Player Matchup

Achilles
Achilles
DrWhiteGuy
Achilles
Level 126
God Stats
4W - 3L
1,613 SR
Queue Stats
199W - 166L
1,501 Elo+
Solo
Freya
Freya
GodsLikeFood
Freya
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,513 Elo+
Party 1
Sobek
Sobek
ImPlayingonIPad
Sobek
Level 155
God Stats
2W - 3L
1,697 SR
Queue Stats
103W - 56L
1,789 Elo+
Solo
Arachne
Arachne
ilsanoir
Arachne
Level 114
God Stats
0W - 3L
1,321 SR
Queue Stats
215W - 175L
1,548 Elo+
Solo
Janus
Janus
vG Comback
Janus
Level 96
God Stats
2W - 4L
1,396 SR
Queue Stats
12W - 18L
1,408 Elo+
Party 1
Team Averages
Level 118
1,505 SR
1,552 Elo+

VS

Team Averages
Level 98
1,562 SR
1,492 Elo+
Nike
Nike
FakeRyanReynolds
Nike
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 131L
1,557 Elo+
Solo
Cthulhu
Cthulhu
TheD0CTER23
Cthulhu
Level 18
God Stats
4W - 5L
1,319 SR
Queue Stats
18W - 10L
1,294 Elo+
Party 2
Ao Kuang
Ao Kuang
ToPrettyForU
Ao Kuang
Level 168
God Stats
24W - 41L
1,526 SR
Queue Stats
339W - 321L
1,513 Elo+
Solo
Sol
Sol
jbensley21
Sol
Level 118
God Stats
7W - 1L
1,964 SR
Queue Stats
75W - 70L
1,589 Elo+
Party 2
Ullr
Ullr
nickSinzz
Ullr
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 37L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DrWhiteGuy
Achilles
13
1 / 5 / 1
7,497
500
7,674
16,952
16,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 6 / 2
7,308
487
10,526
13,018
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 5
7,809
521
7,141
12,263
13,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ilsanoir
Arachne
14
4 / 1 / 4
8,136
542
8,073
12,788
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
1 / 5 / 0
6,870
458
4,334
8,322
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,673
578
8,583
13,657
13,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
TheD0CTER23
Cthulhu
11
2 / 3 / 1
7,007
467
5,647
12,457
8,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
ToPrettyForU
Ao Kuang
14
9 / 3 / 1
8,498
567
10,929
13,089
5,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 2
8,097
540
8,280
12,971
5,037
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
13
2 / 2 / 3
7,636
509
7,531
10,461
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
11
Kills
17
17
Deaths
11
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
DrWhiteGuy
Achilles
1
5
1
0.3
W
2
1
3
3.5
L
1
6
2
0.33
L
4
0
5
6.5
W
Cthulhu
TheD0CTER23
Cthulhu
2
3
1
0.83
W
Ao Kuang
ToPrettyForU
Ao Kuang
9
3
1
3.17
L
Arachne
ilsanoir
Arachne
4
1
4
6
W
2
2
2
1.5
W
Ullr
2
2
3
1.75
L
Janus
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,748
Damage
40,970
63,343
Taken
62,635
44,534
Mitigated
37,444
15,597
Healing
15,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DrWhiteGuy
Achilles
7,674
978
0
2,219
16,952
16,998
0
3,982
12,970
0
49,283
W
8,583
709
0
1,000
13,657
13,368
0
0
13,657
516
71,442
L
10,526
2,667
0
3,711
13,018
5,416
196
9,283
3,735
49,743
0
L
7,141
681
0
4,027
12,263
13,210
0
4,757
7,418
31,415
0
W
Cthulhu
TheD0CTER23
Cthulhu
5,647
388
1,572
2,052
12,457
8,873
45
6,007
6,111
24,042
0
W
Ao Kuang
ToPrettyForU
Ao Kuang
10,929
2,183
0
3,596
13,089
5,513
0
1,752
11,163
59,936
0
L
Arachne
ilsanoir
Arachne
8,073
6,048
0
5,185
12,788
5,657
0
5,147
7,641
0
60,756
W
8,280
2,656
0
6,685
12,971
5,037
2,997
7,451
4,908
66,832
0
W
Ullr
7,531
2,545
0
632
10,461
4,653
512
5,610
4,663
0
60,230
L
Janus
4,334
485
0
455
8,322
3,253
587
1,988
6,334
47,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
39,911
368
Minions Killed
460
0
Camps Cleared
0
1,503,628
Distance Traveled
1,504,438
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,497
500
73
5
0
255,092
0
W
Nike
8,673
578
128
9
0
266,969
6
L
Freya
7,308
487
80
5
0
265,785
0
L
Sobek
7,809
521
39
3
0
343,973
4
W
Cthulhu
7,007
467
23
2
0
336,173
5
W
Ao Kuang
8,498
567
98
7
0
338,725
4
L
Arachne
8,136
542
80
5
0
349,145
0
W
Sol
8,097
540
115
8
0
272,180
0
W
Ullr
7,636
509
96
6
0
290,391
0
L
Janus
6,870
458
96
6
0
289,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role