Player Matchup

Jing Wei
Jing Wei
DaigoMercury
Jing Wei
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,244 Elo+
Solo
Anubis
Anubis
StyLGhost
Anubis
Level 52
God Stats
2W - 1L
1,423 SR
Queue Stats
17W - 10L
1,558 Elo+
Party 2
Amaterasu
Amaterasu
maanmochlir
Amaterasu
Level 135
God Stats
1W - 1L
1,458 SR
Queue Stats
183W - 141L
1,511 Elo+
Solo
Awilix
Awilix
marcelomhg
Awilix
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,545 Elo+
Party 2
Ares
Ares
nachonahuel1
Ares
Level 144
God Stats
7W - 11L
1,343 SR
Queue Stats
322W - 367L
1,425 Elo+
Solo
Team Averages
Level 116
1,445 SR
1,456 Elo+

VS

Team Averages
Level 106
1,534 SR
1,464 Elo+
Xbalanque
Xbalanque
DaZeDGUMMY
Xbalanque
Level 157
God Stats
1W - 2L
1,542 SR
Queue Stats
396W - 397L
1,534 Elo+
Party 1
Fafnir
Fafnir
General Baby429
Fafnir
Level 124
God Stats
0W - 2L
1,301 SR
Queue Stats
693W - 667L
1,550 Elo+
Party 1
Anubis
Anubis
Gh0st_Haz3_420
Anubis
Level 81
God Stats
40W - 47L
1,598 SR
Queue Stats
133W - 159L
1,402 Elo+
Party 3
Gilgamesh
Gilgamesh
Timothy_Vacation
Gilgamesh
Level 80
God Stats
1W - 2L
1,699 SR
Queue Stats
128W - 136L
1,406 Elo+
Party 3
Arachne
Arachne
noah_RoD_0806
Arachne
Level 87
God Stats
88W - 83L
1,530 SR
Queue Stats
146W - 146L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DaigoMercury
Jing Wei
13
1 / 2 / 0
8,078
425
4,978
11,398
4,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
StyLGhost
Anubis
16
4 / 4 / 7
10,219
538
15,373
12,907
6,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
maanmochlir
Amaterasu
16
0 / 1 / 2
9,535
502
6,555
15,651
15,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
marcelomhg
Awilix
19
14 / 1 / 3
11,941
628
20,514
14,540
6,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 2 / 6
8,424
443
5,892
14,048
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DaZeDGUMMY
Xbalanque
15
1 / 2 / 1
9,100
479
13,010
11,574
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 5 / 2
8,200
432
6,903
16,439
17,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 8 / 2
10,285
541
9,826
17,020
8,211
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
15
2 / 1 / 2
9,489
499
8,265
13,628
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
17
3 / 6 / 0
10,259
540
6,903
20,447
8,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
20
Kills
10
10
Deaths
22
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DaZeDGUMMY
Xbalanque
1
2
1
0.75
W
Jing Wei
DaigoMercury
Jing Wei
1
2
0
0.5
L
1
5
2
0.4
L
3
8
2
0.5
W
Anubis
StyLGhost
Anubis
4
4
7
1.88
L
Gilgamesh
2
1
2
3
W
Amaterasu
maanmochlir
Amaterasu
0
1
2
1
W
Awilix
marcelomhg
Awilix
14
1
3
15.5
W
1
2
6
2
L
Arachne
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,312
Damage
44,907
68,544
Taken
79,108
43,811
Mitigated
51,706
22,512
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DaZeDGUMMY
Xbalanque
13,010
5,334
0
6,195
11,574
5,502
510
886
10,688
0
87,233
W
Jing Wei
DaigoMercury
Jing Wei
4,978
4,177
0
1,768
11,398
4,426
351
2,020
9,378
0
51,122
L
6,903
1,954
0
4,060
16,439
17,856
0
8,375
8,064
21,349
345
L
9,826
515
0
4,582
17,020
8,211
200
6,549
10,471
73,351
0
W
Anubis
StyLGhost
Anubis
15,373
616
0
5,421
12,907
6,600
1,527
4,672
8,235
86,359
0
L
Gilgamesh
8,265
2,031
72
1,724
13,628
11,974
856
688
12,940
0
57,584
W
Amaterasu
maanmochlir
Amaterasu
6,555
1,992
0
6,953
15,651
15,184
0
1,492
13,162
0
67,099
W
Awilix
marcelomhg
Awilix
20,514
7,622
0
2,986
14,540
6,826
927
2,462
12,042
0
105,655
W
5,892
216
0
5,384
14,048
10,775
0
5,994
7,916
31,629
0
L
Arachne
6,903
4,751
52
6,241
20,447
8,163
0
4,837
15,610
0
99,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,197
Gold Earned
47,333
514
Minions Killed
494
0
Camps Cleared
0
1,857,296
Distance Traveled
1,777,911
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,100
479
145
8
0
309,615
0
W
Jing Wei
8,078
425
85
4
0
352,361
0
L
Fafnir
8,200
432
17
1
0
349,431
0
L
Anubis
10,285
541
108
6
0
311,121
4
W
Anubis
10,219
538
150
8
0
335,183
0
L
Gilgamesh
9,489
499
88
5
0
413,183
4
W
Amaterasu
9,535
502
110
6
0
351,165
0
W
Awilix
11,941
628
136
7
0
464,014
3
W
Ares
8,424
443
33
2
0
354,573
1
L
Arachne
10,259
540
136
7
0
394,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role