Player Matchup

Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
Apex25
Agni
Gold II
Level 126
God Stats
3W - 2L
1,573 SR
Queue Stats
105W - 92L
1,567 MMR
Solo
Izanami
Izanami
Gold I
Hemtex225
Izanami
Gold I
Level 144
God Stats
2W - 3L
1,405 SR
Queue Stats
159W - 159L
1,566 MMR
Solo
Nemesis
Nemesis
Silver I
Jack107
Nemesis
Silver I
Level 144
God Stats
1W - 1L
1,280 SR
Queue Stats
46W - 46L
1,564 MMR
Solo
Bacchus
Bacchus
Gold II
uNick5040
Bacchus
Gold II
Level 158
God Stats
4W - 5L
1,345 SR
Queue Stats
284W - 290L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,420 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,515 SR
1,566 MMR
Hachiman
Hachiman
Gold I
ElxMental
Hachiman
Gold I
Level 49
God Stats
0W - 2L
1,295 SR
Queue Stats
109W - 103L
1,756 MMR
Party 1
Ganesha
Ganesha
Gold II
Gatssssss
Ganesha
Gold II
Level 128
God Stats
7W - 11L
1,551 SR
Queue Stats
295W - 300L
1,626 MMR
Party 2
Bakasura
Bakasura
Gold II
HanniPham
Bakasura
Gold II
Level 152
God Stats
0W - 2L
1,572 SR
Queue Stats
557W - 557L
1,497 MMR
Party 2
Chaac
Chaac
Gold II
JossV
Chaac
Gold II
Level 173
God Stats
1W - 1L
1,657 SR
Queue Stats
416W - 412L
1,568 MMR
Solo
Janus
Janus
Silver III
viiZrr-
Janus
Silver III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 0 / 2
8,370
598
8,432
12,993
10,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
Apex25
Agni
13
4 / 2 / 1
8,105
579
11,270
6,783
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Hemtex225
Izanami
15
1 / 1 / 3
8,726
623
7,892
8,899
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Jack107
Nemesis
13
1 / 0 / 5
7,974
570
6,264
10,148
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
uNick5040
Bacchus
11
0 / 0 / 5
7,449
532
4,907
8,099
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
TyrMartichorasSerqetRavana

VS

Bans
HorusMercurySusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElxMental
Hachiman
12
1 / 1 / 0
6,374
455
6,320
10,921
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Gatssssss
Ganesha
11
0 / 1 / 1
6,763
483
2,881
10,100
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
HanniPham
Bakasura
13
1 / 2 / 0
7,341
524
3,367
14,785
6,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
JossV
Chaac
13
0 / 2 / 0
7,670
548
8,427
15,281
12,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
viiZrr-
Janus
12
1 / 2 / 0
7,059
504
2,802
5,652
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
8
Kills
3
3
Deaths
8
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
2
3
W
Agni
Apex25
Agni
4
2
1
2.25
L
Hachiman
ElxMental
Hachiman
1
1
0
1
L
Ganesha
Gatssssss
Ganesha
0
1
1
0.5
L
Bakasura
HanniPham
Bakasura
1
2
0
0.5
W
Izanami
Hemtex225
Izanami
1
1
3
2.5
W
Nemesis
Jack107
Nemesis
1
0
5
3.5
L
Chaac
JossV
Chaac
0
2
0
0
W
Bacchus
uNick5040
Bacchus
0
0
5
2.5
L
Janus
viiZrr-
Janus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,765
Damage
23,797
46,922
Taken
56,739
29,374
Mitigated
32,649
12,513
Healing
23,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,432
1,229
0
3,352
12,993
10,729
0
221
11,681
0
59,850
W
Agni
Apex25
Agni
11,270
965
0
1,000
6,783
2,375
0
2,270
4,267
65,145
0
L
Hachiman
ElxMental
Hachiman
6,320
2,559
0
3,999
10,921
4,111
0
2,607
8,132
0
48,819
L
Ganesha
Gatssssss
Ganesha
2,881
196
0
3,341
10,100
8,127
0
4,148
5,822
27,361
0
L
Bakasura
HanniPham
Bakasura
3,367
2,042
0
7,894
14,785
6,210
0
3,773
10,630
0
47,912
W
Izanami
Hemtex225
Izanami
7,892
5,423
0
3,847
8,899
3,651
3,760
263
8,558
0
95,461
W
Nemesis
Jack107
Nemesis
6,264
1,962
0
2,337
10,148
4,537
404
1,274
8,710
22
59,406
L
Chaac
JossV
Chaac
8,427
989
0
6,682
15,281
12,164
0
1,788
13,034
0
66,931
W
Bacchus
uNick5040
Bacchus
4,907
630
0
1,977
8,099
8,082
105
2,122
5,870
14,358
0
L
Janus
viiZrr-
Janus
2,802
202
0
1,490
5,652
2,037
125
3,076
2,370
47,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,624
Gold Earned
35,207
465
Minions Killed
455
0
Camps Cleared
0
1,480,615
Distance Traveled
1,426,621
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,370
598
96
7
0
315,823
0
W
Agni
8,105
579
110
8
0
292,191
5
L
Hachiman
6,374
455
114
8
0
251,016
1
L
Ganesha
6,763
483
8
1
0
292,935
4
L
Bakasura
7,341
524
107
8
0
344,405
2
W
Izanami
8,726
623
138
10
0
259,795
3
W
Nemesis
7,974
570
87
6
0
346,481
2
L
Chaac
7,670
548
119
9
0
286,604
4
W
Bacchus
7,449
532
34
2
0
266,325
1
L
Janus
7,059
504
107
8
0
251,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role