Player Matchup

Sol
Sol
TheSaince
Sol
Level 53
God Stats
30W - 37L
1,391 SR
Queue Stats
62W - 84L
1,356 Elo+
Solo
Khepri
Khepri
Valstar2000
Khepri
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
alberto02_5
Danzaburou
Level 62
God Stats
1W - 3L
1,377 SR
Queue Stats
150W - 159L
1,426 Elo+
Solo
Cu Chulainn
Cu Chulainn
magmag42k
Cu Chulainn
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 24L
1,500 Elo+
Party 2
Serqet
Serqet
xLord_Revan
Serqet
Level 88
God Stats
13W - 12L
1,500 SR
Queue Stats
76W - 82L
1,500 Elo+
Party 2
Team Averages
Level 61
1,453 SR
1,444 Elo+

VS

Team Averages
Level 97
1,511 SR
1,454 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
DayDreamer1063
Loki
Level 60
God Stats
5W - 4L
1,601 SR
Queue Stats
88W - 88L
1,470 Elo+
Solo
Nu Wa
Nu Wa
FATWILLY3
Nu Wa
Level 153
God Stats
51W - 52L
1,411 SR
Queue Stats
374W - 364L
1,401 Elo+
Solo
Persephone
Persephone
Ninjastar53
Persephone
Level 62
God Stats
6W - 10L
1,539 SR
Queue Stats
26W - 20L
1,424 Elo+
Solo
Cu Chulainn
Cu Chulainn
THE BEST BEAST5
Cu Chulainn
Level 123
God Stats
3W - 1L
1,502 SR
Queue Stats
23W - 24L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 0
9,219
461
10,355
19,159
7,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
11
0 / 1 / 3
7,773
389
4,260
14,150
13,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
alberto02_5
Danzaburou
14
3 / 3 / 0
8,626
431
12,695
17,620
8,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
magmag42k
Cu Chulainn
12
1 / 6 / 2
7,778
389
8,801
20,268
16,796
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
13
0 / 2 / 0
7,460
373
2,522
12,213
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 0 / 6
10,501
525
11,545
13,577
13,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
8 / 1 / 1
10,629
531
9,142
15,273
8,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
FATWILLY3
Nu Wa
16
1 / 0 / 5
9,890
495
11,486
5,374
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Persephone
Ninjastar53
Persephone
17
4 / 4 / 6
11,019
551
17,275
12,171
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
THE BEST BEAST5
Cu Chulainn
15
3 / 2 / 2
8,980
449
13,908
21,106
20,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
18
18
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
6
5
W
8
1
1
8.5
W
Nu Wa
FATWILLY3
Nu Wa
1
0
5
3.5
W
Persephone
Ninjastar53
Persephone
4
4
6
1.75
W
Cu Chulainn
THE BEST BEAST5
Cu Chulainn
3
2
2
2
L
3
6
0
0.5
L
Khepri
0
1
3
1.5
L
Danzaburou
alberto02_5
Danzaburou
3
3
0
1
L
Cu Chulainn
magmag42k
Cu Chulainn
1
6
2
0.33
L
Serqet
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,633
Damage
63,356
83,410
Taken
67,501
50,475
Mitigated
48,898
25,387
Healing
22,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,545
1,217
3,214
3,111
13,577
13,094
31
4,331
9,246
47,676
855
W
9,142
2,387
0
6,876
15,273
8,803
1,474
1,840
13,266
0
85,714
W
Nu Wa
FATWILLY3
Nu Wa
11,486
4,461
108
1,758
5,374
1,832
1,420
908
3,875
67,157
0
W
Persephone
Ninjastar53
Persephone
17,275
1,004
0
2,393
12,171
5,124
1,935
5,033
6,910
75,621
0
W
Cu Chulainn
THE BEST BEAST5
Cu Chulainn
13,908
2,967
588
4,822
21,106
20,045
1,537
2,713
18,393
2,309
63,944
L
10,355
4,627
0
8,553
19,159
7,670
1,088
10,312
8,799
87,936
0
L
Khepri
4,260
752
2,249
4,688
14,150
13,337
0
5,780
8,310
14,657
0
L
Danzaburou
alberto02_5
Danzaburou
12,695
7,682
0
4,184
17,620
8,271
160
5,843
11,756
0
57,796
L
Cu Chulainn
magmag42k
Cu Chulainn
8,801
2,236
0
3,073
20,268
16,796
55
10,461
9,727
0
53,142
L
Serqet
2,522
787
0
2,640
12,213
4,401
184
7,771
4,442
0
42,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,856
Gold Earned
51,019
366
Minions Killed
437
0
Camps Cleared
0
1,792,296
Distance Traveled
1,861,223
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,501
525
58
3
0
397,132
0
W
Loki
10,629
531
95
5
0
375,182
0
W
Nu Wa
9,890
495
90
5
0
330,146
1
W
Persephone
11,019
551
113
6
0
386,607
3
W
Cu Chulainn
8,980
449
81
4
0
372,156
0
L
Sol
9,219
461
112
6
0
344,143
6
L
Khepri
7,773
389
24
1
0
372,559
20
L
Danzaburou
8,626
431
97
5
0
346,311
0
L
Cu Chulainn
7,778
389
67
3
0
361,913
0
L
Serqet
7,460
373
66
3
0
367,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role