Player Matchup

King Arthur
King Arthur
AlwaysSTAYWOKE
King Arthur
Level 19
God Stats
1W - 5L
1,209 SR
Queue Stats
41W - 68L
1,325 Elo+
Party 2
Izanami
Izanami
CySorest
Izanami
Level 16
God Stats
7W - 32L
1,146 SR
Queue Stats
20W - 52L
1,166 Elo+
Party 2
Terra
Terra
ItzHinokami
Terra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 116L
1,419 Elo+
Party 2
Fenrir
Fenrir
ravendono
Fenrir
Level 25
God Stats
8W - 24L
1,221 SR
Queue Stats
38W - 74L
1,287 Elo+
Party 2
Jormungandr
Jormungandr
you_got_frijoles
Jormungandr
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 128L
1,439 Elo+
Solo
Team Averages
Level 35
1,315 SR
1,327 Elo+

VS

Team Averages
Level 52
1,557 SR
1,414 Elo+
Fafnir
Fafnir
Dec_D_
Fafnir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 48L
1,510 Elo+
Party 1
Ishtar
Ishtar
NthSilverado
Ishtar
Level 43
God Stats
1W - 2L
1,461 SR
Queue Stats
15W - 17L
1,421 Elo+
Solo
Medusa
Medusa
R4G3QU1TN0Wplz
Medusa
Level 13
God Stats
8W - 12L
1,825 SR
Queue Stats
46W - 48L
1,510 Elo+
Party 1
Ratatoskr
Ratatoskr
TheMightyRip91
Ratatoskr
Level 31
God Stats
0W - 6L
1,500 SR
Queue Stats
287W - 332L
1,127 Elo+
Party 3
Neith
Neith
fACedISgrACe17
Neith
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlwaysSTAYWOKE
King Arthur
17
3 / 1 / 16
11,078
1,108
8,515
11,064
13,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
CySorest
Izanami
17
8 / 1 / 10
11,627
1,163
22,889
7,750
5,566
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

18
5 / 0 / 16
12,957
1,296
16,144
16,443
27,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
ravendono
Fenrir
16
2 / 5 / 11
10,084
1,008
5,942
13,173
8,019
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
you_got_frijoles
Jormungandr
17
5 / 1 / 15
11,692
1,169
18,283
13,793
12,214
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Team 1 Tickets

272

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dec_D_
Fafnir
16
2 / 2 / 6
11,986
1,199
7,077
20,471
33,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
15
0 / 4 / 5
9,761
976
10,193
13,066
6,625
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 2 / 3
9,520
952
10,025
13,845
6,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
TheMightyRip91
Ratatoskr
15
3 / 10 / 3
10,274
1,027
11,190
16,863
8,602
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 5 / 2
10,556
1,056
13,463
13,967
7,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
23
Kills
8
8
Deaths
23
68
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AlwaysSTAYWOKE
King Arthur
3
1
16
11
W
Izanami
CySorest
Izanami
8
1
10
13
L
Fafnir
Dec_D_
Fafnir
2
2
6
2.5
W
5
0
16
13
L
Ishtar
0
4
5
0.63
L
0
2
3
0.75
L
Ratatoskr
TheMightyRip91
Ratatoskr
3
10
3
0.45
L
3
5
2
0.8
W
Fenrir
ravendono
Fenrir
2
5
11
1.5
W
Jormungandr
you_got_frijoles
Jormungandr
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,773
Damage
51,948
62,223
Taken
78,212
66,994
Mitigated
61,825
8,648
Healing
5,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AlwaysSTAYWOKE
King Arthur
8,515
1,656
0
27
11,064
13,784
0
1,311
9,753
1,070
15,656
W
Izanami
CySorest
Izanami
22,889
19,090
0
1,422
7,750
5,566
0
1,074
6,600
0
41,935
L
Fafnir
Dec_D_
Fafnir
7,077
2,634
36
3,293
20,471
33,063
0
6,683
12,853
25,598
0
W
16,144
2,346
1,220
2,224
16,443
27,411
0
1,952
14,238
22,709
0
L
Ishtar
10,193
7,391
0
39
13,066
6,625
0
7,069
5,829
0
29,381
L
10,025
6,181
0
620
13,845
6,371
0
5,569
7,745
0
20,744
L
Ratatoskr
TheMightyRip91
Ratatoskr
11,190
4,860
0
0
16,863
8,602
0
7,672
9,047
0
25,411
L
13,463
7,445
0
1,162
13,967
7,164
0
7,101
6,703
0
28,614
W
Fenrir
ravendono
Fenrir
5,942
2,214
0
358
13,173
8,019
0
1,631
10,648
0
9,465
W
Jormungandr
you_got_frijoles
Jormungandr
18,283
4,073
0
3,397
13,793
12,214
0
1,454
12,138
51,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,438
Gold Earned
52,097
157
Minions Killed
172
7
Camps Cleared
4
970,770
Distance Traveled
836,115
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,078
1,108
24
2
3
199,635
1
W
Izanami
11,627
1,163
48
5
2
177,961
0
L
Fafnir
11,986
1,199
23
2
0
181,145
1
W
Terra
12,957
1,296
15
2
1
222,193
0
L
Ishtar
9,761
976
45
5
1
157,445
0
L
Medusa
9,520
952
16
2
0
213,517
0
L
Ratatoskr
10,274
1,027
42
4
0
140,986
0
L
Neith
10,556
1,056
46
5
3
143,022
0
W
Fenrir
10,084
1,008
5
1
1
172,544
0
W
Jormungandr
11,692
1,169
65
7
0
198,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role