats
204W - 197L
1,629 MMR
Party 2
Izanami
Izanami
Platinum III
Tantalus3
Izanami
Platinum III
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 55L
1,581 MMR
Solo
Ares
Ares
Gold IV
TheSweetyViper
Ares
Gold IV
Level 86
God Stats
1W - 0L
1,583 SR
Queue Stats
20W - 25L
1,576 MMR
Solo
Mulan
Mulan
Gold III
grandblek
Mulan
Gold III
Level 146
God Stats
2W - 2L
1,808 SR
Queue Stats
140W - 147L
1,528 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GrayGuy
Bacchus
6
1 / 2 / 0
3,333
667
1,134
3,848
2,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
6
0 / 1 / 0
3,322
664
1,302
4,847
2,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
2,487
497
0
0
0
Bakasura
ToOx1cK
Bakasura
6
0 / 1 / 1
3,518
704
997
5,036
1,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
xMandooo-
Janus
8
1 / 0 / 1
3,937
787
1,634
1,553
374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosAo KuangAphroditeKhepri

VS

Bans
MartichorasKaliHachimanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
6
1 / 1 / 1
3,963
793
1,579
3,078
1,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Ritouwu
Thor
6
1 / 0 / 1
3,609
722
2,373
2,951
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Tantalus3
Izanami
7
0 / 1 / 1
4,141
828
1,155
2,714
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 1
4,363
873
1,010
2,545
1,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
grandblek
Mulan
7
1 / 0 / 0
4,179
836
2,314
2,936
1,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
1
1
1.5
L
Bacchus
GrayGuy
Bacchus
1
2
0
0.5
L
Fenrir
0
1
0
0
W
Thor
Ritouwu
Thor
1
0
1
1.5
L
0
0
0
0
W
Izanami
Tantalus3
Izanami
0
1
1
0.5
W
1
0
1
1.5
L
Bakasura
ToOx1cK
Bakasura
0
1
1
0.5
W
Mulan
grandblek
Mulan
1
0
0
1
L
Janus
xMandooo-
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,067
Damage
8,431
15,284
Taken
14,224
7,925
Mitigated
5,425
5,097
Healing
6,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
1,579
1,160
0
623
3,078
1,025
860
1,429
1,621
0
22,094
L
Bacchus
GrayGuy
Bacchus
1,134
239
0
774
3,848
2,964
0
1,020
2,828
7,965
0
L
Fenrir
1,302
164
0
2,043
4,847
2,985
0
0
4,554
0
11,380
W
Thor
Ritouwu
Thor
2,373
1,030
0
1,190
2,951
821
0
231
2,666
0
13,955
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Tantalus3
Izanami
1,155
618
0
1,164
2,714
719
0
598
2,007
0
29,170
W
1,010
200
0
1,143
2,545
1,569
0
645
1,900
14,025
0
L
Bakasura
ToOx1cK
Bakasura
997
819
0
1,530
5,036
1,602
0
0
5,036
0
17,551
W
Mulan
grandblek
Mulan
2,314
381
0
2,136
2,936
1,291
0
0
2,936
0
19,812
L
Janus
xMandooo-
Janus
1,634
508
0
750
1,553
374
0
0
1,553
20,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,597
Gold Earned
20,255
141
Minions Killed
178
0
Camps Cleared
0
464,982
Distance Traveled
558,083
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
3,963
793
37
7
0
105,000
0
L
Bacchus
3,333
667
14
3
0
119,325
0
L
Fenrir
3,322
664
32
6
0
108,776
0
W
Thor
3,609
722
25
5
0
127,726
0
L
Cupid
2,487
497
0
0
0
0
0
W
Izanami
4,141
828
58
12
0
111,050
0
W
Ares
4,363
873
18
4
0
108,256
1
L
Bakasura
3,518
704
40
8
0
122,131
0
W
Mulan
4,179
836
40
8
0
106,051
0
L
Janus
3,937
787
55
11
0
114,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role