Player Matchup

Medusa
Medusa
Balagoss
Medusa
Level 136
God Stats
5W - 2L
1,588 SR
Queue Stats
114W - 87L
1,576 Elo+
Party 1
Hercules
Hercules
IlIOrpheusIlI
Hercules
Level 137
God Stats
5W - 7L
1,473 SR
Queue Stats
119W - 90L
1,576 Elo+
Party 1
Merlin
Merlin
NomadicWanderer_
Merlin
Level 119
God Stats
14W - 20L
1,468 SR
Queue Stats
300W - 256L
1,614 Elo+
Party 2
Maui
Maui
lll-VerTix-lll
Maui
Level 65
God Stats
3W - 4L
1,509 SR
Queue Stats
40W - 41L
1,512 Elo+
Party 2
Fenrir
Fenrir
pwnftw101
Fenrir
Level 88
God Stats
36W - 22L
1,670 SR
Queue Stats
373W - 369L
1,462 Elo+
Solo
Team Averages
Level 109
1,541 SR
1,548 Elo+

VS

Team Averages
Level 134
1,479 SR
1,438 Elo+
Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ChaoticxKing
Fenrir
Level 138
God Stats
4W - 4L
1,461 SR
Queue Stats
241W - 235L
1,504 Elo+
Solo
Ganesha
Ganesha
Dkc17GS
Ganesha
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 139L
1,452 Elo+
Solo
Bellona
Bellona
Knightmare_Omen4
Bellona
Level 172
God Stats
4W - 2L
1,500 SR
Queue Stats
430W - 397L
1,490 Elo+
Solo
Nu Wa
Nu Wa
fevado_7
Nu Wa
Level 105
God Stats
32W - 29L
1,435 SR
Queue Stats
64W - 71L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Balagoss
Medusa
11
1 / 2 / 0
6,726
517
5,675
9,005
2,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
IlIOrpheusIlI
Hercules
12
0 / 4 / 2
6,414
493
4,115
11,188
8,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 1
7,515
578
7,804
5,609
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 2
6,356
489
1,609
9,842
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
pwnftw101
Fenrir
12
2 / 6 / 4
6,910
532
6,478
14,167
5,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
2 / 0 / 2
7,749
596
7,579
6,484
2,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
3 / 3 / 5
7,242
557
7,240
11,638
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Dkc17GS
Ganesha
11
0 / 2 / 6
6,967
536
5,070
10,136
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 1 / 1
9,024
694
7,688
13,070
16,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
fevado_7
Nu Wa
13
4 / 1 / 4
7,532
579
6,342
5,101
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
14
15
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
2
3
L
Medusa
Balagoss
Medusa
1
2
0
0.5
W
Fenrir
3
3
5
1.83
W
Ganesha
Dkc17GS
Ganesha
0
2
6
1.5
L
Hercules
IlIOrpheusIlI
Hercules
0
4
2
0.25
W
5
1
1
5.5
L
3
1
1
3.5
W
Nu Wa
fevado_7
Nu Wa
4
1
4
6
L
1
2
2
1
L
Fenrir
pwnftw101
Fenrir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
33,919
49,811
Taken
46,429
25,438
Mitigated
31,940
9,402
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,579
2,974
0
4,335
6,484
2,459
706
29
6,455
0
69,462
L
Medusa
Balagoss
Medusa
5,675
2,561
0
2,750
9,005
2,874
0
1,348
7,657
0
57,855
W
Fenrir
7,240
2,886
99
5,374
11,638
4,711
0
2,600
9,038
0
50,353
W
Ganesha
Dkc17GS
Ganesha
5,070
208
0
3,359
10,136
7,109
0
3,747
6,389
25,901
0
L
Hercules
IlIOrpheusIlI
Hercules
4,115
1,208
0
2,966
11,188
8,753
0
613
10,519
0
43,392
W
7,688
2,427
0
5,084
13,070
16,215
0
215
12,549
0
64,933
L
7,804
237
0
500
5,609
2,107
71
2,889
2,720
66,492
0
W
Nu Wa
fevado_7
Nu Wa
6,342
1,316
0
500
5,101
1,446
0
3,106
1,995
46,655
0
L
1,609
383
0
2,137
9,842
6,450
0
3,820
6,022
13,026
0
L
Fenrir
pwnftw101
Fenrir
6,478
2,406
0
1,049
14,167
5,254
0
2,861
11,210
0
55,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,921
Gold Earned
38,514
400
Minions Killed
427
0
Camps Cleared
0
1,318,611
Distance Traveled
1,304,333
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,749
596
134
10
0
245,297
2
L
Medusa
6,726
517
112
9
0
277,282
2
W
Fenrir
7,242
557
79
6
0
303,674
6
W
Ganesha
6,967
536
7
1
0
244,432
5
L
Hercules
6,414
493
70
5
0
287,151
2
W
Bellona
9,024
694
114
9
0
247,928
0
L
Merlin
7,515
578
119
9
0
251,889
0
W
Nu Wa
7,532
579
93
7
0
263,002
4
L
Maui
6,356
489
18
1
0
232,759
0
L
Fenrir
6,910
532
81
6
0
269,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role