Player Matchup

King Arthur
King Arthur
Froz3nResolve
King Arthur
Level 156
God Stats
6W - 8L
1,541 SR
Queue Stats
80W - 83L
1,543 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ImMaxtOut
Ah Muzen Cab
Level 119
God Stats
2W - 1L
1,498 SR
Queue Stats
105W - 111L
1,464 Elo+
Solo
Fafnir
Fafnir
TRiGGaxTRiLLY
Fafnir
Level 154
God Stats
1W - 5L
1,293 SR
Queue Stats
469W - 410L
1,529 Elo+
Solo
Bakasura
Bakasura
VaccinialCargo
Bakasura
Level 43
God Stats
13W - 14L
1,484 SR
Queue Stats
120W - 93L
1,560 Elo+
Party 1
Ra
Ra
costan79
Ra
Level 156
God Stats
1W - 8L
1,338 SR
Queue Stats
480W - 472L
1,483 Elo+
Solo
Team Averages
Level 126
1,431 SR
1,516 Elo+

VS

Team Averages
Level 157
1,588 SR
1,503 Elo+
Ix Chel
Ix Chel
BbyDeity
Ix Chel
Level 158
God Stats
2W - 2L
1,478 SR
Queue Stats
35W - 49L
1,432 Elo+
Solo
Horus
Horus
CursedKnuckle
Horus
Level 149
God Stats
18W - 18L
1,523 SR
Queue Stats
557W - 553L
1,545 Elo+
Solo
Yemoja
Yemoja
Kalderon57
Yemoja
Level 167
God Stats
1W - 0L
1,521 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ravana
Ravana
jaysen1225
Ravana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 43L
1,423 Elo+
Solo
Raijin
Raijin
vijoyTTV
Raijin
Level 156
God Stats
7W - 1L
1,918 SR
Queue Stats
432W - 383L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Froz3nResolve
King Arthur
17
5 / 4 / 2
9,269
713
17,761
21,772
21,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
ImMaxtOut
Ah Muzen Cab
15
1 / 3 / 4
8,866
682
5,888
11,405
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 4 / 4
8,772
675
8,683
14,827
16,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
15
2 / 3 / 2
8,645
665
15,981
15,066
9,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

9
0 / 0 / 0
5,467
421
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BbyDeity
Ix Chel
16
2 / 5 / 5
9,451
727
13,217
17,164
7,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 10
8,961
689
8,746
13,739
12,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
Kalderon57
Yemoja
15
0 / 0 / 11
9,255
712
1,957
6,317
3,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
jaysen1225
Ravana
15
3 / 3 / 9
9,196
707
9,143
15,598
15,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
vijoyTTV
Raijin
18
7 / 1 / 5
10,648
819
14,395
13,388
7,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
11
Kills
14
14
Deaths
11
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BbyDeity
Ix Chel
2
5
5
0.9
W
2
2
10
3.5
L
King Arthur
Froz3nResolve
King Arthur
5
4
2
1.5
L
Ah Muzen Cab
ImMaxtOut
Ah Muzen Cab
1
3
4
1
W
Yemoja
Kalderon57
Yemoja
0
0
11
5.5
L
3
4
4
1.25
L
Bakasura
2
3
2
1
L
0
0
0
0
W
Ravana
jaysen1225
Ravana
3
3
9
2.5
W
Raijin
vijoyTTV
Raijin
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,313
Damage
47,458
63,070
Taken
66,206
50,610
Mitigated
46,976
6,483
Healing
27,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BbyDeity
Ix Chel
13,217
1,928
1,173
2,233
17,164
7,894
706
2,179
13,491
44,663
0
W
8,746
3,011
1,799
2,983
13,739
12,996
240
1,062
11,121
0
15,057
L
King Arthur
Froz3nResolve
King Arthur
17,761
1,013
0
750
21,772
21,193
0
11,028
10,013
338
43,913
L
Ah Muzen Cab
ImMaxtOut
Ah Muzen Cab
5,888
819
0
948
11,405
4,081
396
6,021
5,064
0
38,560
W
Yemoja
Kalderon57
Yemoja
1,957
789
13,101
2,861
6,317
3,776
188
200
5,070
8,743
0
L
8,683
1,128
0
1,889
14,827
16,178
0
5,923
8,088
21,041
0
L
Bakasura
15,981
7,801
0
2,896
15,066
9,158
0
5,865
8,473
46
25,693
L
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
jaysen1225
Ravana
9,143
2,620
0
2,236
15,598
15,264
689
2,542
11,247
82
22,619
W
Raijin
vijoyTTV
Raijin
14,395
1,287
0
1,400
13,388
7,046
165
1,840
10,717
60,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
47,511
206
Minions Killed
257
0
Camps Cleared
0
1,054,597
Distance Traveled
1,292,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,451
727
78
6
0
239,945
0
W
Horus
8,961
689
21
2
0
253,016
0
L
King Arthur
9,269
713
59
5
0
258,301
0
L
Ah Muzen Cab
8,866
682
67
5
0
254,531
0
W
Yemoja
9,255
712
14
1
0
238,898
0
L
Fafnir
8,772
675
24
2
0
240,190
0
L
Bakasura
8,645
665
56
4
0
301,575
0
L
Ra
5,467
421
0
0
0
0
0
W
Ravana
9,196
707
26
2
0
285,320
0
W
Raijin
10,648
819
118
9
0
275,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role