Player Matchup

Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum V
GnarlyWarrior18
Artemis
Platinum V
Level 119
God Stats
0W - 2L
1,310 SR
Queue Stats
217W - 208L
1,643 MMR
Solo
Tiamat
Tiamat
Platinum IV
WhyDontYouDC
Tiamat
Platinum IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,707 MMR
Solo
Pele
Pele
Gold II
duybalin
Pele
Gold II
Level 147
God Stats
53W - 49L
1,692 SR
Queue Stats
441W - 430L
1,682 MMR
Solo
King Arthur
King Arthur
Gold I
lDarJo
King Arthur
Gold I
Level 128
God Stats
13W - 20L
1,485 SR
Queue Stats
196W - 188L
1,587 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,497 SR
1,624 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,532 SR
1,674 MMR
Tyr
Tyr
Platinum III
Awesomes
Tyr
Platinum III
Level 177
God Stats
4W - 2L
1,385 SR
Queue Stats
95W - 82L
1,866 MMR
Party 1
Horus
Horus
Silver I
DMBoxer
Horus
Silver I
Level 171
God Stats
1W - 0L
1,713 SR
Queue Stats
16W - 15L
1,582 MMR
Solo
Fenrir
Fenrir
Diamond V
Filltiarn
Fenrir
Diamond V
Level 160
God Stats
3W - 3L
1,586 SR
Queue Stats
195W - 191L
1,674 MMR
Solo
Chronos
Chronos
Gold III
MantisShrimp
Chronos
Gold III
Level 157
God Stats
2W - 1L
1,316 SR
Queue Stats
332W - 333L
1,560 MMR
Party 1
Merlin
Merlin
Platinum III
clashlord1115
Merlin
Platinum III
Level 124
God Stats
7W - 4L
1,661 SR
Queue Stats
160W - 159L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 1 / 0
4,585
417
1,878
5,324
3,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 0
5,498
500
3,096
8,283
2,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
11
0 / 3 / 1
5,816
529
3,067
5,550
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
10
0 / 2 / 1
5,525
502
4,318
8,633
2,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
lDarJo
King Arthur
10
0 / 1 / 0
5,726
521
5,331
9,962
7,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BakasuraVamanaAchillesHades

VS

Bans
SusanoAtlasMartichorasCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,540
595
6,323
9,924
9,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
DMBoxer
Horus
10
1 / 0 / 5
6,444
586
3,952
6,789
4,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Filltiarn
Fenrir
10
1 / 1 / 1
6,012
547
1,937
9,679
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chronos
MantisShrimp
Chronos
12
3 / 1 / 1
7,095
645
7,833
6,838
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 2
6,325
575
5,884
6,241
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
9
9
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
2
0
1
2.5
W
Horus
DMBoxer
Horus
1
0
5
3.5
W
Fenrir
Filltiarn
Fenrir
1
1
1
1.5
L
1
2
0
0.5
W
Chronos
MantisShrimp
Chronos
3
1
1
3.5
L
Tiamat
0
3
1
0.17
W
2
0
2
3
L
Pele
0
2
1
0.25
L
King Arthur
lDarJo
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,690
Damage
25,929
37,752
Taken
39,471
20,544
Mitigated
24,563
8,424
Healing
15,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,878
404
0
1,731
5,324
3,959
0
1,965
3,359
11,309
0
W
6,323
906
0
5,047
9,924
9,008
0
0
9,924
0
46,592
W
Horus
DMBoxer
Horus
3,952
1,969
1,343
3,257
6,789
4,832
0
1,018
5,683
0
19,515
W
Fenrir
Filltiarn
Fenrir
1,937
738
0
2,006
9,679
6,090
114
733
8,946
0
49,235
L
3,096
1,556
0
2,070
8,283
2,872
0
5,927
2,279
0
34,600
W
Chronos
MantisShrimp
Chronos
7,833
2,793
0
2,462
6,838
2,438
1,804
784
6,046
57,664
0
L
Tiamat
3,067
332
0
1,212
5,550
3,013
0
2,199
3,351
38,770
0
W
5,884
616
0
1,290
6,241
2,195
95
2,567
3,618
48,838
0
L
Pele
4,318
1,351
0
1,081
8,633
2,972
0
2,776
5,552
0
43,718
L
King Arthur
lDarJo
King Arthur
5,331
862
0
2,330
9,962
7,728
0
811
9,151
0
46,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
32,416
299
Minions Killed
363
0
Camps Cleared
0
1,022,535
Distance Traveled
1,172,365
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,585
417
9
1
0
108,341
0
W
Tyr
6,540
595
86
8
0
252,991
2
W
Horus
6,444
586
27
2
0
239,193
0
W
Fenrir
6,012
547
73
7
0
238,614
0
L
Artemis
5,498
500
54
5
0
195,747
0
W
Chronos
7,095
645
94
9
0
223,790
0
L
Tiamat
5,816
529
79
7
0
225,185
0
W
Merlin
6,325
575
83
8
0
217,777
0
L
Pele
5,525
502
82
7
0
246,926
2
L
King Arthur
5,726
521
75
7
0
246,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role