Player Matchup

Jormungandr
Jormungandr
Bunbun21
Jormungandr
Level 128
God Stats
7W - 12L
1,346 SR
Queue Stats
170W - 183L
1,355 Elo+
Party 1
Fenrir
Fenrir
Dravin420
Fenrir
Level 126
God Stats
11W - 15L
1,456 SR
Queue Stats
722W - 776L
1,312 Elo+
Solo
Tsukuyomi
Tsukuyomi
MrMaxxwell002
Tsukuyomi
Level 134
God Stats
15W - 24L
1,403 SR
Queue Stats
220W - 240L
1,312 Elo+
Party 1
Team Averages
Level 129
1,402 SR
1,326 Elo+

VS

Team Averages
Level 110
1,463 SR
1,446 Elo+
Ra
Ra
SOUNDOFSANA1432
Ra
Level 108
God Stats
3,517W - 3,516L
1,387 SR
Queue Stats
3,723W - 3,872L
1,281 Elo+
Solo
Danzaburou
Danzaburou
XxKawaii0takuxX
Danzaburou
Level 154
God Stats
3W - 6L
1,501 SR
Queue Stats
111W - 154L
1,384 Elo+
Solo
Chaac
Chaac
xXBUDDY2221Xx
Chaac
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bunbun21
Jormungandr
13
3 / 2 / 2
10,819
721
12,762
14,341
17,192
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Dravin420
Fenrir
12
0 / 3 / 3
9,374
625
6,328
13,788
10,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
MrMaxxwell002
Tsukuyomi
14
2 / 1 / 3
10,647
710
8,298
12,125
5,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
10,375
692
8,562
8,164
3,487
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
XxKawaii0takuxX
Danzaburou
13
4 / 2 / 2
11,047
736
10,900
11,488
4,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 2 / 3
10,231
682
10,907
13,398
15,357
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
6
6
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bunbun21
Jormungandr
3
2
2
2
L
Fenrir
Dravin420
Fenrir
0
3
3
0.5
L
Tsukuyomi
MrMaxxwell002
Tsukuyomi
2
1
3
3.5
W
1
1
5
3.5
W
Danzaburou
XxKawaii0takuxX
Danzaburou
4
2
2
2.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
30,369
40,254
Taken
33,050
32,977
Mitigated
23,371
3,878
Healing
10,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bunbun21
Jormungandr
12,762
3,471
0
1,194
14,341
17,192
126
4,169
10,024
42,639
1,566
L
Fenrir
Dravin420
Fenrir
6,328
1,118
0
437
13,788
10,278
0
1,614
12,103
0
22,091
L
Tsukuyomi
MrMaxxwell002
Tsukuyomi
8,298
1,594
0
2,247
12,125
5,507
0
3,249
8,674
0
53,546
W
8,562
319
2,496
3,049
8,164
3,487
3
3,267
4,897
59,446
0
W
Danzaburou
XxKawaii0takuxX
Danzaburou
10,900
4,859
0
2,104
11,488
4,527
754
4,888
6,600
0
24,741
W
10,907
1,957
139
3,081
13,398
15,357
355
3,846
9,552
0
34,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
31,653
147
Minions Killed
144
0
Camps Cleared
0
767,749
Distance Traveled
757,904
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,819
721
66
4
0
238,690
6
L
Fenrir
9,374
625
18
1
0
240,860
0
L
Tsukuyomi
10,647
710
63
4
0
288,199
2
W
Ra
10,375
692
89
6
0
277,224
0
W
Danzaburou
11,047
736
27
2
0
211,799
0
W
Chaac
10,231
682
28
2
0
268,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role