Player Matchup

Surtr
Surtr
Hungryproduct
Surtr
Level 105
God Stats
2W - 6L
1,673 SR
Queue Stats
177W - 184L
1,480 Elo+
Party 2
Anubis
Anubis
Raid Boss6111
Anubis
Level 125
God Stats
2W - 2L
1,510 SR
Queue Stats
133W - 139L
1,503 Elo+
Solo
Chiron
Chiron
SunGolan
Chiron
Level 87
God Stats
7W - 5L
1,550 SR
Queue Stats
131W - 132L
1,426 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
blasianboar
Morgan Le Fay
Level 127
God Stats
6W - 2L
1,555 SR
Queue Stats
14W - 18L
1,443 Elo+
Solo
Achilles
Achilles
hamburgesa117
Achilles
Level 152
God Stats
6W - 5L
1,712 SR
Queue Stats
130W - 119L
1,545 Elo+
Solo
Team Averages
Level 119
1,600 SR
1,480 Elo+

VS

Team Averages
Level 121
1,597 SR
1,511 Elo+
Horus
Horus
Afflìction
Horus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 164L
1,676 Elo+
Party 3
Bastet
Bastet
Astrid6108
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,421 Elo+
Party 1
Kuzenbo
Kuzenbo
Daab0mb
Kuzenbo
Level 160
God Stats
31W - 37L
1,531 SR
Queue Stats
138W - 155L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
doddydead
Cthulhu
Level 158
God Stats
42W - 36L
1,682 SR
Queue Stats
186W - 207L
1,473 Elo+
Solo
Olorun
Olorun
tyguis090
Olorun
Level 113
God Stats
1W - 2L
1,771 SR
Queue Stats
130W - 116L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 8
7,155
716
7,111
11,071
7,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 0 / 8
7,821
782
7,123
3,454
1,826
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
SunGolan
Chiron
14
2 / 2 / 11
7,559
756
8,586
7,541
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
blasianboar
Morgan Le Fay
15
2 / 0 / 8
7,853
785
7,107
4,386
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
hamburgesa117
Achilles
14
7 / 1 / 6
8,295
830
8,934
8,533
5,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
6,995
700
5,315
13,806
12,725
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Astrid6108
Bastet
11
0 / 2 / 1
6,196
620
3,488
8,634
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
Daab0mb
Kuzenbo
11
0 / 4 / 1
6,397
640
2,962
8,397
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
doddydead
Cthulhu
15
1 / 1 / 0
7,689
769
6,291
6,176
4,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
tyguis090
Olorun
12
2 / 4 / 1
6,831
683
8,204
9,484
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
15
Kills
4
4
Deaths
15
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Bastet
Astrid6108
Bastet
0
2
1
0.25
L
Kuzenbo
Daab0mb
Kuzenbo
0
4
1
0.13
W
3
1
8
7
W
1
0
8
5
W
Chiron
SunGolan
Chiron
2
2
11
3.75
W
Morgan Le Fay
blasianboar
Morgan Le Fay
2
0
8
6
L
Cthulhu
doddydead
Cthulhu
1
1
0
1
W
Achilles
hamburgesa117
Achilles
7
1
6
10
L
Olorun
tyguis090
Olorun
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,861
Damage
26,260
34,985
Taken
46,497
19,350
Mitigated
33,158
7,122
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,315
2,384
640
2,530
13,806
12,725
0
3,686
9,777
0
15,902
L
Bastet
Astrid6108
Bastet
3,488
1,437
0
735
8,634
2,942
0
2,301
6,076
0
9,478
L
Kuzenbo
Daab0mb
Kuzenbo
2,962
1,034
165
665
8,397
7,675
0
2,899
5,380
10,302
0
W
7,111
2,290
0
1,736
11,071
7,489
406
6,127
4,709
331
14,088
W
7,123
496
0
1,308
3,454
1,826
658
1,940
1,338
40,028
0
W
Chiron
SunGolan
Chiron
8,586
3,999
480
1,557
7,541
2,842
192
3,865
3,582
0
23,040
W
Morgan Le Fay
blasianboar
Morgan Le Fay
7,107
1,117
0
500
4,386
1,727
33
1,701
2,498
33,823
0
L
Cthulhu
doddydead
Cthulhu
6,291
253
80
1,293
6,176
4,828
0
2,981
3,121
36,755
0
W
Achilles
hamburgesa117
Achilles
8,934
1,928
0
1,541
8,533
5,466
605
2,786
5,747
156
16,774
L
Olorun
tyguis090
Olorun
8,204
3,468
1,280
1,672
9,484
4,988
0
2,861
6,464
21,191
2,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,683
Gold Earned
34,108
237
Minions Killed
159
0
Camps Cleared
0
1,048,836
Distance Traveled
921,933
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,995
700
28
3
0
198,889
0
L
Bastet
6,196
620
16
2
0
208,505
0
L
Kuzenbo
6,397
640
14
1
0
166,575
0
W
Surtr
7,155
716
13
1
0
219,115
0
W
Anubis
7,821
782
84
8
0
202,066
0
W
Chiron
7,559
756
40
4
0
208,798
2
W
Morgan Le Fay
7,853
785
75
8
0
205,483
0
L
Cthulhu
7,689
769
72
7
0
186,762
3
W
Achilles
8,295
830
25
3
0
213,374
0
L
Olorun
6,831
683
29
3
0
161,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role