Player Matchup

Zeus
Zeus
Diamond II
BigCountryGreg
Zeus
Diamond II
Level 275
God Stats
15W - 11L
1,403 SR
Queue Stats
775W - 750L
2,183 MMR
Party 2
King Arthur
King Arthur
Diamond IV
BoolCakes
King Arthur
Diamond IV
Level 150
God Stats
2W - 0L
1,398 SR
Queue Stats
106W - 66L
2,275 MMR
Party 1
Danzaburou
Danzaburou
Diamond III
DesignatedTank
Danzaburou
Diamond III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 256L
2,108 MMR
Party 2
Kali
Kali
Platinum I
DietWeak3n
Kali
Platinum I
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 50L
2,192 MMR
Party 1
Yemoja
Yemoja
Diamond IV
IggyM70
Yemoja
Diamond IV
Level 145
God Stats
27W - 18L
1,691 SR
Queue Stats
188W - 173L
2,142 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,498 SR
2,180 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,641 SR
2,180 MMR
Aphrodite
Aphrodite
Diamond IV
Eugeο
Aphrodite
Diamond IV
Level 158
God Stats
70W - 46L
1,781 SR
Queue Stats
268W - 263L
2,209 MMR
Solo
Apollo
Apollo
Diamond III
Krrgo
Apollo
Diamond III
Level 159
God Stats
25W - 28L
1,504 SR
Queue Stats
346W - 320L
2,087 MMR
Party 3
Mercury
Mercury
Diamond II
MoDWraf
Mercury
Diamond II
Level 69
God Stats
2W - 1L
1,903 SR
Queue Stats
188W - 172L
2,257 MMR
Party 3
Vulcan
Vulcan
Diamond IV
PrankEmJohn
Vulcan
Diamond IV
Level 101
God Stats
3W - 6L
1,515 SR
Queue Stats
194W - 176L
2,215 MMR
Solo
Odin
Odin
Diamond IV
viiFreddy
Odin
Diamond IV
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 166L
2,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 5
11,872
565
13,180
9,563
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
BoolCakes
King Arthur
19
3 / 1 / 2
12,684
604
16,905
25,619
29,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
DesignatedTank
Danzaburou
19
6 / 1 / 8
12,966
617
17,131
14,341
8,153
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
5 / 0 / 7
12,892
614
17,000
21,821
12,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
IggyM70
Yemoja
15
0 / 2 / 12
10,834
516
5,198
21,943
21,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
FenrirAo KuangBakasuraRavana

VS

Bans
MartichorasTyrBaba YagaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Eugeο
Aphrodite
13
0 / 6 / 3
7,625
363
7,360
18,602
15,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Krrgo
Apollo
18
1 / 4 / 1
10,788
514
7,959
17,640
8,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
MoDWraf
Mercury
17
2 / 2 / 3
10,059
479
6,664
22,071
15,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
15
1 / 3 / 1
9,350
445
13,739
11,429
5,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
17
1 / 1 / 0
9,871
470
9,754
22,699
24,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
16
Kills
5
5
Deaths
16
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
King Arthur
BoolCakes
King Arthur
3
1
2
4
W
Danzaburou
DesignatedTank
Danzaburou
6
1
8
10
W
5
0
7
8.5
L
Aphrodite
Eugeο
Aphrodite
0
6
3
0.25
W
Yemoja
IggyM70
Yemoja
0
2
12
3
L
Apollo
Krrgo
Apollo
1
4
1
0.38
L
Mercury
MoDWraf
Mercury
2
2
3
1.75
L
Vulcan
1
3
1
0.5
L
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,414
Damage
45,476
93,287
Taken
92,441
76,906
Mitigated
68,841
36,590
Healing
29,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,180
1,170
0
1,350
9,563
4,503
1,188
5,456
3,966
124,216
0
W
King Arthur
BoolCakes
King Arthur
16,905
1,926
0
4,940
25,619
29,675
148
1,949
23,642
217
99,615
W
Danzaburou
DesignatedTank
Danzaburou
17,131
10,264
0
8,521
14,341
8,153
3,335
4,111
10,190
0
135,959
W
17,000
6,189
0
4,789
21,821
12,817
2,225
5,217
16,376
56
155,478
L
Aphrodite
Eugeο
Aphrodite
7,360
325
4,271
5,924
18,602
15,115
0
6,943
11,659
32,465
0
W
Yemoja
IggyM70
Yemoja
5,198
1,351
9,502
7,488
21,943
21,758
837
6,764
14,896
24,116
0
L
Apollo
Krrgo
Apollo
7,959
4,414
0
4,746
17,640
8,372
853
2,301
15,126
0
99,337
L
Mercury
MoDWraf
Mercury
6,664
2,156
0
8,968
22,071
15,270
64
3,008
18,674
0
91,751
L
Vulcan
13,739
2,372
0
1,000
11,429
5,866
0
4,228
7,085
77,834
0
L
Odin
9,754
1,083
0
4,375
22,699
24,218
15
1,840
20,764
258
76,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,248
Gold Earned
47,693
729
Minions Killed
634
0
Camps Cleared
0
2,176,999
Distance Traveled
2,220,843
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,872
565
186
9
0
401,775
4
W
King Arthur
12,684
604
153
7
0
421,885
1
W
Danzaburou
12,966
617
184
9
0
403,561
5
W
Kali
12,892
614
174
8
0
508,246
3
L
Aphrodite
7,625
363
49
2
0
449,155
4
W
Yemoja
10,834
516
32
2
0
441,532
5
L
Apollo
10,788
514
177
8
0
406,797
4
L
Mercury
10,059
479
140
7
0
550,625
2
L
Vulcan
9,350
445
144
7
0
416,164
5
L
Odin
9,871
470
124
6
0
398,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role