Player Matchup

Apollo
Apollo
 
Apollo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
HeroGamersOne
Awilix
Level 108
God Stats
19W - 26L
1,352 SR
Queue Stats
121W - 150L
1,374 Elo+
Party 2
Nike
Nike
Zucarak
Nike
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 91L
1,427 Elo+
Party 2
Team Averages
Level 102
1,470 SR
1,460 Elo+

VS

Team Averages
Level 58
1,483 SR
1,465 Elo+
Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FacuCazes21
Sun Wukong
Level 22
God Stats
6W - 3L
1,545 SR
Queue Stats
12W - 12L
1,428 Elo+
Party 1
King Arthur
King Arthur
GiulioLissoni
King Arthur
Level 89
God Stats
7W - 10L
1,425 SR
Queue Stats
230W - 222L
1,446 Elo+
Solo
Sol
Sol
JvMartins
Sol
Level 57
God Stats
4W - 2L
1,744 SR
Queue Stats
78W - 78L
1,437 Elo+
Solo
Thanatos
Thanatos
Sk1llz0rLuck
Thanatos
Level 95
God Stats
2W - 1L
1,202 SR
Queue Stats
15W - 10L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
2 / 1 / 0
3,927
785
1,732
2,809
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
 
Ymir
5
0 / 1 / 1
3,233
647
1,701
4,401
2,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
 
Hel
1
0 / 0 / 0
2,451
490
0
0
0
5
2 / 1 / 2
3,562
712
2,634
4,194
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Zucarak
Nike
6
1 / 0 / 0
3,349
670
1,781
5,174
3,244
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
0 / 2 / 3
3,728
746
2,393
5,496
1,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
FacuCazes21
Sun Wukong
4
0 / 1 / 0
3,100
620
1,067
2,262
854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
GiulioLissoni
King Arthur
6
0 / 1 / 0
3,644
729
2,829
4,511
1,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 0 / 0
3,686
737
890
1,564
326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Sk1llz0rLuck
Thanatos
7
3 / 1 / 0
4,001
800
2,548
3,302
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
5
Kills
3
3
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
1
0
2
L
Ymir
 
Ymir
0
1
1
0.5
L
Hel
 
Hel
0
0
0
0
W
Bakasura
 
Bakasura
0
2
3
0.75
W
Sun Wukong
FacuCazes21
Sun Wukong
0
1
0
0
W
King Arthur
GiulioLissoni
King Arthur
0
1
0
0
L
2
1
2
3
W
0
0
0
0
W
Thanatos
Sk1llz0rLuck
Thanatos
3
1
0
3
L
Nike
Zucarak
Nike
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,848
Damage
9,727
16,578
Taken
17,135
7,146
Mitigated
5,506
4,253
Healing
6,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,732
1,067
0
1,120
2,809
798
0
95
2,714
0
15,967
L
Ymir
 
Ymir
1,701
361
0
776
4,401
2,045
0
660
3,381
6,340
0
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
 
Bakasura
2,393
1,787
0
1,125
5,496
1,651
0
502
4,859
0
14,134
W
Sun Wukong
FacuCazes21
Sun Wukong
1,067
146
0
172
2,262
854
0
725
1,537
0
6,730
W
King Arthur
GiulioLissoni
King Arthur
2,829
588
0
1,366
4,511
1,676
0
0
4,511
0
18,859
L
2,634
1,645
0
810
4,194
1,059
0
287
3,763
0
14,635
W
890
518
0
856
1,564
326
738
37
1,527
23,046
0
W
Thanatos
Sk1llz0rLuck
Thanatos
2,548
941
0
2,562
3,302
999
0
458
2,809
0
12,376
L
Nike
Zucarak
Nike
1,781
159
0
1,547
5,174
3,244
0
0
5,174
0
14,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,522
Gold Earned
18,159
89
Minions Killed
133
0
Camps Cleared
0
417,885
Distance Traveled
575,179
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,927
785
25
5
0
101,976
1
L
Ymir
3,233
647
16
3
0
102,374
2
L
Hel
2,451
490
0
0
0
0
0
W
Bakasura
3,728
746
33
7
0
133,586
0
W
Sun Wukong
3,100
620
7
1
0
118,985
0
W
King Arthur
3,644
729
24
5
0
107,635
2
L
Awilix
3,562
712
26
5
0
120,084
0
W
Sol
3,686
737
44
9
0
98,701
0
W
Thanatos
4,001
800
25
5
0
116,272
0
L
Nike
3,349
670
22
4
0
93,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role