Player Matchup

Mercury
Mercury
GSS BIPED
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 3
Sol
Sol
ItsAliyahHere
Sol
Level 85
God Stats
2W - 5L
1,192 SR
Queue Stats
228W - 204L
1,481 Elo+
Party 2
Ratatoskr
Ratatoskr
RJ82000
Ratatoskr
Level 17
God Stats
2W - 4L
1,728 SR
Queue Stats
164W - 147L
1,458 Elo+
Party 2
Sylvanus
Sylvanus
fumaeles
Sylvanus
Level 129
God Stats
4W - 5L
1,229 SR
Queue Stats
791W - 833L
1,455 Elo+
Solo
Xbalanque
Xbalanque
jonimedinaa30
Xbalanque
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 3
Team Averages
Level 55
1,430 SR
1,449 Elo+

VS

Team Averages
Level 112
1,458 SR
1,498 Elo+
Medusa
Medusa
Clegane2
Medusa
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 101L
1,505 Elo+
Solo
Mercury
Mercury
Er_epal
Mercury
Level 126
God Stats
1W - 1L
1,348 SR
Queue Stats
140W - 114L
1,446 Elo+
Party 1
Fenrir
Fenrir
GauchoFtv
Fenrir
Level 69
God Stats
1W - 1L
1,326 SR
Queue Stats
252W - 240L
1,462 Elo+
Party 1
Terra
Terra
UpsurgeXXX
Terra
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 88L
1,495 Elo+
Solo
Bastet
Bastet
jaicaza26
Bastet
Level 125
God Stats
1W - 0L
1,618 SR
Queue Stats
105W - 58L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GSS BIPED
Mercury
14
1 / 11 / 7
9,311
517
5,309
19,848
9,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 3 / 6
11,551
642
29,810
19,285
11,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ratatoskr
RJ82000
Ratatoskr
20
1 / 5 / 12
10,436
580
14,538
20,278
23,665
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
fumaeles
Sylvanus
20
3 / 5 / 9
10,749
597
12,566
25,497
37,474
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Xbalanque
jonimedinaa30
Xbalanque
16
2 / 11 / 9
10,415
579
12,986
20,737
11,491
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Clegane2
Medusa
20
10 / 1 / 23
14,273
793
28,074
14,124
9,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Er_epal
Mercury
20
6 / 2 / 17
12,436
691
13,491
18,306
10,823
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
GauchoFtv
Fenrir
18
5 / 6 / 22
12,049
669
9,482
21,630
25,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
20
5 / 3 / 26
13,633
757
16,254
25,635
41,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bastet
jaicaza26
Bastet
20
9 / 1 / 23
14,006
778
30,348
21,168
13,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
146
13
Kills
35
35
Deaths
13
43
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Medusa
Clegane2
Medusa
10
1
23
21.5
W
Mercury
Er_epal
Mercury
6
2
17
7.25
L
Mercury
GSS BIPED
Mercury
1
11
7
0.41
W
Fenrir
GauchoFtv
Fenrir
5
6
22
2.67
L
6
3
6
3
L
Ratatoskr
RJ82000
Ratatoskr
1
5
12
1.4
W
Terra
5
3
26
6
L
Sylvanus
fumaeles
Sylvanus
3
5
9
1.5
W
Bastet
jaicaza26
Bastet
9
1
23
20.5
L
Xbalanque
jonimedinaa30
Xbalanque
2
11
9
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,209
Damage
97,649
105,645
Taken
100,863
94,060
Mitigated
100,373
31,105
Healing
50,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Clegane2
Medusa
28,074
11,435
2,346
5,407
14,124
9,091
2,064
6,374
6,901
0
65,977
W
Mercury
Er_epal
Mercury
13,491
1,768
1,990
3,604
18,306
10,823
2,231
8,575
8,588
0
39,063
L
Mercury
GSS BIPED
Mercury
5,309
1,813
280
679
19,848
9,905
0
3,852
15,996
0
10,317
W
Fenrir
GauchoFtv
Fenrir
9,482
1,232
1,136
2,323
21,630
25,099
1,111
7,018
14,065
0
17,709
L
29,810
5,512
949
6,566
19,285
11,525
0
2,126
17,159
61,316
0
L
Ratatoskr
RJ82000
Ratatoskr
14,538
1,491
2,083
4,514
20,278
23,665
0
3,755
16,517
0
31,393
W
Terra
16,254
1,094
10,449
9,289
25,635
41,724
500
9,678
14,652
21,837
0
L
Sylvanus
fumaeles
Sylvanus
12,566
2,687
8,865
6,810
25,497
37,474
0
3,949
21,418
21,969
0
W
Bastet
jaicaza26
Bastet
30,348
7,129
5,186
8,480
21,168
13,636
1,563
9,967
10,630
0
58,377
L
Xbalanque
jonimedinaa30
Xbalanque
12,986
4,299
265
94
20,737
11,491
0
2,816
17,841
0
29,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,462
Gold Earned
66,397
194
Minions Killed
228
0
Camps Cleared
0
1,407,573
Distance Traveled
1,799,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,273
793
92
5
0
334,874
0
W
Mercury
12,436
691
50
3
0
374,622
0
L
Mercury
9,311
517
12
1
0
285,603
0
W
Fenrir
12,049
669
15
1
0
349,287
0
L
Sol
11,551
642
79
4
0
287,471
0
L
Ratatoskr
10,436
580
30
2
0
366,252
0
W
Terra
13,633
757
12
1
0
341,450
0
L
Sylvanus
10,749
597
17
1
0
248,832
0
W
Bastet
14,006
778
59
3
0
399,326
0
L
Xbalanque
10,415
579
56
3
0
219,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role