Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
JubilantHydra3
Danzaburou
Level 86
God Stats
8W - 8L
1,509 SR
Queue Stats
14W - 17L
1,395 Elo+
Party 1
Xing Tian
Xing Tian
Marmas_Maraca
Xing Tian
Level 127
God Stats
3W - 1L
1,557 SR
Queue Stats
29W - 21L
1,484 Elo+
Party 1
Discordia
Discordia
VladOsbert
Discordia
Level 146
God Stats
2W - 0L
1,711 SR
Queue Stats
205W - 163L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
im-supa-smexy
Kuzenbo
Level 125
God Stats
9W - 5L
1,524 SR
Queue Stats
71W - 68L
1,442 Elo+
Party 1
Team Averages
Level 120
1,560 SR
1,451 Elo+

VS

Team Averages
Level 107
1,537 SR
1,476 Elo+
Medusa
Medusa
A1SauceDrip
Medusa
Level 155
God Stats
35W - 32L
1,491 SR
Queue Stats
415W - 399L
1,474 Elo+
Solo
Chaac
Chaac
Monk_0878
Chaac
Level 127
God Stats
1W - 1L
1,481 SR
Queue Stats
3W - 2L
1,692 Elo+
Solo
He Bo
He Bo
Nico_Vieyra3004
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
487W - 550L
1,373 Elo+
Party 2
Arachne
Arachne
Xz_JoSeMy_zX
Arachne
Level 84
God Stats
62W - 64L
1,466 SR
Queue Stats
304W - 337L
1,404 Elo+
Party 2
Sylvanus
Sylvanus
falconfawk
Sylvanus
Level 108
God Stats
0W - 1L
1,748 SR
Queue Stats
267W - 262L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
9 / 1 / 5
9,679
605
10,664
14,446
8,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
JubilantHydra3
Danzaburou
14
2 / 0 / 2
8,797
550
5,101
5,799
2,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Marmas_Maraca
Xing Tian
14
2 / 0 / 5
8,566
535
9,473
12,867
14,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
VladOsbert
Discordia
14
6 / 0 / 5
9,313
582
15,427
5,308
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
12
1 / 2 / 6
8,075
505
2,813
9,796
11,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 2 / 0
7,462
466
4,448
8,476
2,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Monk_0878
Chaac
11
0 / 5 / 0
6,539
409
6,765
15,928
11,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 0
6,114
382
547
6,844
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Xz_JoSeMy_zX
Arachne
13
1 / 7 / 0
7,757
485
1,926
15,166
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sylvanus
falconfawk
Sylvanus
11
1 / 2 / 1
7,295
456
5,440
15,083
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
3
3
Deaths
20
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
1
5
11.5
L
Medusa
1
2
0
0.5
W
Danzaburou
JubilantHydra3
Danzaburou
2
0
2
3
W
Xing Tian
Marmas_Maraca
Xing Tian
2
0
5
4.5
L
Chaac
Monk_0878
Chaac
0
5
0
0
L
0
4
0
0
W
Discordia
VladOsbert
Discordia
6
0
5
8.5
L
Arachne
Xz_JoSeMy_zX
Arachne
1
7
0
0.14
L
Sylvanus
falconfawk
Sylvanus
1
2
1
0.75
W
Kuzenbo
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,478
Damage
19,126
48,216
Taken
61,497
38,279
Mitigated
36,549
23,481
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,664
2,113
0
15,285
14,446
8,033
0
513
13,933
0
91,510
L
Medusa
4,448
1,314
171
2,643
8,476
2,874
192
2,184
6,292
0
51,908
W
Danzaburou
JubilantHydra3
Danzaburou
5,101
2,056
0
2,978
5,799
2,287
1,434
887
4,912
0
63,047
W
Xing Tian
Marmas_Maraca
Xing Tian
9,473
913
288
2,080
12,867
14,610
726
336
12,531
49,889
0
L
Chaac
Monk_0878
Chaac
6,765
633
125
2,781
15,928
11,377
0
8,160
6,626
0
43,368
L
547
0
0
220
6,844
2,161
0
3,267
3,577
24,734
0
W
Discordia
VladOsbert
Discordia
15,427
820
0
1,220
5,308
2,084
256
2,123
3,185
70,391
0
L
Arachne
Xz_JoSeMy_zX
Arachne
1,926
1,310
0
1,762
15,166
5,263
0
4,262
10,687
0
49,841
L
Sylvanus
falconfawk
Sylvanus
5,440
1,835
926
4,503
15,083
14,874
0
8,594
6,435
25,157
0
W
Kuzenbo
2,813
1,247
0
1,630
9,796
11,265
105
2,128
7,668
22,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,430
Gold Earned
35,167
454
Minions Killed
306
0
Camps Cleared
0
1,571,974
Distance Traveled
1,386,658
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,679
605
127
8
0
370,289
0
L
Medusa
7,462
466
106
7
0
313,729
5
W
Danzaburou
8,797
550
125
8
0
296,339
0
W
Xing Tian
8,566
535
65
4
0
282,916
0
L
Chaac
6,539
409
56
4
0
318,069
4
L
He Bo
6,114
382
43
3
0
200,566
1
W
Discordia
9,313
582
100
6
0
293,135
2
L
Arachne
7,757
485
74
5
0
282,395
0
L
Sylvanus
7,295
456
27
2
0
271,899
1
W
Kuzenbo
8,075
505
37
2
0
329,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role