Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
 
Zeus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Goose124786
Hachiman
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 84L
1,461 Elo+
Party 1
Chaac
Chaac
XxXCapAlXxX
Chaac
Level 17
God Stats
1W - 1L
1,230 SR
Queue Stats
13W - 25L
1,228 Elo+
Party 3
Izanami
Izanami
bethzylol
Izanami
Level 88
God Stats
2W - 0L
1,398 SR
Queue Stats
317W - 303L
1,474 Elo+
Party 1
Team Averages
Level 96
1,426 SR
1,432 Elo+

VS

Team Averages
Level 104
1,430 SR
1,440 Elo+
Surtr
Surtr
IsaBizarroDG
Surtr
Level 141
God Stats
10W - 9L
1,531 SR
Queue Stats
229W - 242L
1,389 Elo+
Solo
Horus
Horus
Tharukk
Horus
Level 103
God Stats
0W - 1L
1,310 SR
Queue Stats
351W - 343L
1,441 Elo+
Party 2
Chronos
Chronos
TlKHO
Chronos
Level 89
God Stats
7W - 9L
1,241 SR
Queue Stats
154W - 162L
1,442 Elo+
Solo
Ra
Ra
ranzac420-69
Ra
Level 127
God Stats
17W - 25L
1,490 SR
Queue Stats
746W - 720L
1,511 Elo+
Party 2
Mercury
Mercury
tyranicaltbag420
Mercury
Level 60
God Stats
3W - 2L
1,576 SR
Queue Stats
61W - 50L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
3 / 1 / 1
4,545
909
2,216
4,590
1,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Zeus
 
Zeus
7
0 / 1 / 0
4,113
823
465
1,522
493
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hachiman
Goose124786
Hachiman
6
1 / 0 / 2
3,735
747
2,619
2,456
773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

5
0 / 3 / 1
3,526
705
1,136
3,689
2,826
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
bethzylol
Izanami
5
0 / 0 / 3
3,326
665
1,674
2,955
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 1 / 0
4,513
903
3,310
3,327
1,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Tharukk
Horus
5
0 / 1 / 0
3,411
682
1,418
5,336
2,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
TlKHO
Chronos
3
0 / 1 / 0
2,927
585
1,052
2,014
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 0
3,920
784
723
3,034
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 2
3,402
680
554
3,892
896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
4
Kills
5
5
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
1
3.5
W
Zeus
 
Zeus
0
1
0
0
W
Hachiman
Goose124786
Hachiman
1
0
2
2
L
4
1
0
4
L
Horus
Tharukk
Horus
0
1
0
0
L
Chronos
TlKHO
Chronos
0
1
0
0
W
0
3
1
0.17
W
Izanami
bethzylol
Izanami
0
0
3
1.5
L
1
0
0
1
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,110
Damage
7,057
15,212
Taken
17,603
6,052
Mitigated
6,491
2,468
Healing
6,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,216
1,210
28
703
4,590
1,245
0
140
4,355
0
21,242
W
Zeus
 
Zeus
465
0
0
140
1,522
493
0
678
799
22,731
0
W
Hachiman
Goose124786
Hachiman
2,619
1,575
0
734
2,456
773
91
444
2,012
0
14,452
L
3,310
1,756
0
936
3,327
1,642
0
190
3,091
181
21,224
L
Horus
Tharukk
Horus
1,418
910
218
2,162
5,336
2,669
0
0
5,336
0
6,882
L
Chronos
TlKHO
Chronos
1,052
344
0
770
2,014
451
0
0
2,014
10,740
0
W
1,136
353
0
192
3,689
2,826
0
97
3,592
737
7,096
W
Izanami
bethzylol
Izanami
1,674
1,303
0
671
2,955
715
339
564
2,391
0
15,912
L
723
49
0
1,472
3,034
833
0
395
2,569
23,769
0
L
554
262
0
518
3,892
896
0
8
3,828
0
12,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,245
Gold Earned
18,173
151
Minions Killed
139
0
Camps Cleared
0
472,298
Distance Traveled
566,353
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,545
909
50
10
0
98,599
0
W
Zeus
4,113
823
43
9
0
91,853
0
W
Hachiman
3,735
747
22
4
0
90,877
0
L
Surtr
4,513
903
38
8
0
119,361
0
L
Horus
3,411
682
13
3
0
115,769
1
L
Chronos
2,927
585
15
3
0
63,195
2
W
Chaac
3,526
705
12
2
0
95,884
0
W
Izanami
3,326
665
24
5
0
95,085
0
L
Ra
3,920
784
50
10
0
115,299
0
L
Mercury
3,402
680
23
5
0
152,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role