Player Matchup

Agni
Agni
 
Agni
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
DEVILB21
Merlin
Level 43
God Stats
14W - 13L
1,529 SR
Queue Stats
75W - 86L
1,489 Elo+
Party 2
Fenrir
Fenrir
LycaonHunter
Fenrir
Level 119
God Stats
1W - 0L
1,399 SR
Queue Stats
19W - 13L
1,686 Elo+
Party 1
Ishtar
Ishtar
MantesHell
Ishtar
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,210 Elo+
Party 1
Atlas
Atlas
Rawrzory
Atlas
Level 123
God Stats
2W - 0L
1,623 SR
Queue Stats
35W - 36L
1,379 Elo+
Party 1
Team Averages
Level 97
1,510 SR
1,453 Elo+

VS

Team Averages
Level 10
1,460 SR
1,484 Elo+
Chiron
Chiron
 
Chiron
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RavenHelheim
Nu Wa
Level 5
God Stats
0W - 2L
1,302 SR
Queue Stats
1W - 5L
1,410 Elo+
Party 3
Tiamat
Tiamat
Zbeubzbeubsensei
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,509 Elo+
Party 3
Hades
Hades
faKXy_Karapak
Hades
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Ymir
Ymir
leo_dnt
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 1 / 7
9,627
875
11,834
9,405
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
DEVILB21
Merlin
17
9 / 0 / 8
9,662
878
9,650
4,124
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
15
5 / 2 / 7
8,619
784
6,090
8,055
7,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ishtar
MantesHell
Ishtar
16
7 / 1 / 9
9,594
872
10,948
8,318
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
Rawrzory
Atlas
16
5 / 1 / 11
8,875
807
7,120
8,392
7,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 0 / 0
6,229
566
54
1,648
628
13
1 / 9 / 1
7,466
679
6,384
11,281
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 0
6,950
632
5,580
10,055
5,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 7 / 1
7,867
715
5,458
14,096
7,244
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
leo_dnt
Ymir
12
0 / 9 / 2
7,069
643
3,207
16,850
14,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
8
31
Kills
4
5
Deaths
31
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
1
7
8.5
L
Chiron
 
Chiron
0
0
0
0
W
Merlin
DEVILB21
Merlin
9
0
8
13
W
Fenrir
5
2
7
4.25
W
Ishtar
MantesHell
Ishtar
7
1
9
11.5
L
1
9
1
0.17
W
Atlas
Rawrzory
Atlas
5
1
11
10.5
L
1
6
0
0.17
L
2
7
1
0.36
L
Ymir
leo_dnt
Ymir
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,642
Damage
20,683
38,294
Taken
53,930
25,231
Mitigated
32,857
6,749
Healing
3,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,834
973
0
1,375
9,405
3,831
1,587
4,308
5,009
45,929
0
L
Chiron
 
Chiron
54
20
0
175
1,648
628
0
580
1,068
0
3,206
W
Merlin
DEVILB21
Merlin
9,650
683
0
1,038
4,124
1,898
584
2,202
1,922
35,841
0
W
Fenrir
6,090
821
0
1,716
8,055
7,697
152
3,570
4,465
0
18,382
W
Ishtar
MantesHell
Ishtar
10,948
8,139
0
2,290
8,318
3,852
2,491
5,391
2,759
0
28,307
L
6,384
1,420
0
0
11,281
4,582
0
8,003
3,278
17,442
0
W
Atlas
Rawrzory
Atlas
7,120
2,554
0
330
8,392
7,953
262
5,168
3,224
21,310
548
L
5,580
787
0
745
10,055
5,550
0
7,677
2,294
16,794
0
L
5,458
1,664
47
2,075
14,096
7,244
0
5,649
8,381
17,869
0
L
Ymir
leo_dnt
Ymir
3,207
973
0
220
16,850
14,853
0
6,208
10,490
7,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,377
Gold Earned
35,581
259
Minions Killed
101
0
Camps Cleared
0
1,106,819
Distance Traveled
784,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,627
875
90
8
0
210,450
0
L
Chiron
6,229
566
5
0
0
111,473
0
W
Merlin
9,662
878
60
5
0
235,483
0
W
Fenrir
8,619
784
27
2
0
240,895
0
W
Ishtar
9,594
872
52
5
0
196,904
0
L
Nu Wa
7,466
679
32
3
0
153,409
0
W
Atlas
8,875
807
30
3
0
223,087
0
L
Tiamat
6,950
632
21
2
0
166,343
0
L
Hades
7,867
715
35
3
0
157,287
0
L
Ymir
7,069
643
8
1
0
195,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role