Player Matchup

Sun Wukong
Sun Wukong
Bronze III
DuskDarkRift
Sun Wukong
Bronze III
Level 130
God Stats
5W - 3L
1,620 SR
Queue Stats
20W - 17L
1,595 MMR
Solo
Ix Chel
Ix Chel
Gold IV
ThatKidNelson
Ix Chel
Gold IV
Level 171
God Stats
10W - 4L
1,751 SR
Queue Stats
123W - 72L
1,673 MMR
Solo
Neith
Neith
Bronze III
donkeybrained
Neith
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,515 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 142
1,624 SR
1,594 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,471 SR
1,575 MMR
Kukulkan
Kukulkan
Gold II
Djracing9
Kukulkan
Gold II
Level 145
God Stats
0W - 1L
1,214 SR
Queue Stats
86W - 94L
1,646 MMR
Solo
Shiva
Shiva
Gold V
Dm0neyDmiZE11
Shiva
Gold V
Level 137
God Stats
37W - 33L
1,547 SR
Queue Stats
859W - 918L
1,406 MMR
Solo
Pele
Pele
Gold I
SGBSwagz
Pele
Gold I
Level 88
God Stats
31W - 20L
1,653 SR
Queue Stats
111W - 92L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DuskDarkRift
Sun Wukong
13
3 / 2 / 11
11,016
847
11,372
16,214
13,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ix Chel
16
11 / 0 / 7
12,339
949
21,515
11,601
4,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 10
11,473
883
9,843
10,378
3,825
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusAtlasSobekAchillesKuzenbo

VS

Bans
AnubisHerculesIzanamiMulanHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Djracing9
Kukulkan
11
0 / 9 / 1
8,789
676
5,072
13,953
4,858
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
9,533
733
5,934
16,786
13,359
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
12
2 / 5 / 1
9,498
731
11,018
16,241
5,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
19
Kills
3
4
Deaths
19
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Djracing9
Kukulkan
0
9
1
0.06
L
1
5
3
0.5
W
Sun Wukong
DuskDarkRift
Sun Wukong
3
2
11
4.25
L
Pele
2
5
1
0.5
W
Ix Chel
11
0
7
14.5
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,730
Damage
22,024
38,193
Taken
46,980
21,468
Mitigated
23,989
13,969
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Djracing9
Kukulkan
5,072
621
29
204
13,953
4,858
0
8,574
5,377
32,983
0
L
5,934
292
440
1,808
16,786
13,359
0
5,904
10,849
0
22,797
W
Sun Wukong
DuskDarkRift
Sun Wukong
11,372
2,824
0
4,567
16,214
13,335
522
2,303
13,801
288
46,576
L
Pele
11,018
2,242
0
2,574
16,241
5,772
0
7,184
9,013
0
35,273
W
Ix Chel
21,515
3,361
2,268
3,868
11,601
4,308
1,294
2,483
9,011
79,069
0
W
9,843
3,274
0
3,266
10,378
3,825
1,373
1,767
8,611
0
41,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
27,820
199
Minions Killed
113
0
Camps Cleared
0
772,736
Distance Traveled
655,820
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,789
676
53
4
0
206,294
0
L
Shiva
9,533
733
23
2
0
196,132
0
W
Sun Wukong
11,016
847
49
4
0
271,590
0
L
Pele
9,498
731
37
3
0
253,394
3
W
Ix Chel
12,339
949
78
6
0
264,267
0
W
Neith
11,473
883
72
6
0
236,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role